• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
no edit summary
Line 1: Line 1:  +
= Fake Foreword =
    +
I obviously have no idea on how to write an essay or a thesis.
 +
 +
= Abstract =
 +
 +
This article is intended to give a preview to my approach of Expeditions and resource management in general.
 +
 +
In my opinion and methods, constructing a set of working expedition fleets requires four step.
 +
 +
1. '''Assessing Resource situation''': one determines what resource he generally needs. E.g. if he intends to go ham on sortie he will need buckets, fuel and ammo; if he wishes to LSC for Yamasushi he must recover more steel etc.
 +
 +
2. '''Choosing the expeditions to run''': once the general resource needs are known, one decides on what expeditions are the most efficient for him. This depends obviously on the required resource type, but also the player's available time and frequency for play. E.g. Exped 21 becomes better than Exped 5 if the player can only log on between 3-hour intervals.
 +
 +
3. '''Setting comps for the expeditions''': This step is in general very easy. Key reminders and checks include use of DEs, using Kamikaze/Mutsuki/Matsu class DDs. Minor min-maxing.
 +
 +
4. '''Recruiting the ''Legion''''': You designate a group of DDs to be "Exped ready". They are sparkled so that one can keep enough sparked ships for GS Exped by shifting ships. Finding enough ships/memorising a simple pattern/training more ships for the job are the main techniques. One might need to fine-tune their expedition comp to make the shifting smoother.
 +
 +
Finally it is very important to actually run the expeditions in order to get the resources. Vague theoretisation does nothing to your fleet. Don't aim to create the perfect setup, use and learn. Find your routine and settle into it.
42

edits

Navigation menu