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| This occurs when a ship fires any equipped machine guns to defend itself, reducing incoming damage from enemy bombers. Your flagship will always do this by default, even without any anti-air stat. | | This occurs when a ship fires any equipped machine guns to defend itself, reducing incoming damage from enemy bombers. Your flagship will always do this by default, even without any anti-air stat. |
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− | ==[[Equipment]]== | + | ==[[Equipment]] Icons== |
| ===Color-coded Aircraft=== | | ===Color-coded Aircraft=== |
− | *{{Template:RedPlane}}Red Plane: Carrier-based [[List of Dive Bombers by stats|Dive Bomber]] Have a strong shelling-phase attack, and prevent Installations from being attacked. | + | *{{Template:RedPlane}} Red Plane: Carrier-based [[List of Dive Bombers by stats|Dive Bomber]] Have a strong shelling-phase attack, and prevent Installations from being attacked. |
− | *{{Template:BluePlane}}Blue Plane: Carrier-based [[List of Torpedo Bombers by stats|Torpedo Bomber]] Have a strong preliminary attack, and can attack Installations. | + | *{{Template:BluePlane}} Blue Plane: Carrier-based [[List of Torpedo Bombers by stats|Torpedo Bomber]] Have a strong preliminary attack, and can attack Installations. |
− | *{{Template:GreenPlane}}Green Plane: Carrier-based [[List_of_Fighters_by_stats|Fighter]]s provide air superiority, and shoot down opposing aircraft. | + | *{{Template:GreenPlane}} Green Plane: Carrier-based [[List_of_Fighters_by_stats|Fighter]]s provide air superiority, and shoot down opposing aircraft. |
− | *{{Template:YellowPlane}}Yellow Plane: Carrier-based [[List_of_Aircraft_by_stats_(other)|Recon Aircraft]] boost accuracy and LOS greatly. | + | *{{Template:YellowPlane}} Yellow Plane: Carrier-based [[List_of_Aircraft_by_stats_(other)|Recon Aircraft]] boost accuracy and LOS greatly. |
− | *{{Template:Seaplane}}Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing. | + | *{{Template:Seaplane}} Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing. |
| + | **{{LargeFlyingBoat}} Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by [[Akitsushima]]. |
| + | *{{Template:Autogyro}}{{Template:ASWPlane}}Autogyros and ASW Planes are only useful against Submarines. |
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| ===Color-coded Naval Guns=== | | ===Color-coded Naval Guns=== |
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| ===Other=== | | ===Other=== |
| + | *Anti-Submarine Warfare: |
| + | **{{Template:DepthCharge}} Depth Charges provide a bonus to ASW. |
| + | **{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW. |
| + | **When these two are combined, ASW damage is boosted by an additional 15%. |
| *{{Template:Radar}} RADARs provide increased accuracy, and some help against aircraft. | | *{{Template:Radar}} RADARs provide increased accuracy, and some help against aircraft. |
| + | *Night Battle Equipment: |
| + | **{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted. |
| + | **{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates. |
| + | **{{SurfaceShipPersonnel}} [[Skilled Lookouts]] drastically increase the cut-in chance of the ship they're equipped to. |
| + | *{{LandingCraft}} Landing Craft boost expedition return and are useful against some installation-type enemies. |
| + | **{{Template:Amphibious Tank}} Tanks are only useful against installations. |
| + | *{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations. |
| + | *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. |
| + | *{{CommandFacility}} The [[Fleet Command Facility]] allows for ships in a combined fleet to retreat when critically damaged. |
| *{{Template:Turbine}} Turbines can be equipped on any ship. Turbines increases the ship's evasion stat, causing enemies to miss more often. | | *{{Template:Turbine}} Turbines can be equipped on any ship. Turbines increases the ship's evasion stat, causing enemies to miss more often. |
| *{{Template:GreenAmmo}} [[Type 3 Shell]]s boost performance against aircraft, and are highly devastating to Installations. | | *{{Template:GreenAmmo}} [[Type 3 Shell]]s boost performance against aircraft, and are highly devastating to Installations. |
| *{{Template:RedAmmo}} AP Shells increase firepower and allow for AP Cut-Ins. | | *{{Template:RedAmmo}} AP Shells increase firepower and allow for AP Cut-Ins. |
| + | *{{AntiGroundArtillery}} The [[WG42]] Allows for powerful attacks against land-based targets. |
| + | *{{Template:EmergencyRepair}} Damage control items prevent ships from sinking. |
| + | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at the cost of evasion. |
| + | *[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship. |
| + | *{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) allows planes to attack at great range. |
| + | *{{Rations}} Rations restore morale during sorties. |
| + | *{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel to ships during a sortie. |
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| ==IJN ship-naming conventions== | | ==IJN ship-naming conventions== |