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This occurs when a ship fires any equipped machine guns to defend itself, reducing incoming damage from enemy bombers. Your flagship will always do this by default, even without any anti-air stat.
 
This occurs when a ship fires any equipped machine guns to defend itself, reducing incoming damage from enemy bombers. Your flagship will always do this by default, even without any anti-air stat.
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==[[Equipment]]==
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==[[Equipment]] Icons==
 
===Color-coded Aircraft===
 
===Color-coded Aircraft===
*{{Template:RedPlane}}Red Plane: Carrier-based [[List of Dive Bombers by stats|Dive Bomber]] Have a strong shelling-phase attack, and prevent Installations from being attacked.
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*{{Template:RedPlane}} Red Plane: Carrier-based [[List of Dive Bombers by stats|Dive Bomber]] Have a strong shelling-phase attack, and prevent Installations from being attacked.
*{{Template:BluePlane}}Blue Plane: Carrier-based [[List of Torpedo Bombers by stats|Torpedo Bomber]] Have a strong preliminary attack, and can attack Installations.
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*{{Template:BluePlane}} Blue Plane: Carrier-based [[List of Torpedo Bombers by stats|Torpedo Bomber]] Have a strong preliminary attack, and can attack Installations.
*{{Template:GreenPlane}}Green Plane: Carrier-based [[List_of_Fighters_by_stats|Fighter]]s provide air superiority, and shoot down opposing aircraft.
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*{{Template:GreenPlane}} Green Plane: Carrier-based [[List_of_Fighters_by_stats|Fighter]]s provide air superiority, and shoot down opposing aircraft.
*{{Template:YellowPlane}}Yellow Plane: Carrier-based [[List_of_Aircraft_by_stats_(other)|Recon Aircraft]] boost accuracy and LOS greatly.
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*{{Template:YellowPlane}} Yellow Plane: Carrier-based [[List_of_Aircraft_by_stats_(other)|Recon Aircraft]] boost accuracy and LOS greatly.
*{{Template:Seaplane}}Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing.
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*{{Template:Seaplane}} Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing.
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**{{LargeFlyingBoat}} Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by [[Akitsushima]].
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*{{Template:Autogyro}}{{Template:ASWPlane}}Autogyros and ASW Planes are only useful against Submarines.
    
===Color-coded Naval Guns===
 
===Color-coded Naval Guns===
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===Other===
 
===Other===
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*Anti-Submarine Warfare:
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**{{Template:DepthCharge}} Depth Charges provide a bonus to ASW.
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**{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW.
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**When these two are combined, ASW damage is boosted by an additional 15%.
 
*{{Template:Radar}} RADARs provide increased accuracy, and some help against aircraft.
 
*{{Template:Radar}} RADARs provide increased accuracy, and some help against aircraft.
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*Night Battle Equipment:
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**{{Template:Searchlight}} Searchlights provide an accuracy boost, but result in the ship carrying them being targeted.
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**{{StarShell}} [[Star Shell]]s reduce enemy cut-in chance and increase allied cut-in rates.
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**{{SurfaceShipPersonnel}} [[Skilled Lookouts]] drastically increase the cut-in chance of the ship they're equipped to.
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*{{LandingCraft}} Landing Craft boost expedition return and are useful against some installation-type enemies.
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**{{Template:Amphibious Tank}} Tanks are only useful against installations.
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*{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations.
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*{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns.
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*{{CommandFacility}} The [[Fleet Command Facility]] allows for ships in a combined fleet to retreat when critically damaged.
 
*{{Template:Turbine}} Turbines can be equipped on any ship. Turbines increases the ship's evasion stat, causing enemies to miss more often.
 
*{{Template:Turbine}} Turbines can be equipped on any ship. Turbines increases the ship's evasion stat, causing enemies to miss more often.
 
*{{Template:GreenAmmo}} [[Type 3 Shell]]s boost performance against aircraft, and are highly devastating to Installations.
 
*{{Template:GreenAmmo}} [[Type 3 Shell]]s boost performance against aircraft, and are highly devastating to Installations.
 
*{{Template:RedAmmo}} AP Shells increase firepower and allow for AP Cut-Ins.
 
*{{Template:RedAmmo}} AP Shells increase firepower and allow for AP Cut-Ins.
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*{{AntiGroundArtillery}} The [[WG42]] Allows for powerful attacks against land-based targets.
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*{{Template:EmergencyRepair}} Damage control items prevent ships from sinking.
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*{{Template:ArmorEquipment}} Torpedo Bulges increase armor at the cost of evasion.
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*[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship.
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*{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) allows planes to attack at great range.
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*{{Rations}} Rations restore morale during sorties.
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*{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel to ships during a sortie.
    
==IJN ship-naming conventions==
 
==IJN ship-naming conventions==
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