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| }} | | }} |
| }} | | }} |
| + | ===Map Unlocking=== |
| + | '''1-6''' is unlocked after clearing [[1-5]] HP bar each month. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
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| }} | | }} |
| | | |
− | === Tips === | + | ===Tips=== |
− | Node {{MapRoute|N}} have to be reached '''7 times''' to clear the map. | + | Node {{MapRoute|N}} has to be reached '''7 times''' to clear the map. |
| *Clearing this map rewards '''1 [[Present Box]]''', and '''75 [[ranking]] points'''. | | *Clearing this map rewards '''1 [[Present Box]]''', and '''75 [[ranking]] points'''. |
| There is no Boss node in this map. Instead, a random amount of resources of either Fuel, Ammo, Steel, or Bauxite will be given at the node with the Anchor symbol. | | There is no Boss node in this map. Instead, a random amount of resources of either Fuel, Ammo, Steel, or Bauxite will be given at the node with the Anchor symbol. |
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| **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. | | **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. |
| **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. | | **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. |
− | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that require reaching a boss node. | + | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node. |
| *Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. | | *Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. |
| **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). | | **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). |