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===Map Unlocking===
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'''3-5''' is unlocked after clearing [[3-4]].
    
===Stage Guide===
 
===Stage Guide===
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**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
 
**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
 
*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of the ships.
 
*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of the ships.
      
===Recommended Fleets===
 
===Recommended Fleets===
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**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**Using an {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.  
 
**Using an {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.  
**Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging low-armored DDs.
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**Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to the closing torpedo salvvo critically damaging low-armored DDs.
    
|-|North Route=
 
|-|North Route=
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