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=Trigger Rates=
=Trigger Rates=
−
Artillery Spotting and Aircraft Carrier Cut-ins share the same trigger rate formula. The chance of successfully rolling a Cut-in and performing the attack is given by:
+
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
−
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
!Trigger Rates
+
|-
+
|
+
The chance for a ship to roll a cut-in and perform it is given by:
+
+
<math>\text{CI %} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
Where:
Where:
<math>\text{Base}_\text{ship} = \left \lfloor
<math>\text{Base}_\text{ship} = \left \lfloor
−
10 + \lfloor\sqrt{\text{Luck}} \rfloor + \text{AirState}_\text{1} + \text{Flagship}_\text{mod}
+
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
+
+
\left \lfloor
\left \lfloor
\left(
\left(
−
\text{Fleet}_\text{LoS} + \text{AirState}_\text{2} \times \text{Ship}_\text{LoS}
+
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
\right)
\right)
−
\right \rfloor \times \text{AirState}_\text{3}
+
\right \rfloor \times \text{Mod}_\text{AS3}
\right \rfloor
\right \rfloor
</math>
</math>
−
* <math>\text{AirState}_\text{1}</math> is the 1st Air State modifier.
+
With:
−
** Assumes 10 for AS+, 0 for AS.
+
* <math>\text{Mod}_\text{ASx}</math> the Air State modifiers:
−
* <math>\text{AirState}_\text{2}</math> is the 2nd Air State modifier.
+
{|class="wikitable"
−
** Assumes 1.6 for AS+, 1.2 for AS.
+
!Mod!!AS!!AS+
−
* <math>\text{AirState}_\text{3}</math> is the 3rd Air State modifier.
+
|-
−
** Assumes 0.7 for AS+, 0.6 for AS.
+
|<math>\text{Mod}_\text{AS1}</math>||0||10
−
* <math>\text{Flagship}_\text{mod}</math> is the flagship modifier.
+
|-
−
** Assumes 15 if the ship is the flagship, 0 otherwise.
+
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
−
* <math>\text{Ship}_\text{LoS}</math> is the sum of the ship equipment's displayed LoS value.
+
|-
−
* <math>\text{Fleet}_\text{LoS}</math> is given by the following formula:
+
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
−
+
|}
−
<math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
−
−
Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{SlotSize}}\rfloor</math>
−
* <math>\text{Base}_\text{LoS}</math> is the ship's base LoS value without any equipment.
+
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
−
* <math>\text{Equip}_\text{LoS}</math> is the equipment's displayed LoS value.
+
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed LoS values (including [[Visible Bonus]]es) on the attacking ship,
+
* <math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
+
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
+
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
+
*** <math>\text{Equip}_\text{LoS}</math> being the displayed LoS value of Recons/Bombers (including [[Visible Bonus]]es) currently in the fleet.
+
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
−
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
+
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
{|class="wikitable"
{|class="wikitable"
!<math>\text{Base}_\text{attack}</math>
!<math>\text{Base}_\text{attack}</math>
!Value
!Value
−
!% per Base Value
+
!''% per Base Value
|-
|-
!colspan=3|Artillery Spotting
!colspan=3|Artillery Spotting
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|-
|-
|Bomber-Attacker||150||0.66%
|Bomber-Attacker||150||0.66%
+
|}
|}
|}
=See Also=
=See Also=
{{Mechanics}}
{{Mechanics}}