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→‎Trigger Rates: formula formating
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=Trigger Rates=
 
=Trigger Rates=
Artillery Spotting and Aircraft Carrier Cut-ins share the same trigger rate formula. The chance of successfully rolling a Cut-in and performing the attack is given by:
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Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
   −
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!Trigger Rates
 +
|-
 +
|
 +
The chance for a ship to roll a cut-in and perform it is given by:
 +
 
 +
<math>\text{CI %} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
    
Where:
 
Where:
    
<math>\text{Base}_\text{ship} = \left \lfloor  
 
<math>\text{Base}_\text{ship} = \left \lfloor  
10 + \lfloor\sqrt{\text{Luck}} \rfloor + \text{AirState}_\text{1} + \text{Flagship}_\text{mod}  
+
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}  
 
+
 
+
 
\left \lfloor  
 
\left \lfloor  
 
\left(
 
\left(
\text{Fleet}_\text{LoS} + \text{AirState}_\text{2} \times \text{Ship}_\text{LoS}
+
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
\right)
 
\right)
\right \rfloor \times \text{AirState}_\text{3}
+
\right \rfloor \times \text{Mod}_\text{AS3}
 
\right \rfloor  
 
\right \rfloor  
 
</math>
 
</math>
   −
* <math>\text{AirState}_\text{1}</math> is the 1st Air State modifier.
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With:
** Assumes 10 for AS+, 0 for AS.
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* <math>\text{Mod}_\text{ASx}</math> the Air State modifiers:
* <math>\text{AirState}_\text{2}</math> is the 2nd Air State modifier.
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{|class="wikitable"
** Assumes 1.6 for AS+, 1.2 for AS.
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!Mod!!AS!!AS+
* <math>\text{AirState}_\text{3}</math> is the 3rd Air State modifier.
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|-
** Assumes 0.7 for AS+, 0.6 for AS.
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|<math>\text{Mod}_\text{AS1}</math>||0||10
* <math>\text{Flagship}_\text{mod}</math> is the flagship modifier.
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|-
** Assumes 15 if the ship is the flagship, 0 otherwise.
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|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
* <math>\text{Ship}_\text{LoS}</math> is the sum of the ship equipment's displayed LoS value.
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|-
* <math>\text{Fleet}_\text{LoS}</math> is given by the following formula:
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|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
 
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|}
<math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
  −
 
  −
Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{SlotSize}}\rfloor</math>
     −
* <math>\text{Base}_\text{LoS}</math> is the ship's base LoS value without any equipment.
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* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
* <math>\text{Equip}_\text{LoS}</math> is the equipment's displayed LoS value.
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* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed LoS values (including [[Visible Bonus]]es) on the attacking ship,
 +
* <math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
 +
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
 +
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
 +
*** <math>\text{Equip}_\text{LoS}</math> being the displayed LoS value of Recons/Bombers (including [[Visible Bonus]]es) currently in the fleet.
 +
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
   −
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
      +
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
 
{|class="wikitable"
 
{|class="wikitable"
 
!<math>\text{Base}_\text{attack}</math>
 
!<math>\text{Base}_\text{attack}</math>
 
!Value
 
!Value
!% per Base Value
+
!''% per Base Value
 
|-
 
|-
 
!colspan=3|Artillery Spotting
 
!colspan=3|Artillery Spotting
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|-
 
|-
 
|Bomber-Attacker||150||0.66%
 
|Bomber-Attacker||150||0.66%
 +
|}
 
|}
 
|}
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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