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| =Trigger Rates= | | =Trigger Rates= |
− | Artillery Spotting and Aircraft Carrier Cut-ins share the same trigger rate formula. The chance of successfully rolling a Cut-in and performing the attack is given by: | + | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. |
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− | <math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math> | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Trigger Rates |
| + | |- |
| + | | |
| + | The chance for a ship to roll a cut-in and perform it is given by: |
| + | |
| + | <math>\text{CI %} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math> |
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| Where: | | Where: |
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| <math>\text{Base}_\text{ship} = \left \lfloor | | <math>\text{Base}_\text{ship} = \left \lfloor |
− | 10 + \lfloor\sqrt{\text{Luck}} \rfloor + \text{AirState}_\text{1} + \text{Flagship}_\text{mod} | + | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} |
| + | | + |
| \left \lfloor | | \left \lfloor |
| \left( | | \left( |
− | \text{Fleet}_\text{LoS} + \text{AirState}_\text{2} \times \text{Ship}_\text{LoS} | + | \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
| \right) | | \right) |
− | \right \rfloor \times \text{AirState}_\text{3} | + | \right \rfloor \times \text{Mod}_\text{AS3} |
| \right \rfloor | | \right \rfloor |
| </math> | | </math> |
| | | |
− | * <math>\text{AirState}_\text{1}</math> is the 1st Air State modifier. | + | With: |
− | ** Assumes 10 for AS+, 0 for AS.
| + | * <math>\text{Mod}_\text{ASx}</math> the Air State modifiers: |
− | * <math>\text{AirState}_\text{2}</math> is the 2nd Air State modifier.
| + | {|class="wikitable" |
− | ** Assumes 1.6 for AS+, 1.2 for AS.
| + | !Mod!!AS!!AS+ |
− | * <math>\text{AirState}_\text{3}</math> is the 3rd Air State modifier.
| + | |- |
− | ** Assumes 0.7 for AS+, 0.6 for AS.
| + | |<math>\text{Mod}_\text{AS1}</math>||0||10 |
− | * <math>\text{Flagship}_\text{mod}</math> is the flagship modifier.
| + | |- |
− | ** Assumes 15 if the ship is the flagship, 0 otherwise.
| + | |<math>\text{Mod}_\text{AS2}</math>||1.2||1.6 |
− | * <math>\text{Ship}_\text{LoS}</math> is the sum of the ship equipment's displayed LoS value.
| + | |- |
− | * <math>\text{Fleet}_\text{LoS}</math> is given by the following formula:
| + | |<math>\text{Mod}_\text{AS3}</math>||0.6||0.7 |
− | | + | |} |
− | <math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
| |
− | | |
− | Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{SlotSize}}\rfloor</math>
| |
| | | |
− | * <math>\text{Base}_\text{LoS}</math> is the ship's base LoS value without any equipment. | + | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, |
− | * <math>\text{Equip}_\text{LoS}</math> is the equipment's displayed LoS value. | + | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed LoS values (including [[Visible Bonus]]es) on the attacking ship, |
| + | * <math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> |
| + | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> |
| + | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, |
| + | *** <math>\text{Equip}_\text{LoS}</math> being the displayed LoS value of Recons/Bombers (including [[Visible Bonus]]es) currently in the fleet. |
| + | *** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet. |
| | | |
− | <math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
| |
| | | |
| + | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: |
| {|class="wikitable" | | {|class="wikitable" |
| !<math>\text{Base}_\text{attack}</math> | | !<math>\text{Base}_\text{attack}</math> |
| !Value | | !Value |
− | !% per Base Value | + | !''% per Base Value |
| |- | | |- |
| !colspan=3|Artillery Spotting | | !colspan=3|Artillery Spotting |
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| |- | | |- |
| |Bomber-Attacker||150||0.66% | | |Bomber-Attacker||150||0.66% |
| + | |} |
| |} | | |} |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |