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==Anti-Air Rocket Barrage==
 
==Anti-Air Rocket Barrage==
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
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Certain ship types have the ability to trigger an "Anti-Air Rocket Barrage" (AARB), completely negating any airstrike damage.
Certain types of ships have the ability to completely negate airstrike damage when certain conditions are fulfilled.
      
* The '''only''' ships types able to trigger this mechanic are:
 
* The '''only''' ships types able to trigger this mechanic are:
 
** [[BBV]], [[CV]], [[CVB]], [[CVL]], [[CAV]], and [[AV]].
 
** [[BBV]], [[CV]], [[CVB]], [[CVL]], [[CAV]], and [[AV]].
* The ship must be equipped with a {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}.
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* The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!AARB Trigger Rate Formula
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|-
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|
 
The trigger rate for a given ship is:
 
The trigger rate for a given ship is:
    
<math>\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck}}{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} </math>
 
<math>\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck}}{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} </math>
   −
Where:
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With:
* <math>\text{AdjAA}_\text{ship}</math> is the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
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* <math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
* <math>\text{Luck}</math> is the ship's {{Luck}} Luck stat.
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* <math>\text{Luck}</math> the ship's {{Luck}} Luck stat.
* <math>\text{N}_\text{rocket}</math> is the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
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* <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
* <math>\text{AdjAA}_\text{RLK2}</math> is the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.  
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* <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.  
* <math>\text{Mod}_\text{Ise-class}</math> is '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
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* <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
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|}
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[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
   −
If the AA rocket barrage triggers on a ship, the ship will slide forward and '''Rocket Barrage Successful''' (噴進弾幕成功, ''funshindan maku seikō'') will be displayed over the ship's card.
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If the AARB triggers on a ship, the ship will slide forward, and '''Rocket Barrage Successful''' (噴進弾幕成功, ''funshindan maku seikō'') will be displayed over its card.
*The same animation will be also displayed if the AARB failed to trigger, but the ship does not take any damage during the airstrike (even if the ship was not targeted by any bomber).
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*If the ship does not take any damage during the airstrike, the same animation will also be played, even if the AARB failed to trigger or the ship was not targeted by any bomber.
 
*Generally when a ship is targeted by any bomber and takes no damage, the text "'''miss'''" will be displayed over the ship's card, but if the AARB actually triggered, nothing will be displayed instead.
 
*Generally when a ship is targeted by any bomber and takes no damage, the text "'''miss'''" will be displayed over the ship's card, but if the AARB actually triggered, nothing will be displayed instead.
    
;Notes
 
;Notes
 
* It is possible to achieve more than 100% activation rate.
 
* It is possible to achieve more than 100% activation rate.
* The combination of {{GreenAmmo}} [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is supposed to have the same effects of negating damage.  
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* There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.''
** Extra effects are still unknown.
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** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
* There is another anti-air barrage animation in-game for only [[AA Shell]]s. No effects were found for it.
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** The uslessness/cosmetic only role of AA Shells in this mechanic might be an historical refere to the real T3 shells, being extremely inefective in their AA role, and being compared to simple "fireworks".
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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