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| ===API link=== | | ===API link=== |
− | Method to access the game without having to access [http://www.dmm.com/ DMM]. see [[Tutorial: Proxy Connection#Play_without_VPN.2FProxy|Play without VPN/Proxy]] | + | Method to play the game without having to access the official [http://www.dmm.com/ DMM] website. See [[Tutorial: Proxy Connection#Play_without_VPN.2FProxy|Play without VPN/Proxy]] for detailed information. |
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| ===Crossing the T=== | | ===Crossing the T=== |
− | Classic naval strategy in which a line of warships crossed in front of a line of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. | + | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. |
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| ===Docking=== | | ===Docking=== |
| ''See [[Docking]] for complete information.'' | | ''See [[Docking]] for complete information.'' |
− | Place to repair your ship. Also known as repair '''bath'''. Use '''bucket''' (高速修復材) for instant repair. | + | Place to repair your ship. Also known as repair '''bath'''. Use the '''bucket''' (高速修復材) for instant repair. |
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| ===Expedition=== | | ===Expedition=== |
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| ===Fatigue=== | | ===Fatigue=== |
− | ''See [[Tutorial: FAQ#Alright.2C_I_built_my_ship.2C_kicked_some_ass_and_I_noticed_the_orange_faces._What_gives.3F|''Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?'']].''<br /> | + | ''See [[Tutorial: FAQ#Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?|''Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?'']].''<br /> |
− | Shows as orange/sad faces if the ships are too fatigued. Rest them for 15 minutes or so if it happens.
| + | orange/sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 minutes or so if it happens. |
| *Return to base: +15 | | *Return to base: +15 |
| *Going to night battle: +3 | | *Going to night battle: +3 |
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| ===Food supply ship Mamiya=== | | ===Food supply ship Mamiya=== |
− | Remove any fatigue on your fleet. if you don't use it, it could function as fatigue indicator. See [[wikipedia:Japanese food supply ship Mamiya|here for the wikipedia entry]]. | + | Remove any fatigue on your fleet. If you don't use it, it could function as a fatigue indicator. See [[wikipedia:Japanese food supply ship Mamiya|here for the Wikipedia entry]]. |
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| ===Modernization=== | | ===Modernization=== |
− | ''see [[Modernization]]. for complete information''<br /> | + | ''See [[Modernization]] for complete information.''<br /> |
− | Process of using unused ships to increase stats(Firepower, AA, Torpedo, Armor) of a single ship. Also known as Merging. | + | Process of using unused ships to increase stats (Firepower, AA, Torpedo, Armor) of a single ship. Also known as Merging. |
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| ===Naval Exercise=== | | ===Naval Exercise=== |
− | PVP-like battle with no risk of repair and sinking, only cost you fuel, ammo and bauxite. Opponent teams update in real-time, but there is no simultaneous play. | + | PVP-like battle with no risk of repair and sinking, and only costs the player fuel, ammo and bauxite. Opponent teams update in real-time, but there is no simultaneous play. |
| *New opponent list refreshed at 03:00 and 15:00 JST | | *New opponent list refreshed at 03:00 and 15:00 JST |
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| ===Phases of Battle=== | | ===Phases of Battle=== |
| *Day Battle | | *Day Battle |
− | *#Reconnaissance (Stat boost, avoid being [[#Crossing_the_T|T-crossed]]) | + | *#Reconnaissance (Stat boost, avoid being [[#Crossing the T|T-crossed]]) |
| *#Initial airstrike (opening bombing, air superiority) | | *#Initial airstrike (opening bombing, air superiority) |
| *#Support fleet attack | | *#Support fleet attack |
− | *#Opening/initial torpedo strike (see [[#Midget_Submarine|Type A Ko-hyoteki (甲標的甲型)]]) | + | *#Opening/initial torpedo strike (see [[#Midget Submarine|Type A Ko-hyoteki (甲標的甲型)]]) |
| *#Shelling/artillery phase (regular airstrike happens here) | | *#Shelling/artillery phase (regular airstrike happens here) |
| *#Post-battle torpedo strike | | *#Post-battle torpedo strike |
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| ===Sparkle=== | | ===Sparkle=== |
− | See [[Tutorial: FAQ#My_ship_is_sparkling.2Fglittering.21|''My ship is sparkling/glittering!'']]. | + | See [[Tutorial: FAQ#My ship is sparkling.2Fglittering.21|''My ship is sparkling/glittering!'']]. |
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| ===Tracer-fire effect=== | | ===Tracer-fire effect=== |
− | This occurs when a ship fires any equipped machineguns to defend itself, reducing incoming damage from enemy bombers. Your lead ship will always do this by default, even without any anti-air stat (will shoot down nothing in that case). | + | This occurs when a ship fires any equipped machineguns to defend itself, reducing incoming damage from enemy bombers. Your lead ship will always do this by default, even without any anti-air stat (will shoot down nothing in that case). |
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| ==Equipment== | | ==Equipment== |