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| # The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't. | | # The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't. |
| *The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details. | | *The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details. |
− | # {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table.''<br/><br/> | + | # {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion'''. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table.''<br/><br/> |
| |- | | |- |
| |'''[[3-4]] <br> 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing] | | |'''[[3-4]] <br> 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing] |
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| |style="background-color: #FF0000"|<font color="white">93.2% / 93.7%</font> | | |style="background-color: #FF0000"|<font color="white">93.2% / 93.7%</font> |
| |style="background-color: #FF0000"|<font color="white">6.3%</font> | | |style="background-color: #FF0000"|<font color="white">6.3%</font> |
− | |156{{Fuel}}<br>111{{Ammo}}<br>120{{Steel}}<br>4{{Bauxite}} | + | |156<ref name="noteFuel34">3-4 node D causes fuel loss as of following: '''電探0:-30%, 電探1:-22.5%, 電探2:-18%, 電探3:-15%, 電探4:-13.5%, 電探5:-12.6%, 電探6:-12%'''</ref>{{Fuel}}<br>111{{Ammo}}<br>120{{Steel}}<br>4{{Bauxite}} |
| |style="background-color: #FF0000"|<font color="white">1.47</font> {{IR}} | | |style="background-color: #FF0000"|<font color="white">1.47</font> {{IR}} |
| |style="background-color: #00FF00"|2.43 ('''227.69''') | | |style="background-color: #00FF00"|2.43 ('''227.69''') |
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| |style="text-align: left"| | | |style="text-align: left"| |
| # '''<font color="green">Alternative option for 3-4 ranking, one of the best ways to gain a large amount of point.</font>''' | | # '''<font color="green">Alternative option for 3-4 ranking, one of the best ways to gain a large amount of point.</font>''' |
− | # Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. | + | # Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note'''<ref name="noteFuel34"/></font> |
− | # Like 3-2, {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} can be considered on DDs. This bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion (assuming it is proven), thus it might give a better rate than the currently shown one in the table.<br/><br/> | + | # Like 3-2, {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} can be considered on DDs. This bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion''' (assuming it is proven), thus it might give a better rate than the currently shown one in the table.<br/><br/> |
| |- | | |- |
| |'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing] | | |'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing] |