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* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
 
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
 
* Some modifiers and mechanics may also be included.
 
* Some modifiers and mechanics may also be included.
 +
    
Equipments have a wide range of stats however not all of them have thesame level of importance.
 
Equipments have a wide range of stats however not all of them have thesame level of importance.
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|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|[[Main Gun]]
 
|[[Main Gun]]
|{{Firepower}} {{Hit}}
+
|{{Firepower}}
|{{Range}}
+
|{{Hit}}
 
|
 
|
 
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 +
* {{Range}} Range is only relevant in specific cases like when using [[Special Attack]]
 
|-
 
|-
 
|{{GreenGunDP}}
 
|{{GreenGunDP}}
 
|[[High-Angle Gun]]
 
|[[High-Angle Gun]]
|{{AA}} {{Firepower}} {{Hit}}
+
|{{AA}} {{Firepower}}  
|None
+
|{{Hit}}
 
|
 
|
 
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
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|{{SPB}}
 
|{{SPB}}
 
|[[SPB|Seaplane Bombers]]
 
|[[SPB|Seaplane Bombers]]
| {{Dive}} {{LOS}} {{Hit}}
+
| {{LOS}} {{Dive}}
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]]
+
|{{Hit}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
 
|-
 
|-
 
|{{SeaplaneFighter}}
 
|{{SeaplaneFighter}}
 
|[[SPF|Seaplane Fighters]]
 
|[[SPF|Seaplane Fighters]]
| {{AA}} {{Double Chevron}}
+
| {{AA}}  
|
+
| {{Double Chevron}}
 
|
 
|
 
|-
 
|-
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