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Some rules are applied to shelling attacks:
 
Some rules are applied to shelling attacks:
 
* Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}.
 
* Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}.
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** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 
* {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle.
 
* {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle.
* All types of Aircraft Carriers are unable to participate in battle, unless specific requirements are met. See [[#Carrier Night Attacks|Carrier Night Attacks]].
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* CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''.
* Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making impossible to sink submarines during Night Battle.
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* Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle.
 
** This rule is void if the player fleet is a '''Combined Fleet'''.
 
** This rule is void if the player fleet is a '''Combined Fleet'''.
 
** [[Friendly Fleet]]s also ignores this rule and may damage submarines.
 
** [[Friendly Fleet]]s also ignores this rule and may damage submarines.
* Ships with 0 {{Firepower}} + {{Torpedo}} stats are unable to participate in night battle.
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* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
* All CA(V) gain +5 evasion {{Evasion}}.
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* Some ship types gain bonus [[Evasion]] {{Evasion}}:
* Most CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} will gain an accuracy {{Hit}} and evasion {{Evasion}} bonus. Please see [[Combat/Overweight Penalty and Fit Gun Bonus#Medium Caliber Main Guns|Hidden Fit Bonuses]].
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** CA(V) gain +5 evasion.
* Destroyers equipped with {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} and a [[:Category:Radar|Radar]] will gain bonus evasion. The exact amount is unknown.
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** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} and a [[Surface Radar]].
    
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 
The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers equipped or a Wa-Class Transport Ship, for example. In such cases, the ship will perform an actionless turn instead.
 
The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers equipped or a Wa-Class Transport Ship, for example. In such cases, the ship will perform an actionless turn instead.
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In addition to that, Night Battle is not affected by the Day Battle's Engagement form.
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In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]].
    
=Carrier Night Attacks=
 
=Carrier Night Attacks=
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