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!Average Resource per Boss Sunk <font color="red"><sup>2</sup></font>
 
!Average Resource per Boss Sunk <font color="red"><sup>2</sup></font>
 
!Average Bucket per Boss Sunk <font color="red"><sup>2</sup></font>
 
!Average Bucket per Boss Sunk <font color="red"><sup>2</sup></font>
!Ranking Points per Run <font color="red"><sup>4</sup></font>
+
!Ranking Points per run (per 100 runs) <font color="red"><sup>4 5</sup></font>
 
!Notes
 
!Notes
 
|-
 
|-
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|style="background-color: #FFFF00"|66{{Fuel}}<font color="red"><sup>'''3'''</sup></font><br>72{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #FFFF00"|66{{Fuel}}<font color="red"><sup>'''3'''</sup></font><br>72{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FFFF00"|0.21 {{IR}}
|style="background-color: #FF0000"|<font color="white">1.3</font>
+
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 
|style="text-align: left"|''1. Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/>''3. {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/>
 
|style="text-align: left"|''1. Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/>''3. {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/>
 
|-
 
|-
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|style="background-color: #FF0000"|<font color="white">286{{Fuel}}<br>244{{Ammo}}<br>120{{Steel}}<br>223{{Bauxite}}</font>
 
|style="background-color: #FF0000"|<font color="white">286{{Fuel}}<br>244{{Ammo}}<br>120{{Steel}}<br>223{{Bauxite}}</font>
 
|0.71 {{IR}}
 
|0.71 {{IR}}
|style="background-color: #00FF00"|2.66
+
|style="background-color: #00FF00"|2.66 ('''246.58''')
 
|style="text-align: left"|''1. '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''''<br/>''2. AAR Bombers are used to reduce bauxite cost. {{Ship/Link|Unryuu Kai|Katsuragi Kai|Amagi Kai|text=Unryuu Class}} CV are used to reduce sortie cost.''<br/>''3. The bauxite consumption isn't the amount you will actually lose, as on the way to the boss, you will run into a bauxite node which can give 25-150 bauxite. This gain varies for each sortie, but assuming you didn't retreat before this node, you will recover some of the bauxite loss above.''<br/><br/>
 
|style="text-align: left"|''1. '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''''<br/>''2. AAR Bombers are used to reduce bauxite cost. {{Ship/Link|Unryuu Kai|Katsuragi Kai|Amagi Kai|text=Unryuu Class}} CV are used to reduce sortie cost.''<br/>''3. The bauxite consumption isn't the amount you will actually lose, as on the way to the boss, you will run into a bauxite node which can give 25-150 bauxite. This gain varies for each sortie, but assuming you didn't retreat before this node, you will recover some of the bauxite loss above.''<br/><br/>
 
|-
 
|-
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|157{{Fuel}}<br>130{{Ammo}}<br>52{{Steel}}<br>61{{Bauxite}}
 
|157{{Fuel}}<br>130{{Ammo}}<br>52{{Steel}}<br>61{{Bauxite}}
 
|0.608 {{IR}}
 
|0.608 {{IR}}
|1.99
+
|1.99 ('''192.63''')
 
|style="text-align: left"|''1. CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.''<br/>''2. <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/>
 
|style="text-align: left"|''1. CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.''<br/>''2. <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/>
 
|-
 
|-
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|132{{Fuel}}<br>100{{Ammo}}<br>117{{Steel}}<br>13{{Bauxite}}
 
|132{{Fuel}}<br>100{{Ammo}}<br>117{{Steel}}<br>13{{Bauxite}}
 
|style="background-color: #FF0000"|<font color="white">1.794</font> {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.794</font> {{IR}}
|style="background-color: #FFFF00"|2.18
+
|style="background-color: #FFFF00"|2.18 ('''203.83''')
 
|style="text-align: left"|''1. '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''''<br/>''2. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 8 {{DM}} if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/>
 
|style="text-align: left"|''1. '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''''<br/>''2. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 8 {{DM}} if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/>
 
|-
 
|-
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|style="background-color: #00FF00"|59{{Fuel}}<br>54{{Ammo}}<br>7{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #00FF00"|59{{Fuel}}<br>54{{Ammo}}<br>7{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #00FF00"|0.08 {{IR}}
 
|style="background-color: #00FF00"|0.08 {{IR}}
|1.47
+
|1.47 ('''146.56''')
 
|style="text-align: left"|''1. Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/>
 
|style="text-align: left"|''1. Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/>
 
|-
 
|-
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|style="background-color: #00FF00"|51{{Fuel}}<br>53{{Ammo}}<br>8{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #00FF00"|51{{Fuel}}<br>53{{Ammo}}<br>8{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #FFFF00"|0.206 {{IR}}
 
|style="background-color: #FFFF00"|0.206 {{IR}}
|1.47
+
|1.47 ('''138.33''')
 
|style="text-align: left"|''1. <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>''<br/>''2. With more high firepower DDs filled in (Above 70 base attack power under parallel) and RE applied, the retreat rate will go down.''<br/>''3. Like the above 7-1 fleet, {{Ship/Link|Abukuma Kai Ni|text=Abukuma}}, the CL, is set to be '''85 morale''' as she is likely to gain MVP overtime and stays sparkled. The equipment setup is also configured in a way that the flagship DD and the CL are the weakest ASW, while the other 3 escort DDs are stronger ASW to keep the sparkle up, hence less retreat rate.''<br/><br/>
 
|style="text-align: left"|''1. <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>''<br/>''2. With more high firepower DDs filled in (Above 70 base attack power under parallel) and RE applied, the retreat rate will go down.''<br/>''3. Like the above 7-1 fleet, {{Ship/Link|Abukuma Kai Ni|text=Abukuma}}, the CL, is set to be '''85 morale''' as she is likely to gain MVP overtime and stays sparkled. The equipment setup is also configured in a way that the flagship DD and the CL are the weakest ASW, while the other 3 escort DDs are stronger ASW to keep the sparkle up, hence less retreat rate.''<br/><br/>
 
|-
 
|-
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|130{{Fuel}}<br>139{{Ammo}}<br>65{{Steel}}<br>5{{Bauxite}}
 
|130{{Fuel}}<br>139{{Ammo}}<br>65{{Steel}}<br>5{{Bauxite}}
 
|0.41 {{IR}}
 
|0.41 {{IR}}
|1.56
+
|1.56 ('''155.53''')
 
|style="text-align: left"|''1. 4 ships only, no more no less.''<br/>''2. It is possible to reduce the bucket usage even further by only <font color="red">'''using it when the ships are heavily damaged'''</font>. Be sure to keep at least '''{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} OR {{Ship/Link|Mogami Kai Ni Toku|text=Mogami}} above 50% HP at all times however''', as having lowered torpedo damage can cause more trouble.''<br/><br/>
 
|style="text-align: left"|''1. 4 ships only, no more no less.''<br/>''2. It is possible to reduce the bucket usage even further by only <font color="red">'''using it when the ships are heavily damaged'''</font>. Be sure to keep at least '''{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} OR {{Ship/Link|Mogami Kai Ni Toku|text=Mogami}} above 50% HP at all times however''', as having lowered torpedo damage can cause more trouble.''<br/><br/>
 
|-
 
|-
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|style="background-color: #FF0000"|<font color="white">204{{Fuel}}<br>258{{Ammo}}<br>40{{Steel}}<br>57</font>{{Bauxite}}
 
|style="background-color: #FF0000"|<font color="white">204{{Fuel}}<br>258{{Ammo}}<br>40{{Steel}}<br>57</font>{{Bauxite}}
 
|style="background-color: #FFFF00"|0.208 {{IR}}
 
|style="background-color: #FFFF00"|0.208 {{IR}}
|1.97
+
|1.97 ('''185.18''')
 
|style="text-align: left"|''1. {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.''<br/>''2. If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.''<br/>''3. If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.''<br/><br/>
 
|style="text-align: left"|''1. {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.''<br/>''2. If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.''<br/>''3. If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.''<br/><br/>
 
|-
 
|-
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|style="background-color: #FF0000"|<font color="white">279{{Fuel}}<br>211{{Ammo}}<br>196{{Steel}}<br>90</font>{{Bauxite}}
 
|style="background-color: #FF0000"|<font color="white">279{{Fuel}}<br>211{{Ammo}}<br>196{{Steel}}<br>90</font>{{Bauxite}}
 
|style="background-color: #FF0000"|1.58 {{IR}}
 
|style="background-color: #FF0000"|1.58 {{IR}}
|style="background-color: #FFFF00"|2.15
+
|style="background-color: #FFFF00"|2.15 ('''204.25''')
 
|style="text-align: left"|''1. <font color="red">'''Recommended to only rank post-clear here as CL Tsu-class doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>''<br/>''2. Yukikaze and Ryuuhou are set to be sparkled since they are likely to get MVP during the sortie. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node. The simulator currently doesn't apply sparkle for everyone else though so do expect the actual clear rate might be higher than the rate shown in the table.''<br/>''3. This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
|style="text-align: left"|''1. <font color="red">'''Recommended to only rank post-clear here as CL Tsu-class doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>''<br/>''2. Yukikaze and Ryuuhou are set to be sparkled since they are likely to get MVP during the sortie. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node. The simulator currently doesn't apply sparkle for everyone else though so do expect the actual clear rate might be higher than the rate shown in the table.''<br/>''3. This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
|-
 
|-
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''<font color="red">'''Note 3'''</font>: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
 
''<font color="red">'''Note 3'''</font>: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
 
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
 
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
''<font color="red">'''Note 4'''</font>: Assuming S rank all nodes. Also, this is point gained per run, not per hour, it might not reflect the real amount of point that can be earned in an hour.''
+
''<font color="red">'''Note 4'''</font>: Assuming S rank all nodes. Also, this is point gained per run, not per hour, it might not reflect the real amount of point that can be earned in an hour.''<br/>
 +
''<font color="red">'''Note 5'''</font>: Ranking point gained per 100 runs (shown in the parentheses) is calculated as ranking point gained per run X Boss sunk rate X 100. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 93.5% x 100 = 203.83 points per 100 runs).''<br/>
 
|}
 
|}
 
|-|Comp Setup, Routing & Misc. Notes=
 
|-|Comp Setup, Routing & Misc. Notes=
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