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However, the damage status displayed is mostly defined by the amount of damage dealt, and not the real damage status happening in the game.
 
However, the damage status displayed is mostly defined by the amount of damage dealt, and not the real damage status happening in the game.
*This causes that displayed critical hits are rarely true critical hits, and misses are rarely true misses.
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*Due to this, displayed critical hits are rarely true critical hits, and misses are often not true misses on targets with low HP.
    
The displayed damage status is as follows:
 
The displayed damage status is as follows:
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|Vanguard (Bottom) vs DD||{{ToolTip|1.32|1.2 * 1.1}}||{{ToolTip|1.08|0.9 * 1.2}}||N/A||?
 
|Vanguard (Bottom) vs DD||{{ToolTip|1.32|1.2 * 1.1}}||{{ToolTip|1.08|0.9 * 1.2}}||N/A||?
 
|-
 
|-
|Double Line vs Line Abreast||rowspan=3|1.0||rowspan=3|N/A||rowspan=3|1.0||rowspan=3|N/A
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|Double Line vs Line Abreast||rowspan=3|1.0||rowspan=3|-||rowspan=3|1.0||rowspan=3|-
 
|-
 
|-
 
|Echelon vs Line Ahead
 
|Echelon vs Line Ahead
 
|-
 
|-
 
|Line Abreast vs Echelon
 
|Line Abreast vs Echelon
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|-
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|Echelon vs Combined Fleet||-||0.6||-||0.8?
 
|-
 
|-
 
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
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* <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]].
 
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]].
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* <math>\text{Mod}_\text{formation}</math> uses the same Day Shelling [[#Accuracy|formation modifier]] as the sortieing fleet if Single vs Single combat, or '''1.0''' if the player fleet is Combined
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** Vanguard uses Top value ('''0.8''') only, vs DD exception also applies
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** Player Single vs Enemy Combined is unconfirmed, but suspected to be 1.0 for all formations in line with Damage calculations
 
|}
 
|}
  
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