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| {{AirControlSystem | | {{AirControlSystem |
| |Map=2-4 | | |Map=2-4 |
− | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br/>'''Heavy:''' 2BB(V)/CV(B), 1CVL, 1CL, 2DD | + | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD |
− | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br/>'''Heavy:''' Random | + | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random |
| |AS=84 | | |AS=84 |
| |Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}} | | |Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}} |
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| }} | | }} |
| | | |
− | === Tips === | + | ===Tips=== |
| This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. | | This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. |
| | | |
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| **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node. | | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node. |
| **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
− | **Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | + | **Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
| | | |
| |-|Light fleet= | | |-|Light fleet= |