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* <math>\text{Evasion}_\text{ship}</math> the displayed evasion {{Evasion}} of the ship, '''including''' any equipment stats and [[Visible Bonus]]es.
 
* <math>\text{Evasion}_\text{ship}</math> the displayed evasion {{Evasion}} of the ship, '''including''' any equipment stats and [[Visible Bonus]]es.
 
* <math>\text{Mod}_\text{formation}</math> the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{formation}</math> the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
** Vanguard's modifiers are unknown yet.
+
** Vanguard's modifier is '''1.0''' if assuming values described in [[#Vanguard Formation|Vanguard Formation]]
    
The evasion is then capped as follows:
 
The evasion is then capped as follows:
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|+ Remaining Fuel Penalty
 
|+ Remaining Fuel Penalty
 
|-
 
|-
!Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
+
!Battle #<ref>This only takes into account normal day battles. [[Map_Mechanics_and_Nodes#Nodes|Special nodes]] have different resource consumption.</ref>
 
!Remaining Fuel!!Penalty
 
!Remaining Fuel!!Penalty
 
|-
 
|-
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