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===Critical Bonus===
 
===Critical Bonus===
 
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot.
 
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot.
 
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
;Carrier Attack Modifier
+
!Carrier Attack Modifier<ref>https://twitter.com/Divinity_123/status/1564599282858172416</ref>
 
+
|-
<math>\text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor</math>
+
|
 
+
<math>{Crit}_\text{proficiency} = \lfloor \text{Mod}_\text{slot} \times \text{Mod}_\text{rank} \rfloor</math>
* <math>\text{Exp}</math> is the current experience value of the plane.
  −
* <math>\text{Bonus} </math> is the innate bonus based on the level of the plane, detailed in the table below.
  −
* The critical bonus is '''halved''' for planes not in the top slot.
  −
* This means a carrier with two maxed proficiency planes equipped in the top two slots will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
   
* This also applies to carrier night attacks.
 
* This also applies to carrier night attacks.
 
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 
* Planes in empty slots do not count towards proficiency bonuses.
 
* Planes in empty slots do not count towards proficiency bonuses.
   −
{|class="wikitable" style="text-align:center; margin:auto"
+
With:
|+Critical Bonus
+
* <math>\text{Mod}_\text{slot}</math> the slot modifier :
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2|<math>\text{Mod}_\text{slot}</math>
 +
|-
 +
!Attack type
 +
!Attack modifier
 +
|-
 +
|First carrier slot
 +
|0.8
 +
|-
 +
|Other carrier slot
 +
|0.6
 +
|-
 +
|LBAS slot
 +
|0.8
 +
|}
 +
 
 +
*<math>\text{Mod}_\text{rank}</math> the effect given by the [[Proficiency|rank]] of the plane:
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2|<math>\text{Mod}_\text{rank}</math>
 
|-
 
|-
!Rank
+
!Plane Rank
!Proficiency Bonus
+
!Rank modifier
!First Slot Bonus
  −
!Other Slot Bonus
   
|-
 
|-
|''(blank)''||0||0-3%||0-1.5%
+
|''(blank)''
 +
|0
 
|-
 
|-
 
|style="color:blue; text-shadow: 0 0 5px blue"|'''|
 
|style="color:blue; text-shadow: 0 0 5px blue"|'''|
|| +1||4-5%||2-2.5%
+
|1
 
|-
 
|-
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>|| +2||7-8%||3.5-4%
+
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>
 +
|2
 
|-
 
|-
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>|| +3||9-10%||4.5-5%
+
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>
 +
|3
 
|-
 
|-
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\|| +4||11-12%||5.5-6%
+
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\
 +
|4
 
|-
 
|-
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\|| +5-7||13-16%||7.5-8%
+
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\
 +
|5
 
|-
 
|-
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\|| +7||16%||8%
+
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\
 +
|7
 
|-
 
|-
|{{Double Chevron}}|| +10||20%||10%
+
| {{Double Chevron}}
 +
|10
 +
|}
 +
<references/>
 
|}
 
|}
   −
;Carrier Cut-In Attacks
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!Carrier Cut-In Attacks<ref>https://twitter.com/Divinity_123/status/1485485455160262659</ref>
 +
|-
 +
|
 +
<math>{Crit}_\text{proficiency} = {Const}_\text{captain} + {Mod}_\text{proficiency}</math>
   −
<math>\text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
+
With:
 
+
* <math>{Const}_\text{captain}</math> being '''8''' if the '''captain''' participates in the CVCI, and '''0''' otherwise,
* The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency.
+
* <math>{Mod}_\text{proficiency}</math> still under investigation but it's '''13''' if all planes (excluding jets?) are max proficiency.
* When having multiple aircraft of the same type equipped, the plane in the first slot, "the Captain" will always take priority.
+
<references/>
* This bonus is multiplicative with the base critical modifier. This means if the Captain participates in the CVCI, the attack gets a critical strike modifier of 1.875x (1.5 x 1.25).
+
|}
    
===Accuracy Bonus===
 
===Accuracy Bonus===
4,515

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