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| <math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math> | | <math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math> |
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− | * <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack. | + | With: |
| + | * <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack. |
| ** These values apply to the Player as the "attacker" and the Enemy as the "target". Values for Enemy attacker vs Player target are unclear/unknown, except for single vs single = 90. | | ** These values apply to the Player as the "attacker" and the Enemy as the "target". Values for Enemy attacker vs Player target are unclear/unknown, except for single vs single = 90. |
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| |} | | |} |
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− | * <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. ''See [[#Vanguard formation|below]] for more information | + | * <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard formation|below]]'' for more details. |
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− | * <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details. | + | * <math>\text{Mod}_\text{spotting}</math> the artillery spotting bonus if applicable. See ''[[Combat/Artillery Spotting#Setups and Attack Types|here]]'' for more details. |
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| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=6|<math>\text{Mod}_\text{spotting}</math> |
| + | |- |
| !Attack Type | | !Attack Type |
| !Prerequisites | | !Prerequisites |
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| |} | | |} |
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− | * <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier: | + | * <math>\text{Mod}_\text{AP}</math> the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier: |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| !colspan=2|<math>\text{Mod}_\text{AP}</math> | | !colspan=2|<math>\text{Mod}_\text{AP}</math> |
| |- | | |- |
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| |} | | |} |
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− | '''Notes:'''
| + | ;Notes |
| * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. | | * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. |
| * Unlike when calculating damage, the bonus applies to all targets. | | * Unlike when calculating damage, the bonus applies to all targets. |
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| <math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \bigg\rfloor </math> | | <math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \bigg\rfloor </math> |
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− | * <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]]. | + | * <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]]. |
− | * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. | + | * <math>\text{Mod}_\text{formation}</math> exists in [[KanColle Kai]], but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. |
| |} | | |} |
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| <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> | | <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> |
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− | * <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. ''See [[#Vanguard Formation|below]] for more information | + | * <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details |
− | * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details. | + | * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details. |
| ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. | | ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. |
| ** This means that engagement and damage state play a role in torpedo accuracy. | | ** This means that engagement and damage state play a role in torpedo accuracy. |
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| <math>\text{Accuracy}_\text{airstrike} = 95</math> | | <math>\text{Accuracy}_\text{airstrike} = 95</math> |
| | | |
− | '''Important Notes'''
| + | ;Notes |
| * Airstrike accuracy is a constant and '''not affected''' by any outside factors. | | * Airstrike accuracy is a constant and '''not affected''' by any outside factors. |
| |} | | |} |
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| ** Synergy bonus is either currently bugged or so small it cannot be tested. | | ** Synergy bonus is either currently bugged or so small it cannot be tested. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * Equipping more sonars is the best way to boost ASW accuracy. | | * Equipping more sonars is the best way to boost ASW accuracy. |
| ** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus. | | ** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus. |
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| * <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise. | | * <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise. |
| * <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise, | | * <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise, |
− | * <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. ''See [[Night Battle]] for more details.'' | + | * <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. See ''[[Night Battle]]'' for more details. |
| ** Torpedo Cut-in: '''1.65''', | | ** Torpedo Cut-in: '''1.65''', |
| ** Gun Cut-in: '''2.0''', | | ** Gun Cut-in: '''2.0''', |