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<math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math>
<math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math>
−
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
+
With:
+
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
** These values apply to the Player as the "attacker" and the Enemy as the "target". Values for Enemy attacker vs Player target are unclear/unknown, except for single vs single = 90.
** These values apply to the Player as the "attacker" and the Enemy as the "target". Values for Enemy attacker vs Player target are unclear/unknown, except for single vs single = 90.
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|}
|}
−
* <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. ''See [[#Vanguard formation|below]] for more information
+
* <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard formation|below]]'' for more details.
−
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details.
+
* <math>\text{Mod}_\text{spotting}</math> the artillery spotting bonus if applicable. See ''[[Combat/Artillery Spotting#Setups and Attack Types|here]]'' for more details.
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
+
!colspan=6|<math>\text{Mod}_\text{spotting}</math>
+
|-
!Attack Type
!Attack Type
!Prerequisites
!Prerequisites
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|}
|}
−
* <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
+
* <math>\text{Mod}_\text{AP}</math> the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
−
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
!colspan=2|<math>\text{Mod}_\text{AP}</math>
!colspan=2|<math>\text{Mod}_\text{AP}</math>
|-
|-
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|}
|}
−
'''Notes:'''
+
;Notes
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
* Unlike when calculating damage, the bonus applies to all targets.
* Unlike when calculating damage, the bonus applies to all targets.
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<math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \bigg\rfloor </math>
<math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \bigg\rfloor </math>
−
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]].
+
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]].
−
* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
+
* <math>\text{Mod}_\text{formation}</math> exists in [[KanColle Kai]], but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
|}
|}
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<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
−
* <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. ''See [[#Vanguard Formation|below]] for more information
+
* <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details
−
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
+
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details.
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
** This means that engagement and damage state play a role in torpedo accuracy.
** This means that engagement and damage state play a role in torpedo accuracy.
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<math>\text{Accuracy}_\text{airstrike} = 95</math>
<math>\text{Accuracy}_\text{airstrike} = 95</math>
−
'''Important Notes'''
+
;Notes
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
|}
|}
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** Synergy bonus is either currently bugged or so small it cannot be tested.
** Synergy bonus is either currently bugged or so small it cannot be tested.
−
'''Notes:'''
+
;Notes
* Equipping more sonars is the best way to boost ASW accuracy.
* Equipping more sonars is the best way to boost ASW accuracy.
** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus.
** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus.
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* <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
* <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
* <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
* <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
−
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. ''See [[Night Battle]] for more details.''
+
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. See ''[[Night Battle]]'' for more details.
** Torpedo Cut-in: '''1.65''',
** Torpedo Cut-in: '''1.65''',
** Gun Cut-in: '''2.0''',
** Gun Cut-in: '''2.0''',