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===Hit rate and crit Roll===
 
===Hit rate and crit Roll===
There is a single roll for both normal and critical hit.
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There is a single roll for both normal and critical hits.
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For example let's take a hit rate of ''50%'' on a shelling attack, so the crit rate is ''10%''. The roll can then be represented like this
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For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed:
    
{|class="wikitable" width="75%" style="text-align:center; margin:auto"
 
{|class="wikitable" width="75%" style="text-align:center; margin:auto"
!colspan=3|Roll
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!colspan=3|Roll Example
 
|-
 
|-
|width=10% style="background:yellow; color:black"|crit 10%
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|width=10% style="background:yellow; color:black"|Critical Hit 10%
|width=40% style="background:lime; color:black"|hit 40%
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|width=40% style="background:lime; color:black"|Hit 40%
|width=50% style="background:red; color:black"|miss 50%
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|width=50% style="background:red; color:black"|Miss 50%
 
|}
 
|}
The normal hit rate is 40% and the reamaining 10% is the critical hit rate.
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The normal hit rate is 40% and the remaining 10% is the critical hit rate.
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'''Notes:'''
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;Notes
 
* The effect of accuracy and sparkling on crit rate is limited
 
* The effect of accuracy and sparkling on crit rate is limited
* Because it stems directly from hit rate its also affected by the caps.
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* Because it stems directly from hit rate, it is also affected by the caps.
* With low accuracy, a disproportionately high amount of successful hits will be criticals.
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* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
    
===Crit Display===
 
===Crit Display===
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