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| The hit rate is used by all attacks. | | The hit rate is used by all attacks. |
| | | |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Hit Rate |
| + | |- |
| + | | |
| <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> | | <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> |
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| ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. | | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. |
| ** The value is '''12''' for {{Double Chevron}} planes. | | ** The value is '''12''' for {{Double Chevron}} planes. |
| + | |} |
| | | |
| '''Hit Rate Caps''' | | '''Hit Rate Caps''' |
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| The following are the various formulas for determining critical hits for attacks. | | The following are the various formulas for determining critical hits for attacks. |
| | | |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Critical Rate |
| + | |- |
| + | | |
| * Shelling/ASW (including carriers): <math>\lfloor 1.3 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> | | * Shelling/ASW (including carriers): <math>\lfloor 1.3 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math> |
| * Torpedo: <math>\lfloor 1.5 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math> | | * Torpedo: <math>\lfloor 1.5 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math> |
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| * <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details. | | * <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details. |
| * <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise. | | * <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise. |
| + | |} |
| | | |
| =Accuracy Formulas= | | =Accuracy Formulas= |
| Below are the common variables used in all accuracy formulas: | | Below are the common variables used in all accuracy formulas: |
| + | |
| * <math>\text{Level}</math> is the level of the attacking ship. | | * <math>\text{Level}</math> is the level of the attacking ship. |
| * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. | | * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. |
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| * Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower. | | * Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower. |
| | | |
− | ==Daytime Shelling== | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Daytime Shelling |
| + | |- |
| + | | |
| This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. | | This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. |
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| * Unlike when calculating damage, the bonus applies to all targets. | | * Unlike when calculating damage, the bonus applies to all targets. |
| <references/> | | <references/> |
| + | |} |
| | | |
− | ==Shelling Support== | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Shelling Support |
| + | |- |
| + | | |
| This formula applies to surface shelling and carrier attacks during shelling support. | | This formula applies to surface shelling and carrier attacks during shelling support. |
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| * <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]]. | | * <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]]. |
| * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. | | * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. |
| + | |} |
| | | |
− | ==Torpedo Attacks== | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Torpedo Attacks |
| + | |- |
| + | | |
| This formula only applies to opening and closing torpedo attacks in day. | | This formula only applies to opening and closing torpedo attacks in day. |
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| ** This means that engagement and damage state play a role in torpedo accuracy. | | ** This means that engagement and damage state play a role in torpedo accuracy. |
| * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. | | * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. |
| + | |} |
| | | |
− | ==Aerial Combat== | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | | + | !Aerial Combat |
| + | |- |
| + | | |
| This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula. | | This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula. |
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| * Equipping more sonars is the best way to boost ASW accuracy. | | * Equipping more sonars is the best way to boost ASW accuracy. |
| ** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus. | | ** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus. |
| + | |} |
| | | |
− | ==Night Battles== | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Night Battles |
| + | |- |
| + | | |
| This formula applies to '''all''' night battle attacks. | | This formula applies to '''all''' night battle attacks. |
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| ** Double Attack: '''1.1''', | | ** Double Attack: '''1.1''', |
| ** Other multipliers are unknown. | | ** Other multipliers are unknown. |
| + | |} |
| | | |
| ==Land-Based Air Squadron== | | ==Land-Based Air Squadron== |
| This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron. | | This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron. |
| | | |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !LBAS |
| + | |- |
| + | | |
| <math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{morale} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/yukicacoon/status/1432364331694374914</ref> | | <math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{morale} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/yukicacoon/status/1432364331694374914</ref> |
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| ** The value is '''12''' for {{Double Chevron}} planes. | | ** The value is '''12''' for {{Double Chevron}} planes. |
| <references/> | | <references/> |
| + | |} |
| | | |
| =Evasion Formulas= | | =Evasion Formulas= |