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− | This page is to provide an in-depth look into the hit rate mechanics in-game for '''single/combined fleets and land-based air squadrons'''. The formulas presented in this page are still subject to change as more testing is done.
| + | ==Calculation== |
− | *'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.'''
| + | Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. |
| + | These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>: |
| + | # [[#Ship Type Bonuses|Ship type bonuses]], |
| + | # [[#General Multiplicative Bonuses|General multiplicative bonuses]], |
| + | # [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]], |
| + | # [[#Flat Damage Bonuses|Flat damage bonuses]], |
| + | # [[#Post-Cap Bonuses|Post-cap bonuses]], |
| + | # [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases, |
| + | # [[#Installation-Like Warships|"Installation-like warships"]] special cases. |
| + | *The bonuses' exact order is still under investigation and may be subject to changes. |
| | | |
− | =Hit Rate= | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | The hit rate is used by all attacks.
| + | !colspan=2|Damage Bonuses Calculations |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> |
| + | | |
| + | '''Surface Shelling:''' |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = |
| + | \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( |
| + | \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) |
| + | {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] |
| + | {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) |
| + | {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] |
| + | {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) |
| + | {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] |
| + | {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg) |
| + | {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg] |
| + | {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg) |
| + | {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg] |
| + | \times \text{Mod}_\text{others}</math> |
| + | |} |
| | | |
− | <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
| |
| | | |
− | Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
| + | '''Carrier Shelling:''' |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = |
| + | \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ) |
| + | {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ] |
| + | {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big) |
| + | {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big] |
| + | {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big) |
| + | {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big] |
| + | {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg) |
| + | {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg] |
| + | {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg) |
| + | \times 1.5 +25 \Bigg] |
| + | \times \text{Mod}_\text{others}</math> |
| + | |} |
| | | |
− | <math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{def}\right) \times \text{Morale}_\text{defender} \right)</math> | + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div> |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math> |
| + | |} |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div> |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math> |
| + | |} |
| + | |- |
| + | |colspan=2| |
| + | ;With |
| + | *<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']], |
| + | * '''{{Color|tomato|A & C}}''' the Multiplicative bonuses, |
| + | * '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses, |
| + | * '''A & B''' being pre-cap bonuses, |
| + | * '''C''' being post-cap bonuses. |
| + | * <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details) |
| + | * <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only |
| + | * <math>\text{Cap}</math> is: |
| + | **'''220''' during day, |
| + | **'''360''' during night. |
| | | |
− | * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy_Formulas|below]] for the various accuracy formulas.
| + | <references/> |
− | * <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas.
| + | |} |
− | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
| |
− | ** Sparkled is '''0.7''',
| |
− | ** Normal is '''1.0''',
| |
− | ** Orange is '''1.2''',
| |
− | ** Red is '''1.4'''.
| |
− | * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
| |
− | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
| |
− | ** The value is '''12''' for {{Double Chevron}} planes.
| |
| | | |
− | '''Hit Rate Caps'''
| + | ==Bonuses== |
| + | ===Ship Type Bonuses=== |
| + | {|class="wikitable" style="font-weight:bold; |
| + | ! |
| + | !Ship Type!!Target!!Bonuses |
| + | |- |
| + | !style="font-size:125%; color:tomato" rowspan=2|A0 |
| + | |[[DD]], [[CL]] |
| + | |{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}} |
| + | | 1.4 |
| + | |- |
| + | |[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref> |
| + | |{{Enemy/Banner|Harbour Summer Princess|small=true}} |
| + | | 1.25 |
| + | |- |
| + | !style="font-size:125%; color:DeepSkyBlue"|B0 |
| + | |[[SS]], [[SSV]] |
| + | |All installation |
| + | | 30 |
| + | |} |
| + | <references/> |
| | | |
− | There is a minimum and maximum hit rate in the game.
| + | ===General Multiplicative Bonuses=== |
− | * The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
| + | These bonuses depend on the enemy targeted, as well as the equipment used. |
− | * The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
| |
| | | |
− | '''Notes:''' | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | * Hit rate has an effective '''minimum of 11%''' and a '''maximum of 97%'''.
| + | ! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref> |
− | * Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate. | + | |- |
| + | ! rowspan=3 colspan=2| Installation Type |
| + | ! width="130px" rowspan=3 colspan=2| Soft-Skinned |
| + | ! width="130px" colspan=6| Hard-Skinned |
| + | |- |
| + | ! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}} |
| + | ! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}} |
| + | ! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}} |
| + | |- |
| + | ! colspan=2| Isolated Island Princess |
| + | ! colspan=2| Pillboxes |
| + | ! colspan=2| Harbour Summer Princess |
| + | |- |
| + | ! colspan=2| Number Equipped |
| + | ! Single!! Multiple |
| + | ! Single!! Multiple |
| + | ! Single!! Multiple |
| + | ! Single!! Multiple |
| + | |- |
| + | | width="80px"|{{AA Shell}} |
| + | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| + | |2.5 |
| + | ! |
| + | |1.75 |
| + | ! |
| + | !colspan=2| |
| + | |1.75 |
| + | ! |
| + | |- |
| + | |{{AP Shell}} |
| + | |{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} |
| + | !colspan=2| |
| + | !colspan=2| |
| + | |1.85 |
| + | ! |
| + | |1.3 |
| + | ! |
| + | |- |
| + | |rowspan=2|{{AntiGroundArtillery}} |
| + | |{{EquipmentLink|WG42 (Wurfgerät 42)}} |
| + | |1.3 |
| + | |1.4 |
| + | |1.4 |
| + | |1.5 |
| + | |1.6 |
| + | |1.7 |
| + | |1.4 |
| + | |1.2 |
| + | |- |
| + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}} |
| + | |1.25 |
| + | |1.5 |
| + | |1.3 |
| + | |1.65 |
| + | |1.5 |
| + | |1.8 |
| + | |1.25 |
| + | |1.4 |
| + | |- |
| + | |{{DCother}} |
| + | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.2 |
| + | |1.3 |
| + | |1.2 |
| + | |1.4 |
| + | |1.3 |
| + | |1.5 |
| + | |1.1 |
| + | |1.15 |
| + | |- |
| + | |{{Dive Bomber}} |
| + | |[[Dive Bomber]]s |
| + | !colspan=2| |
| + | |1.4 |
| + | |1.75 |
| + | |1.5 |
| + | |2 |
| + | |1.3 |
| + | |1.2 |
| + | |- |
| + | |{{SPB}}{{SPF}} |
| + | |Seaplane [[SPB|Bombers]]/[[SPF|Fighters]] |
| + | |1.2 |
| + | ! |
| + | !colspan=2| |
| + | |1.5 |
| + | ! |
| + | |1.3 |
| + | ! |
| + | |- |
| + | !colspan=10| |
| + | |- |
| + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier |
| + | |colspan=2|1.4 |
| + | |colspan=2|1.8 |
| + | |colspan=2|1.8 |
| + | |colspan=2|1.7 |
| + | |- |
| + | |rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}} |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.15 |
| + | ! |
| + | |1.15 |
| + | ! |
| + | |1.15 |
| + | ! |
| + | |1.2 |
| + | ! |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.5 |
| + | |rowspan=2|1.3 |
| + | |1.2 |
| + | |rowspan=2|1.4 |
| + | |1.5 |
| + | |rowspan=2|1.4 |
| + | |1.6 |
| + | |rowspan=2|1.5 |
| + | |- |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref> |
| + | ! !! !! !! |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| + | | 1.5 |
| + | | 1.3 |
| + | | 1.2 |
| + | | 1.4 |
| + | | 1.5 |
| + | | 1.4 |
| + | | 1.6 |
| + | | 1.5 |
| + | |- |
| + | |{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.1 |
| + | ! |
| + | |1.8 |
| + | ! |
| + | |2.0 |
| + | ! |
| + | |2.0 |
| + | ! |
| + | |- |
| + | |☀ Day Only |
| + | {{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | | 1.1 |
| + | |rowspan=2| 1.1 |
| + | | 1.3 |
| + | |rowspan=2| 1.1 |
| + | | 1.3 |
| + | |rowspan=2| 1.2 |
| + | | 1.5 |
| + | |rowspan=2| 1.1 |
| + | |- |
| + | |☀ Day Only |
| + | {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}} |
| + | ! !! !! !! |
| + | |- |
| + | |rowspan=2|{{Amphibious Tank}} |
| + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |1.5 |
| + | |rowspan=2|1.2 |
| + | |2.4 |
| + | |rowspan=2|1.35 |
| + | |2.4 |
| + | |rowspan=2|1.35 |
| + | |2.8 |
| + | |rowspan=2|1.5 |
| + | |- |
| + | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref> |
| + | ! !! !! !! |
| + | |- |
| + | |{{Landing Forces}} |
| + | |'''[[Landing Force]]s |
| + | |colspan=8|''Unknown yet |
| + | |- |
| + | !colspan=10| |
| + | |- |
| + | |rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]] |
| + | | {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} |
| + | |colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50) |
| + | |- |
| + | |{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |colspan=8|1 + (Average {{Star}} /30) |
| + | |- |
| + | |{{Landing Forces}} '''[[Landing Force]]s |
| + | |colspan=8|''Unknown yet |
| + | |} |
| + | ;Notes |
| + | * The Improvement Bonus takes the average for all Landing Craft equipped on the ship. |
| + | * The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship. |
| + | <references/> |
| | | |
− | ==Critical Hit Rate== | + | ===Landing Craft Specific Bonuses=== |
− | The following are the various formulas for determining critical hits for attacks. | + | The following multipliers are '''pre-cap'''. |
| | | |
− | * Shelling/ASW (including carriers): <math>\lfloor 1.3 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
| + | {|class="wikitable" style="width:950px; font-weight:bold; text-align:center" |
− | * Torpedo: <math>\lfloor 1.5 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math>
| + | !colspan=3|Equipment |
− | * Airstrike: <math>\lfloor 0.2 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
| + | !Multiplicative Bonuses |
− | * Night Battle (including carriers): <math>\lfloor \left(1.5 + \text{Const}_\text{contact} \right) \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math>
| + | !Flat Bonuses |
− | * Shelling Support: <math>\lfloor 1.0 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math>
| + | |- |
− | * Airstrike Support: <math>\lfloor 0.2 \times \sqrt{\text{Hit}_\text{cap}} \rfloor + 1</math>
| + | !colspan=3|Toku DLC Tank Bonus |
− | | + | !style="font-size:125%; color:tomato"|A21 |
− | * <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details.
| + | !style="font-size:125%; color:DeepSkyBlue"|B21 |
− | * <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise.
| + | |- |
− | | + | |colspan=3| |
− | =Accuracy Formulas= | + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br> |
− | Below are the common variables used in all accuracy formulas:
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br> |
− | * <math>\text{Level}</math> is the level of the attacking ship.
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br> |
− | * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
− | * <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip base} + \text{Acc}_\text{equip bonus} + \text{Acc}_\bigstar</math> is the total accuracy {{Hit}} provided by an equipment, with:
| + | | 1.8|| 25 |
− | ** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment,
| + | |- |
− | ** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses,
| + | !colspan=3|Sherman Bonus |
− | ** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]],
| + | !style="font-size:125%; color:tomato"|A22 |
− | * <math>\text{Mod}_\text{fit}</math> is the [[Hidden Fit Bonuses]] bonuses or penalties when applicable.
| + | !style="font-size:125%; color:DeepSkyBlue"|B22 |
− | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.''
| + | |- |
− | | + | |colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}} |
− | {|class="wikitable mw-collapsible mw-collapsed"
| + | | 1.4|| 35 |
− | !colspan=5|<math>\text{Mod}_\text{formation}</math>
| + | |- |
| + | !colspan=3|Ho-Ni Tank Regiment Bonus |
| + | !style="font-size:125%; color:tomato"|A23 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B23 |
| + | |- |
| + | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | | 1.3|| 42 |
| |- | | |- |
− | !Formation | + | !colspan=3|Chi-Ha (non-Kai) Bonus |
− | !Day Shelling &<br>Carrier Attacks | + | !style="font-size:125%; color:tomato"|A24 |
− | !Torpedo Attacks | + | !style="font-size:125%; color:DeepSkyBlue"|B24 |
− | !ASW
| |
− | !Night Battles
| |
| |- | | |- |
− | |Line Ahead||1.0||1.0||1.0||1.0 | + | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}} |
| + | | 1.4|| 28 |
| |- | | |- |
− | |Double Line||1.2||0.8||1.2||0.9 | + | !colspan=3|Chi-Ha Kai Bonus |
| + | !style="font-size:125%; color:tomato"|A25 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B25 |
| |- | | |- |
− | |Diamond||1.0||0.4||1.0||0.7 | + | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}} |
| + | | 1.5|| 33 |
| |- | | |- |
− | |Echelon||1.2||0.75||1.2||0.9 | + | !colspan=3|Katsu Bonus |
| + | !style="font-size:125%; color:tomato"|A26 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B26 |
| |- | | |- |
− | |Line Abreast||1.2||0.3||1.2||0.8 | + | |colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}} |
| + | | 1.2|| 42 |
| |- | | |- |
− | |Vanguard (Top)||0.8||0.7||?||? | + | !colspan=3|Katsu Kai Bonus |
| + | !style="font-size:125%; color:tomato"|A27 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B27 |
| |- | | |- |
− | |Vanguard (Bottom)||1.2||0.9||?||? | + | |colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}} |
| + | | 1.1|| 28 |
| |- | | |- |
− | |Vanguard (Both) vs DD||1.1||1.2||?||? | + | !colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref> |
| + | !rowspan=2 style="font-size:125%; color:tomato"|A28 |
| + | !rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28 |
| |- | | |- |
− | |Double Line vs Line Abreast||rowspan=3|1.0||rowspan=3|N/A||rowspan=3|1.0||rowspan=3|N/A | + | !{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | !Group 1 |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | ! |
| |- | | |- |
− | |Echelon vs Line Ahead | + | |{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}} |
| + | |} |
| + | !Group 2 |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | ! |
| |- | | |- |
− | |Line Abreast vs Echelon | + | |{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}} |
| + | |} |
| |- | | |- |
− | |Combined Fleet Cruising Formation 1||?||?||?||? | + | |Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref> |
| + | |colspan=2|1 of Any |
| + | | 1.2|| 10 |
| |- | | |- |
− | |Combined Fleet Cruising Formation 2||1.0||?||?||? | + | |rowspan=3| Both |
| + | | 1|| 0|| 1.3|| 15 |
| |- | | |- |
− | |Combined Fleet Cruising Formation 3||?||?||?||? | + | | 0|| 1|| 1.4|| 20 |
| |- | | |- |
− | |Combined Fleet Cruising Formation 4||1.1||?||?||? | + | |colspan=2| 2 of any |
| + | | 1.5|| 25 |
| |} | | |} |
| + | <references/> |
| + | {{clear}} |
| | | |
− | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. ''See [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details''.
| + | ===Flat Damage Bonuses=== |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | !colspan=2|<math>\text{Mod}_\text{morale}</math> | + | ! style="font-size:150%; color:deepskyblue" colspan=10|B1 |
| + | |- |
| + | !colspan=2| Amount Equipped |
| + | !width="50px"| 1 |
| + | !width="50px"| 2 |
| + | !width="50px"| 3 |
| + | !width="50px"| 4+ |
| + | |- |
| + | | width="120px" rowspan=3|{{AntiGroundArtillery}} |
| + | |{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}} |
| + | |75||110||140||160 |
| |- | | |- |
− | |Sparkled||1.2 | + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}} |
| + | |55||115||160||190 |
| |- | | |- |
− | |Normal||1.0 | + | |{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}} |
| + | |80||170||230||260 |
| |- | | |- |
− | |Orange||0.8 | + | |rowspan=2|{{DCother}} |
| + | |{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}} |
| + | |30||55||75||90 |
| |- | | |- |
− | |Red||0.5 | + | |{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}} |
| + | |60||110||150||180 |
| |} | | |} |
| | | |
− | '''Notes:''' | + | ===Post-Cap Bonuses=== |
− | * Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower. | + | ====Supply Depot Princess==== |
| + | {{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses. |
| + | *These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''. |
| + | ** If the damage displayed is 9999, the actual damage can be higher. |
| + | *Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses. |
| | | |
− | ==Daytime Shelling== | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
| + | !colspan=5 style="font-size:150%; color:tomato"|C |
− | | + | |- |
− | <math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math>
| + | ! rowspan=2 colspan=2| Installation Type |
− | | + | ! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}} |
− | * <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
| + | |- |
− | ** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
| + | ! colspan=3| Supply Depot Princesses |
− | | + | |- |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | + | ! colspan=2| Number Equipped |
− | !colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
| + | ! Single |
| + | !colspan=2| Multiple |
| + | |- |
| + | |width="80px" rowspan=2|{{AntiGroundArtillery}} |
| + | |{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}} |
| + | |1.25 |
| + | |colspan=2|1.3 |
| + | |- |
| + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}} |
| + | |1.2 |
| + | |colspan=2|1.4 |
| |- | | |- |
− | !rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
| + | |{{DCother}} |
| + | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.15 |
| + | |colspan=2|1.2 |
| |- | | |- |
− | | '''Single Fleet'''|| '''Combined Fleet''' | + | !colspan=5| |
| |- | | |- |
− | !rowspan=7|Player
| + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier |
− | | '''Single Fleet'''|| 90|| 80 | + | |colspan=3|1.7 |
| |- | | |- |
− | | '''CTF Main'''|| 78|| 77 | + | |rowspan=6|{{LandingCraft}} |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.2 |
| + | !colspan=2| |
| |- | | |- |
− | | '''CTF Escort'''|| 45|| 67 | + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.3 |
| + | |rowspan=2 colspan=2|1.6 |
| |- | | |- |
− | | '''STF Main'''|| 45|| 77 | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref> |
| + | ! |
| |- | | |- |
− | | '''STF Escort'''|| 67|| 67 | + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| + | | 1.3 |
| + | |colspan=2| 1.6 |
| |- | | |- |
− | | '''TCF Main'''|| 54|| 54 | + | |{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.2 |
| + | !colspan=2| |
| |- | | |- |
− | | '''TCF Escort'''|| 45|| 67 | + | |{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
− | |} | + | | 1.5 |
− | | + | |rowspan=2 colspan=2| 1.1 |
− | * <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details.
| |
− | | |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
| |
− | !colspan=6|<math>\text{Mod}_\text{spotting}</math>
| |
| |- | | |- |
− | !Attack Type
| + | |rowspan=3|{{Amphibious Tank}} |
− | !Prerequisites
| + | |{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}} |
− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
| + | ! |
− | !Accuracy<br>Modifier
| |
− | !Hits
| |
− | !Notes | |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
| + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
− | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
| + | |1.7 |
− | |1.3||?||1 | + | |rowspan=2 colspan=2|1.5 |
− | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
| + | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref> |
− | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
| + | ! |
− | |1.35||?||1
| |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} | + | !colspan=2| Number Equipped |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
| + | ! 1 |
− | |1.5||1.2||1
| + | ! 2 |
− | |
| + | ! 3 |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
| + | |colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | + | |3.15||2.35||1.2 |
− | |1.3||1.3||1
| |
− | |
| |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
| + | |rowspan=2|{{Landing Forces}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
− | |1.2||1.5||1 | + | |1.2 |
− | | | + | !colspan=2| |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
| + | |{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
| + | |1.55 |
− | |1.1||1.3||1 | + | !colspan=2| |
− | | | |
| |- | | |- |
− | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
| + | !colspan=8| |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
| |
− | |1.2||1.1||2
| |
− | |
| |
− | |}
| |
− | | |
− | * <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
| |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
| |
− | !colspan=2|<math>\text{Mod}_\text{AP}</math> | |
| |- | | |- |
− | !Type!!Modifier
| + | |rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]] |
| |- | | |- |
− | |{{RedAmmo}}{{RedGunHeavy}}||1.1 | + | |rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} |
| + | |colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup> |
| |- | | |- |
− | |{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}||1.2 | + | |colspan=3 style="text-align:left"| |
| + | * N = 1 for any [[Landing Craft]]/[[Ka-Tsu]] |
| + | * +1 to N for each unique: |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| |- | | |- |
− | |{{RedAmmo}}{{RedGunHeavy}}{{Radar}}||1.25 | + | |{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |colspan=3|1 + (Average {{Star}} /30) |
| |- | | |- |
− | |{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}{{Radar}}||1.3 | + | |{{Landing Forces}} '''[[Landing Force]]s |
| + | |colspan=3|''Unknown yet |
| |} | | |} |
− |
| |
− | '''Notes:'''
| |
− | * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
| |
− | * Unlike when calculating damage, the bonus applies to all targets.
| |
| <references/> | | <references/> |
| | | |
− | ==Shelling Support== | + | ====Rations Bonuses==== |
− | This formula applies to surface shelling and carrier attacks during shelling support.
| + | The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>. |
| | | |
− | <math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \bigg\rfloor </math>
| + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | | + | !colspan=4 style="font-size:150%; color:tomato"|C1 |
− | * <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]].
| + | |- |
− | * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
| + | ! colspan=2| Installation Type |
− | | + | ! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref> |
− | ==Torpedo Attacks== | + | |- |
− | This formula only applies to opening and closing torpedo attacks in day.
| + | ! colspan=2| Number Equipped |
− | | + | ! Single |
− | <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
| + | ! Multiple |
− | | + | |- |
− | * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
| + | |width="80px" rowspan=3|{{Rations}} |
− | ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
| + | |{{EquipmentLink|Combat Ration}} |
− | ** This means that engagement and damage state play a role in torpedo accuracy.
| + | | 1.13 |
− | * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''.
| + | | ?? |
− | | + | |- |
− | ==Aerial Combat== | + | |{{EquipmentLink|Combat Ration (Special Onigiri)}} |
− | | + | | ?? |
− | This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
| + | | ?? |
− | | + | |- |
− | <math>\text{Accuracy}_\text{airstrike} = 95</math>
| + | |{{EquipmentLink|Canned Saury}} |
− | | + | | ?? |
− | '''Important Notes'''
| + | | ?? |
− | * Airstrike accuracy is a constant and '''not affected''' by any outside factors.
| + | |} |
− | | |
− | ==Anti-Submarine Warfare==
| |
− | This formula applies to all ASW attacks in the combat phase and support.
| |
− | | |
− | <math>\text{Accuracy}_\text{ASW} = \left( 80 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2 \times \sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
| |
− | | |
− | * <math>\text{Acc}_\bigstar</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from [[Improvement]] related to ASW accuracy
| |
− | * <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
| |
− | * <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment.
| |
− | ** Synergy bonus is either currently bugged or so small it cannot be tested.
| |
− | | |
− | '''Notes:'''
| |
− | * Equipping more sonars is the best way to boost ASW accuracy.
| |
− | ** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus.
| |
− | | |
− | ==Night Battles==
| |
− | This formula applies to '''all''' night battle attacks.
| |
− | | |
− | <math>\text{Accuracy}_\text{NB} = \bigg( \text{Mod}_\text{contact} \times \Big( 69 + \text{Mod}_\text{star shell} \Big) + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigg) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit}</math>
| |
− | | |
− | * <math>\text{Mod}_\text{contact}</math> is '''1.1''' if a {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}} triggered, '''1.0''' otherwise.
| |
− | * <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
| |
− | * <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
| |
− | * <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. ''See [[Night Battle]] for more details.''
| |
− | ** Torpedo Cut-in: '''1.65''',
| |
− | ** Gun Cut-in: '''2.0''',
| |
− | ** Mixed Cut-in: '''1.5''',
| |
− | ** Secondary Cut-in: '''1.5''',
| |
− | ** Double Attack: '''1.1''',
| |
− | ** Other multipliers are unknown.
| |
− | | |
− | ==Land-Based Air Squadron==
| |
− | This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
| |
− | | |
− | <math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{morale} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/yukicacoon/status/1432364331694374914</ref>
| |
− | | |
− | * <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane.
| |
− | * <math>\text{Acc}_\text{Sp}</math> is accuracy bonus for [[Land-Based Air Squadron#LBAS Special Bombers|LBAS Special Bombers]] on some targets.
| |
− | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the plane.
| |
− | ** Normal/Orange morale: '''1.0'''
| |
− | ** Red morale: '''0.8'''
| |
− | * <math>\text{Acc}_\text{proficiency}</math> is the plane proficiency accuracy bonus. ''See [[Plane Proficiency]] for more details.''
| |
− | ** Unclear if applied here or after <math>\text{Hit}_\text{cap}</math>. If applying here, skip <math>\text{Acc}_\text{proficiency}</math> for [[#Hit Rate|hit rate]].
| |
− | ** The value is '''12''' for {{Double Chevron}} planes.
| |
| <references/> | | <references/> |
| + | ;Notes: |
| + | *A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied. |
| + | *As it is the only post-cap bonus common to all installations, it has a great potential. |
| + | *Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended. |
| | | |
− | =Evasion Formulas= | + | ===Airstrike And Land-Base Bonus=== |
− | Evasion has several caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
| + | For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%. |
| | | |
− | <math>\text{Evasion}_\text{base} = \bigl\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \bigr\rfloor</math>
| + | There are exceptions: |
| + | *For {{BluePlane}} [[Torpedo Bomber]]: |
| + | ** The {{torpedo}} torpedo stat is counted as 0 in airstrike, |
| + | ** The behavior is unclear for LBAS (the damage are overestimated). |
| | | |
− | * <math>\text{Evasion}_\text{ship}</math> is the evasion of the ship '''including''' any visible equipment bonuses. | + | *For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}: |
− | * <math>\text{Mod}_\text{formation}</math> is the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
| + | ** There are inconsistencies with the bonuses. |
− | ** Currently modifiers for Vanguard are unknown. | |
| | | |
| + | *For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}: |
| + | ** Could have a higher modifier than other planes. |
| | | |
− | The various capped evasion formulas to calculate the final evasion rate is as follows:
| |
| | | |
− | * <math>\text{Evasion}_\text{base} < 40: \text{Evasion}_\text{cap} = \text{Evasion}_\text{base}</math>
| + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | * <math>40 < \text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = \lfloor 40 + 3\sqrt{\text{Evasion}_\text{base} - 40} \rfloor</math>
| + | !colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642] |
− | * <math>\text{Evasion}_\text{base} > 65: \text{Evasion}_\text{cap} = \lfloor55 + 2\sqrt{\text{Evasion}_\text{base} - 65}\rfloor</math>
| + | |- |
| + | !rowspan=2|Installation (ID) |
| + | !colspan=2|Airstrike |
| + | !colspan=2|LBAS |
| + | |- |
| + | |Low mod ||High mod ||Low mod ||High mod |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672) |
| + | !colspan=2| |
| + | |colspan=2| 2 |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667) |
| + | |1.3? ||1.7 ||1.6 ||2.5 |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658) |
| + | |rowspan=2|1.5 |
| + | |rowspan=2|2.4 |
| + | |1.7 ||3.6? |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658) |
| + | ! !! |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023) |
| + | |? ||? ||? ||? |
| + | |} |
| | | |
− | Capped evasion is then modified by post-cap modifiers:
| + | ===Installation-Like Warships=== |
| + | This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment. |
| + | *Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied. |
| + | *Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>. |
| | | |
− | <math>\text{Evasion %} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{vanguard} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math>
| + | {|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center" |
− | | + | ! colspan=9|Installation-like warships |
− | * <math>\text{Mod}_\text{searchlight}</math> is the searchlight evasion penalty. It is '''0.2''' for any ship equipped with a searchlight (even if not triggered) and '''1.0''' otherwise.
| + | |- |
− | * <math>\text{Mod}_\text{sonar}</math> is the sonar improvement modifier that '''only applies to''' opening and closing torpedo attacks. It is '''0''' otherwise.
| + | ! style="font-size:150%; color:tomato" colspan=9|C |
− | ** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math>
| + | |- |
− | * <math>\text{Mod}_\text{CA}</math> is the heavy/aviation cruiser night battle evasion bonus. It is '''5''' for heavy/aviation cruisers and '''0''' otherwise.
| + | ! colspan=2 rowspan=2| Installation Type |
− | * <math>\text{Mod}_\text{vanguard}</math> is the Vanguard evasion bonus. This is different from the formation modifier that gets taken into account for base evasion. Bonuses are:
| + | ! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}} |
− | ** For ships at the top (slots 1-2 or 1-3): Non-destroyers get a 5% bonus. Destroyers get a 20% bonus.
| + | ! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}} |
− | ** For the rest of the ships at the bottom (slots 3-5 or 4-7): Non-destroyers get a 20% bonus. Destroyers get a 40% bonus.
| + | ! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}} |
− | * <math>\text{Mod}_\text{fuel}</math> is the remaining fuel penalty.
| + | |- |
− | ** <math>\text{Mod}_\text{fuel} = 75 - \text{Fuel}</math>
| + | ! colspan=2|Anchorage Water Demon Vacation Mode |
− | ** If fuel is above 75%, the penalty is 0.
| + | ! colspan=2| Dock Princess |
− | ** The penalty is an integer and not a percentage.
| + | ! colspan=3| Supply Depot Princess C<br>Vacation Mode |
− | | + | |- |
− | {|class="wikitable" style="text-align:center" | + | ! colspan=2| Number Equipped |
− | |+ Remaining Fuel Penalty | + | ! Single!! Multiple!! Single!! Multiple!! Single |
| + | !colspan=2| Multiple |
| + | |- |
| + | |Ships |
| + | |{{Class|Nagato}}<br>{{Class|Yamato}} |
| + | |1.2 |
| + | ! |
| + | !colspan=2| |
| + | !colspan=3| |
| + | |- |
| + | | width="80px"|{{AA Shell}} |
| + | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| + | |1.45 |
| + | ! |
| + | |1.3 |
| + | ! |
| + | !colspan=3| |
| + | |- |
| + | |rowspan=2|{{AntiGroundArtillery}} |
| + | |{{EquipmentLink|WG42 (Wurfgerät 42)}} |
| + | |1.2 |
| + | |1.3 |
| + | |1.1 |
| + | |1.2 |
| + | |1.25 |
| + | |colspan=2|1.3 |
| + | |- |
| + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}} |
| + | |1.15 |
| + | |1.4 |
| + | !colspan=2|? |
| + | |1.2 |
| + | |colspan=2|1.4 |
| + | |- |
| + | |{{DCother}} |
| + | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.1 |
| + | |? |
| + | !colspan=2|? |
| + | |1.15 |
| + | |colspan=2|1.2 |
| + | |- |
| + | |{{Dive Bomber}} |
| + | |[[Dive Bomber]]s |
| + | |1.4 |
| + | |rowspan=2|1.75 |
| + | |rowspan=2|1.1 |
| + | |rowspan=2|1.1 |
| + | !colspan=3| |
| + | |- |
| + | |{{JetFighterBomber1}} |
| + | |[[Jets]] |
| + | |1.75 |
| + | !colspan=3| |
| + | |- |
| + | |{{SPB}}{{SPF}} |
| + | |Seaplane [[SPB|Bombers]]/[[SPF|Fighters]] |
| + | !colspan=2| |
| + | |colspan=2|1.1 |
| + | !colspan=3| |
| + | |- |
| + | ! colspan=9| |
| + | |- |
| + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier |
| + | |colspan=2|1.4 |
| + | |colspan=2|1.1 |
| + | |colspan=3|1.7 |
| + | |- |
| + | |rowspan=6|{{LandingCraft}} |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}} |
| + | |1.15 |
| + | ! |
| + | !colspan=2| |
| + | |1.2 |
| + | !colspan=2| |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | |1.2 |
| + | |1.4 |
| + | |1.15 |
| + | |1.15 |
| + | |1.3 |
| + | |colspan=2|1.6 |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| + | |1.2 |
| + | |1.4 |
| + | |1.15 |
| + | |1.15 |
| + | |1.3 |
| + | |colspan=2|1.6 |
| + | |- |
| + | |{{EquipmentLink|M4A1 DD}} |
| + | |1.8 |
| + | ! |
| + | |1.1 |
| + | ! |
| + | |1.2 |
| + | !colspan=2| |
| + | |- |
| + | |{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | |1.2 |
| + | ! |
| + | |1.1 |
| + | ! |
| + | | 1.5 |
| + | |colspan=2| 1.1 |
| + | |- |
| + | | |
| + | {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br> |
| + | {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br> |
| + | {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} |
| + | !colspan=2| |
| + | |1.4 |
| + | ! |
| + | !colspan=3| |
| + | |- |
| + | |{{Amphibious Tank}} |
| + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |2.4 |
| + | |1.35 |
| + | |1.2 |
| + | |1.2 |
| + | |1.7 |
| + | |colspan=2|1.5 |
| + | |- |
| + | !colspan=2| Number Equipped |
| + | !colspan=4| |
| + | ! 1 |
| + | ! 2 |
| + | ! 3 |
| + | |- |
| + | |colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier |
| + | !colspan=4; rowspan=3| ''Unknown |
| + | |3.15||2.35||1.2 |
| + | |- |
| + | |rowspan=2|{{Landing Forces}} |
| + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
| + | |1.2 |
| + | !colspan=2| |
| |- | | |- |
− | !Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
| + | |{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
− | !Remaining Fuel!!Penalty | + | |1.55 |
| + | !colspan=2| |
| |- | | |- |
− | |2nd Battle||80%||0 | + | ! colspan=9| |
| |- | | |- |
− | |3rd Battle||60%||15 | + | |rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]] |
| + | |rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} |
| + | |colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50) |
| + | |colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup> |
| |- | | |- |
− | |4th Battle||40%||35 | + | |colspan=3 style="text-align:left"| |
| + | * N = 1 for any [[Landing Craft]] |
| + | * +1 to N for each unique: |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| |- | | |- |
− | |5th Battle||20%||55 | + | |{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |colspan=7|1 + (Average {{Star}} /30) |
| |- | | |- |
− | |6th+ Battle||0%||75 | + | |{{Landing Forces}} '''[[Landing Force]]s |
| + | |colspan=7|''Unknown |
| |} | | |} |
| <references/> | | <references/> |
− | {{clear}}
| + | *The missing bonuses from new equipment can be extrapolated from the other installation bonuses. |
− | | |
− | '''Notes:'''
| |
− | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test. | |
− | * Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties.
| |
− | | |
− | =Special Cases=
| |
− | ==PT Imps==
| |
− | {{Anti-PT Imp Setups|uncollapsed=true}}
| |
− | | |
− | =See Also=
| |
− | {{Mechanics}}
| |