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| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
− | | Map = 5-1 "Mikawa Fleet" | + | | Map = 5-1 North route |
− | | Fleet = 1CL, 3CA, 2DD | + | | Fleet = {{color|red|'''Torpedo Squadron'''}}: 1CL, 3DD, 2CLT<br>Mikawa fleet: 1CL, 3CA, 2DD |
| | Route = {{MapRoute|B|red|C|green|F|red|J|red}} | | | Route = {{MapRoute|B|red|C|green|F|red|J|red}} |
| | AS = 252 | | | AS = 252 |
− | | Notes = | + | | Notes = 2 DDs are required to secure the boss routing. |
| }} | | }} |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 5-1 South route | | | Map = 5-1 South route |
| | Fleet = 3BB(V), 1CL, 2DD | | | Fleet = 3BB(V), 1CL, 2DD |
− | | Route = Random.<br/>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br/>{{MapRoute|B|red|E|red|G|red|J|red}} | + | | Route = Random:<br>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br>{{MapRoute|B|red|E|red|G|red|J|red}} |
| | AS = 252 | | | AS = 252 |
| | Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+. | | | Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+. |
| }} | | }} |
| }} | | }} |
| + | |
| + | ===Map Unlocking & Progression=== |
| + | '''5-1''' is unlocked after clearing [[3-4]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| + | *[[Support Expedition]]s are available on this map. |
| + | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
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| <tabber> | | <tabber> |
| |-|Standard Fleets= | | |-|Standard Fleets= |
− | *2DD and 0-2(F)BB(V)/CV(B/L)
| + | *'''3XX, 1CL, 2DD''' with 2(F)BB(V) maximum |
− | **Guarantee {{MapRoute|B|red}} start.
| |
− | *1CL and 2DD
| |
− | **Guarantee to reach the boss on North routing.
| |
− | *'''3XX, 1CL, 2DD''' with 2(F)BB(V) maximum, | |
| **Route = {{MapRoute|B|red|C|green|F|red|J|red}} | | **Route = {{MapRoute|B|red|C|green|F|red|J|red}} |
| **1BB is replacable by 1CVL. | | **1BB is replacable by 1CVL. |
| + | **Taking 2(F)BB(V)+1CVL will introduce random off-routing to {{MapRoute|H|green}}. |
| **Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}. | | **Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}. |
| + | |
| + | |-|Torpedo Squadron fleet= |
| + | Route = {{MapRoute|B|red|C|green|F|red|J|red}} |
| + | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 3DD, 2CLT''' |
| + | **This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| + | ***2 {{Med Gun}} [[Main Gun]]s, |
| + | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| + | **The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| + | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| + | ***The boss routing is secured as long as '''there are still 2 DDs in the fleet'''. |
| + | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}. |
| | | |
| |-|Quests fleets= | | |-|Quests fleets= |
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| *Support Expedition is advised for the boss. | | *Support Expedition is advised for the boss. |
| </tabber> | | </tabber> |
| + | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|C|green|H|green}} are "Normal Resource Nodes" rewarding respectively steel {{Steel}}, and ammo {{Ammo}}. |
| + | *''See [[Resource Node|here]] for more details. |
| | | |
| {{Map/Footer|5-1| | | {{Map/Footer|5-1| |