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===Anti-Submarine Warfare===
 
===Anti-Submarine Warfare===
 
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{{details|Anti-Submarine Warfare}}
<math>\text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy}</math>
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{{:Anti-Submarine Warfare}}
 
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* <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details.
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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!colspan=2|Ship Type Constant
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|-
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! Ship Types
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! <math>\text{Type}_\text{ship}</math>
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|-
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| Coastal Defence Ships ([[DE]])<br>Destroyers ([[DD]])<br>Light Cruisers ([[CL]]/[[CT]])<br>Oilers ([[AO]]) (without carrier bomber)
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| 13
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|-
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| Aviation Cruisers ([[CAV]])<br>Aviation Battleships ([[BBV]])<br>Seaplane Tenders ([[AV]])<br>Light Carriers ([[CVL]])<br>Landing Ships ([[LHA]])<br>Oilers ([[AO]]) (with carrier bomber)
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| 8
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|}
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* <math>\text{Mod}_\text{synergy}</math> is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
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{{Template:Equipment/ASW_Synergy}}
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* The bonuses do not stack, meaning only the highest possible bonus applies.
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** The exception is when using the special depth charge projectors detailed above.
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* Multiple equipments of the same type still only apply the bonus '''once'''.
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* There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
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;Notes
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* When contributing to ASW power, Base ASW is '''square rooted''', while equipment ASW is '''multiplied by 1.5'''
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** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
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** However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
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* Submarines cannot take more than scratch damage at night (and therefore cannot be sunk).
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** The exception to this rule is when a battle starts at night, or when in a combined fleet
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* It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]] (OASW).
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** As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy.
      
===Surface Night Battle===
 
===Surface Night Battle===
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