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| ===Anti-Submarine Warfare=== | | ===Anti-Submarine Warfare=== |
− | | + | {{details|Anti-Submarine Warfare}} |
− | <math>\text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy}</math>
| + | {{:Anti-Submarine Warfare}} |
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− | * <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details.
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− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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− | !colspan=2|Ship Type Constant
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− | |-
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− | ! Ship Types
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− | ! <math>\text{Type}_\text{ship}</math>
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− | |-
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− | | Coastal Defence Ships ([[DE]])<br>Destroyers ([[DD]])<br>Light Cruisers ([[CL]]/[[CT]])<br>Oilers ([[AO]]) (without carrier bomber)
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− | | 13
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− | |-
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− | | Aviation Cruisers ([[CAV]])<br>Aviation Battleships ([[BBV]])<br>Seaplane Tenders ([[AV]])<br>Light Carriers ([[CVL]])<br>Landing Ships ([[LHA]])<br>Oilers ([[AO]]) (with carrier bomber)
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− | | 8
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− | |}
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− | * <math>\text{Mod}_\text{synergy}</math> is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
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− | {{Template:Equipment/ASW_Synergy}}
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− | * The bonuses do not stack, meaning only the highest possible bonus applies.
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− | ** The exception is when using the special depth charge projectors detailed above.
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− | * Multiple equipments of the same type still only apply the bonus '''once'''.
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− | * There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
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− | ;Notes
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− | * When contributing to ASW power, Base ASW is '''square rooted''', while equipment ASW is '''multiplied by 1.5'''
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− | ** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
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− | ** However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
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− | * Submarines cannot take more than scratch damage at night (and therefore cannot be sunk).
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− | ** The exception to this rule is when a battle starts at night, or when in a combined fleet
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− | * It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]] (OASW).
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− | ** As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy.
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| ===Surface Night Battle=== | | ===Surface Night Battle=== |