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| * <math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>. | | * <math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>. |
| | | |
− | * <math>\text{N}_\text{escort}</math> is the '''Number of non-flagship sparkled ships''' | + | * <math>\text{N}_\text{escort}</math> is the '''Number of non-flagship sparkled ships'''. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * The flagship affects trigger rate disproportionately. | | * The flagship affects trigger rate disproportionately. |
| ** Always place a sparkled ship as flagship. | | ** Always place a sparkled ship as flagship. |
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| This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet. | | This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet. |
| | | |
− | '''Trigger Requirements'''
| + | ;Trigger Requirements |
| | | |
| Meet '''all''' of the following requirements: | | Meet '''all''' of the following requirements: |
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| * No more than 1 CV(B/L)/AV/LHA. | | * No more than 1 CV(B/L)/AV/LHA. |
| | | |
− | '''Recommended Composition'''
| + | ;Recommended Composition |
| * 2DD, 3(F)BB(V), 1CV(B) | | * 2DD, 3(F)BB(V), 1CV(B) |
| | | |
− | '''Details'''
| + | ;Details |
| * Each ship in the support fleet targets a random enemy ship. | | * Each ship in the support fleet targets a random enemy ship. |
| ** Misses are also displayed on ships that aren't targeted. | | ** Misses are also displayed on ships that aren't targeted. |
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| * [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers. | | * [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * Shelling support deals the highest damage among all support types. | | * Shelling support deals the highest damage among all support types. |
| ** It is the most likely to sink enemy ships. | | ** It is the most likely to sink enemy ships. |
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| ** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes. | | ** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes. |
| | | |
− | '''Equipment Setups'''
| + | ;Equipment Setups |
− | | |
| Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order. | | Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order. |
| {|class="wikitable" width="75%" style="margin:auto" | | {|class="wikitable" width="75%" style="margin:auto" |
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| Airstrike support functions much like a normal airstrike with a few major differences as detailed below. | | Airstrike support functions much like a normal airstrike with a few major differences as detailed below. |
| | | |
− | '''Trigger Requirements'''
| + | ;Trigger Requirements |
| Meet '''one''' of the following requirements: | | Meet '''one''' of the following requirements: |
− | * At least 2 or more CV(B/L)/AV/LHA in the fleet. | + | * At least 2 or more CV(B/L)/AV/LHA in the fleet, |
− | * 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV. | + | * 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV, |
| * 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA. | | * 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA. |
| | | |
− | '''Recommended Composition'''
| + | ;Recommended Composition |
− | * 2DD, CV(B) | + | * 2DD, 4CV(B/L) |
| | | |
− | '''Details'''
| + | ;Details |
| * Every plane slot targets a random enemy ship. | | * Every plane slot targets a random enemy ship. |
| ** This gives airstrike support up to 16 chances to hit. | | ** This gives airstrike support up to 16 chances to hit. |
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| ** But does appear in night-day nodes once the battle shifts to day. | | ** But does appear in night-day nodes once the battle shifts to day. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * This support is useful for dealing with multiple lightly armored ships or for racking up chip damage on high HP, high armor enemies. | | * This support is useful for dealing with multiple lightly armored ships or for racking up chip damage on high HP, high armor enemies. |
| * Because it follows after LBAS and regular airstrikes, carriers can bring more bombers due to the reduced air control requirements. | | * Because it follows after LBAS and regular airstrikes, carriers can bring more bombers due to the reduced air control requirements. |
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| * Due to damages being calculated off remaining planes, airstrike support can be reduced '''the more nodes it appears in''' due to plane losses. | | * Due to damages being calculated off remaining planes, airstrike support can be reduced '''the more nodes it appears in''' due to plane losses. |
| | | |
− | '''Equipment Setups'''
| + | ;Equipment Setups |
− | | |
| Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''. | | Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''. |
| | | |
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| |- | | |- |
| |N/A | | |N/A |
− | |Because destroyers cannot participate in airstrike support, it doesn't matter what equipment they have. | + | |Because destroyers cannot participate in airstrike support, it doesn't matter what equipment or stat they have. |
− | |-
| |
− | |{{Autogyro}}{{Autogyro}}{{Autogyro}}
| |
− | |For [[Samuel B. Roberts Mk.II]] only.
| |
| |- | | |- |
| !colspan=3| Carriers | | !colspan=3| Carriers |
| |- | | |- |
| |{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}} | | |{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}} |
− | |This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best to just stack them. The fighter is along to help with air control and reduce the bomber losses. It is not recommended to run airstrike support with more than 1 fighter because it's better running shelling support when encountering that much enemy airpower. | + | |This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best to just stack them. The fighter is along to help with air control and reduce the bomber losses. It is not recommended to run airstrike support with more than 1 fighter because it is better to run shelling support when encountering that much enemy airpower. |
| |} | | |} |
| | | |
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| Anti-Submarine support functions exactly like [[Support Expedition#Airstrike Support|airstrike support]]. Everything about airstrike support applies to ASW support with a few key differences. | | Anti-Submarine support functions exactly like [[Support Expedition#Airstrike Support|airstrike support]]. Everything about airstrike support applies to ASW support with a few key differences. |
| | | |
− | '''Trigger Requirements'''
| + | ;Trigger Requirements |
| * At least 1CVL present. | | * At least 1CVL present. |
| * At least 1 additional CVL/AV/AO/LHA/CL/CT or 2DE | | * At least 1 additional CVL/AV/AO/LHA/CL/CT or 2DE |
| | | |
− | '''Recommended Composition'''
| + | ;Recommended Composition |
| * 2DD, 2CVL, 2CV(B) | | * 2DD, 2CVL, 2CV(B) |
| | | |
− | '''Details'''
| + | ;Details |
− | * All planes with an ASW stat '''except carrier-based fighters, carrier-based Recons and jet fighter bombers''' will participate in support. | + | * All planes with an ASW stat will participate in support. |
| + | ** Fighters, Carrier Recons, and Jets are exluded. |
| ** They will not even contribute to determining air control, but they will not be shot down. | | ** They will not even contribute to determining air control, but they will not be shot down. |
| ** Seaplane fighters and fighter bombers will participate. | | ** Seaplane fighters and fighter bombers will participate. |
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| * It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste. | | * It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste. |
| * Damage is calculated slightly differently to airstrike support: | | * Damage is calculated slightly differently to airstrike support: |
− |
| |
| | | |
| <math>\text{ASW Support} = \biggl\lfloor \biggl\{ \bigl(\text{ASW} \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \times \left(0.9 + \text{Rand} \right) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math> | | <math>\text{ASW Support} = \biggl\lfloor \biggl\{ \bigl(\text{ASW} \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \times \left(0.9 + \text{Rand} \right) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math> |
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| * The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''. | | * The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''. |
| | | |
− | | + | ;Notes |
− | '''Notes:'''
| |
| * Because slot size matters, carriers make much better ASW support ships than light carriers. | | * Because slot size matters, carriers make much better ASW support ships than light carriers. |
| * It has a chance of triggering at every node so consider the enemy compositions of all nodes when running ASW support to help with submarine nodes. | | * It has a chance of triggering at every node so consider the enemy compositions of all nodes when running ASW support to help with submarine nodes. |
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| * It can be useful for chipping down submarines to reduce the number of opening and closing torpedoes faced by the fleet. | | * It can be useful for chipping down submarines to reduce the number of opening and closing torpedoes faced by the fleet. |
| | | |
− | '''Equipment Setups'''
| + | ;Equipment Setups |
− | | |
| Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''. | | Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''. |
| | | |
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| |- | | |- |
| |N/A | | |N/A |
− | |There isn't any fixed setup for ASW support. Just put the planes with the highest ASW stat into the largest slots (see [[:Category:ASW Aircrafts|ASW Aircrafts]]). Fighters can be included if facing some '''surface battles''' with enemy airpower. | + | |There isn't any fixed setup for ASW support. Just put the aircraft with the highest ASW stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower. |
| |} | | |} |
| | | |
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| This support exists to prevent using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy. | | This support exists to prevent using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy. |
| | | |
− | '''Trigger Requirements'''
| + | ;Trigger Requirements |
| * Do not meet any of the requirements for shelling, airstrike, or ASW support. | | * Do not meet any of the requirements for shelling, airstrike, or ASW support. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * Do not bother using this type of support, since it is by design inferior to the previously mentioned ones. | | * Do not bother using this type of support, since it is by design inferior to the previously mentioned ones. |
| | | |
| =FAQ= | | =FAQ= |
| <div class="mw-collapsible mw-collapsed"> | | <div class="mw-collapsible mw-collapsed"> |
− | | + | '''Q: Why didn't my support show up? |
− | '''Q: Why didn't my support show up?''' | |
| | | |
| '''A:''' Double check that you have: | | '''A:''' Double check that you have: |
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| | | |
| | | |
− | '''Q: I used 4BBV, why didn't support show up?''' | + | '''Q: I used 4BBV, why didn't support show up? |
| | | |
| '''A:''' Because that triggers airstrike support. If you had no seaplane bombers, that causes airstrike support to fail. | | '''A:''' Because that triggers airstrike support. If you had no seaplane bombers, that causes airstrike support to fail. |
| | | |
| | | |
− | '''Q: Does support work in night battle nodes?''' | + | '''Q: Does support work in night battle nodes? |
| | | |
| '''A:''' Yes, but only shelling support. | | '''A:''' Yes, but only shelling support. |
| | | |
| | | |
− | '''Q: Which support should I use?''' | + | '''Q: Which support should I use? |
| | | |
| '''A:''' Generally shelling. Airstrike and ASW support only have niche uses. | | '''A:''' Generally shelling. Airstrike and ASW support only have niche uses. |
| | | |
| | | |
− | '''Q: Why isn't XX composition listed as recommended?''' | + | '''Q: Why isn't XX composition listed as recommended? |
| | | |
| '''A:''' Because it is subpar and not worth your time. You're generally running support if there are tough things en-route that you need taken out. There's no point in cheaping out and increasing the randomness of the outcome. | | '''A:''' Because it is subpar and not worth your time. You're generally running support if there are tough things en-route that you need taken out. There's no point in cheaping out and increasing the randomness of the outcome. |
| | | |
| | | |
− | '''Q: Can I use XX ship with more guns/dive bombers for shelling instead?''' | + | '''Q: Can I use XX ship with more guns/dive bombers for shelling instead? |
| | | |
− | '''A:''' It is advisable not to use ships which require too many guns or dive bombers to take to the parallel or head-on cap. Support requires all the accuracy it can muster to be effective. | + | '''A:''' It is advisable not to use ships that require too many guns or dive bombers to take to the parallel or head-on cap. Support requires all the accuracy it can muster to be effective. |
| | | |
| | | |
− | '''Q: Do I really have to sparkle everyone?''' | + | '''Q: Do I really have to sparkle everyone? |
| | | |
| '''A:''' You should have at least 4 ships sparkled for node support and the flagship sparkled for boss support. It is still recommended to sparkle the 4 heavy hitters for boss support because sparkling helps accuracy. | | '''A:''' You should have at least 4 ships sparkled for node support and the flagship sparkled for boss support. It is still recommended to sparkle the 4 heavy hitters for boss support because sparkling helps accuracy. |
| | | |
| | | |
− | '''Q: Why is my morale going down so fast?''' | + | '''Q: Why is my morale going down so fast? |
− | | |
| | | |
| '''A:''' Node support costs 1-5 morale and boss support costs 1-10. | | '''A:''' Node support costs 1-5 morale and boss support costs 1-10. |
| | | |
| | | |
− | '''Q: Can I try torpedo support?''' | + | '''Q: Can I try torpedo support? |
| | | |
| '''A:''' No. | | '''A:''' No. |