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{{CombatPortal}}
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Submarine are characterized by low armor and HP. However they are difficult to handle using normal anti-ship setups and require specific '''Anti Submarine Warfare (ASW)''' equipments and setups in order to be sunked. Submarine are typically found at pre-boss nodes.
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=Anti-Submarine Warfare=
 
=Anti-Submarine Warfare=
 
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==Attack Behavior==
*Submarine are immune by air and torpedo attack.
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*They cannot be targeted by normal shelling attack
*They cannot be targeted by normal shellign attack
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*Submarine are immune to air and torpedo attack.
*They can only be damaged by ASW attacks
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* Submarines cannot take more than scratch damage at night '''and therefore cannot be sunk'''.
*They cannot be sink at night in single fleet, only a combine fleet can.
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** The exception to this rule is when a battle starts at night, or when in a combined fleet
** Friendly Fleet can sink submarine (at night)
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** The exception being the night battle node
   
*ASW attacks is the only to have a damage modifier above 1 with some formation(Diamond, Echelon, Line-Abreast)
 
*ASW attacks is the only to have a damage modifier above 1 with some formation(Diamond, Echelon, Line-Abreast)
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LBAS
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*LBAS plane with 7 or more {{ASW}} ASW can attack submarine durinth this phase
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Support
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* If a CVL is present, plane with {{ASW}} ASW will attack submarine
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OASW
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*Ever ship that can attack submarine can under some condition perform an Opening ASW attack
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**this is very important for multiple reason:
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***this add an ASW attack
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*** this allow to sink Submarien before they do O-torp
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*** this allow to kill the sub before other ship not equiped with ASw set-up target it
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Shelling
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*Ship that can target submarine will prioritize the submarine
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** Kumano and Suzuya being the exception
      
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** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
 
** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
 
** However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
 
** However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
* Submarines cannot take more than scratch damage at night (and therefore cannot be sunk).
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** The exception to this rule is when a battle starts at night, or when in a combined fleet
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* It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]] (OASW).
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** As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy.
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===Synergy===
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==LBAS==
{{Template:Equipment/ASW_Synergy}}
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''See [[LBAS]] page
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==LBAS==
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LBAS
See [[LBAS]] page
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*LBAS plane with 7 or more {{ASW}} ASW can attack submarine durinth this phase
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*ASW capable planes will prioritize submarines while the others will attacks surface target.
    
==OASW==
 
==OASW==
See [[OASW]]
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''See [[OASW]]
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*Most ship that can attack submarine can under some condition perform an Opening ASW attack
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**this is very important for multiple reason:
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***this add an ASW attack
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*** this allow to sink Submarien before they do O-torp
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*** this allow to kill the sub before other ship not equiped with ASW set-up target it
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* As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy.
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==ASW Support Expedition==
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''See [[Support Expedition#Anti-Submarine Support|ASW Support Expedition]]
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* If a CVL is present, plane with {{ASW}} ASW will attack submarine regardless of the ship on which it's equiped
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