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=Kancolle enhancement project=
 
=Kancolle enhancement project=
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The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic esthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
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The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
    
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***Perfectly lock ships on each event when the average lock per even is increasing,  
 
***Perfectly lock ships on each event when the average lock per even is increasing,  
 
***=>This is madness and way beyond reasonable.
 
***=>This is madness and way beyond reasonable.
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
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**Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]).
 
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]).
**Another way to fix it, is to modify those quests, so they can accept the blocked ship, or some other alternative.
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**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
 
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipment (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipment (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
**Newer equipment may only become obtainable for all, several months after introduction.
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**Newer equipment may eventually become obtainable for all, but only several months after introduction.
 
**A hard limit to how many "special" equipment can be owned should be introduced to avoid power creep.
 
**A hard limit to how many "special" equipment can be owned should be introduced to avoid power creep.
**Some rarer equipment may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
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**Some rarer equipment may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones.
    
|-|General content=
 
|-|General content=
 
*New maps : '''All Extra Operations'''.
 
*New maps : '''All Extra Operations'''.
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
**At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, special nodes, historical fleets…
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**At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets…
 
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]).
 
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]).
 
**Having only 2 EOs per world instead of 3 could also be a solution.
 
**Having only 2 EOs per world instead of 3 could also be a solution.
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*Extend "One equipment mechanics":
 
*Extend "One equipment mechanics":
**Some equipment receive some exclusive mechanics within their category for no apparent reason, this should be extended for better consistency.
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**Some equipment receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
 
**Make the AA rocket barrage available to all AA rocket launchers:
 
**Make the AA rocket barrage available to all AA rocket launchers:
 
***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
 
***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
**Give all Yellow recons Red T avoidance properties, with an avoidance effectiveness proportional to their LoS, and with maybe a chance to also avoid Head-ons for the better recons.
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**Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons.
***This mechanic could be extended to Radas & SPR, with the better ones having similar properties, maybe less advantageous.
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***This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous.
**The Catalina resue function should come to more planes, like all flying boats and relevant seaplanes like the OS2U.
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**The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U.
    
|-|Sorties=
 
|-|Sorties=
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**The Combined Fleets' stats.
 
**The Combined Fleets' stats.
 
**The LBAS air enhancements.
 
**The LBAS air enhancements.
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*Separate AA from Fighter Power, and make LBAS interception stats more logical & consistent.
    
*Some equipment mechanics need to be reworked :
 
*Some equipment mechanics need to be reworked :
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*'''{{color|red|Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds NOTHING to the game but frustration and big mistakes.}}
 
*'''{{color|red|Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds NOTHING to the game but frustration and big mistakes.}}
 
**For now, it is objectively and factually terrible game design and proof of lazy/spaghetti coding.
 
**For now, it is objectively and factually terrible game design and proof of lazy/spaghetti coding.
**Making all fleets (aka n°1) "expedition capable" would be the best/easiest way to fix this flaw.
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**Making all fleets (aka n°1) "expedition capable" would be the best/easiest way to fix this flaw.
 
**Historical elements are very much welcomed, unless they are detrimental to the game.
 
**Historical elements are very much welcomed, unless they are detrimental to the game.
    
*'''{{color|red|Rework "tag routing" !}}
 
*'''{{color|red|Rework "tag routing" !}}
 
**In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
 
**In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases.
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**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases. (seams fixed for mid 2022)
    
*Historical bonus general nerf.  
 
*Historical bonus general nerf.  
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