Line 52: |
Line 52: |
| [[File:Saury drop.jpg|thumb|right|280px|Pacific Saury drop]] | | [[File:Saury drop.jpg|thumb|right|280px|Pacific Saury drop]] |
| | | |
− | To drop a Saury, the fleet must get an '''S rank''' (sometimes just an '''A rank''') on [[#Fishing Zones/Ship Drops|relevant Nodes]]. After the battle, a notification might be displayed to indicate that some saury has been fished to then get it, prior to any ship drops. | + | To drop a Saury, the fleet must get an '''S rank''' (sometimes just an '''A rank''') on [[#Fishing Zones/Ship Drops|relevant Nodes]]. After the battle, a notification will appear if any saury was obtained, prior to any ship drops. |
| | | |
− | '''A maximum of 99 raw fishes can be held at a time'''. Once at 99, no more fish can be obtained. | + | '''A maximum of 99 raw fish can be held at a time'''. Once at 99, no more fish can be obtained. |
− | *It is possible to obtain more than 99 fishes during the duration of the event, as long as they are [[#Cooking|consumed]] to keep the total below 99. | + | *It is possible to obtain more than 99 total fish during the duration of the event, as long as they are [[#Cooking|consumed]] to keep the total below 99. |
− | *The Saury item can only be used for "'''[[#Cooking]]'''", rewarding resources or consumables. | + | *The Saury item can only be used for "'''[[#Cooking]]'''", which rewards resources or consumables. |
− | *'''[[#Saury Quests]]''' require to possess certain quantities of saury in order to be completed, but won't consume them. | + | *While '''[[#Saury Quests]]''' require possession of certain quantities of saury in order to be completed, they don't consume them. |
| | | |
| ===Drop rate=== | | ===Drop rate=== |
Line 65: |
Line 65: |
| *All [[Coastal Defense Ships]] count here as "Fishing Ships", having an innate fishing bonus. | | *All [[Coastal Defense Ships]] count here as "Fishing Ships", having an innate fishing bonus. |
| | | |
− | The drop rates will also depend on the current world's fish stocks. | + | The drop rates will also depend on the current world's fish stock. |
| *Fishing on any map of a given world will decrease its overall fish stock. | | *Fishing on any map of a given world will decrease its overall fish stock. |
− | *{{color|red|'''"Overfishing"'''}} will happen if too many fishes are caught on a given world in a short amount of time. | + | *{{color|red|'''"Overfishing"'''}} will happen if too many fish are caught within a given world in a short amount of time. |
| ** Using [[Depth Charge]]s speeds up the overfishing rate. | | ** Using [[Depth Charge]]s speeds up the overfishing rate. |
− | *Once overfished, the drop rates will decrease until fishing becomes impossible (due to extremely low rate). | + | *Once overfished, the drop rate will decrease until fishing becomes impossible (due to extremely low rate). |
− | *Stocks will regenerate over time. | + | *The fish stock will regenerate over time. |
− | **The exact amount of fish restocked and time needed is not known, but depends of the overfishing state, and will take about one or two days at worst. | + | **The exact amount of fish restocked and the time needed is not known, but depends on the overfishing state, and will take about one or two days at worst. |
− | *It is recommended to cycle between world and event maps to maximize drop while avoiding overfishing. | + | *It is recommended to cycle between worlds and event maps to maximize drops while avoiding overfishing. |
| | | |
| {{:Naval District Saury Festival/Fishing Equipment}} | | {{:Naval District Saury Festival/Fishing Equipment}} |