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| + | {{World/Hub}} |
| ==World 5-3: サブ島沖海域 [[wikipedia:Savo_Island|Sav Island]]== | | ==World 5-3: サブ島沖海域 [[wikipedia:Savo_Island|Sav Island]]== |
| {{LabSortieworld | | {{LabSortieworld |
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| | item = {{steel}} {{ammo}} | | | item = {{steel}} {{ammo}} |
| | exp = 400 | | | exp = 400 |
− | | code = 第一次サーモン沖海戦 <br />([[wikipedia:Battle_of_Savo_Island|First Battle of the Solomon Sea]]) | + | | code = 第一次サーモン沖海戦 <br>([[wikipedia:Battle_of_Savo_Island|First Battle of the Solomon Sea]]) |
| | jptext = 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け! | | | jptext = 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け! |
| | entext = Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting! | | | entext = Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting! |
| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
− | | Fleet = 1CL, 5CA(V) (Mikawa Fleet)<br/>1FBB, 1CL, 2CA(V), 2DD | + | | Fleet = 1CL 3DD 2CLT (<font color="red">'''Torpedo Squadron'''</font>)<br>1CL, 5CA(V) (Mikawa Fleet)<br>1FBB, 1CL, 2CA(V), 2DD |
| | Map = 5-3 | | | Map = 5-3 |
− | | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}} | + | | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}} |
| | AS = 140 | | | AS = 140 |
− | | Notes = Air Power for boss node only. Transport node {{MapRoute|P|purple}} is optional. | + | | Notes = Air Power for boss node only. |
| }} | | }} |
| }} | | }} |
| + | ===Map Unlocking & Progression=== |
| + | '''5-3''' is unlocked after clearing [[5-2]] HP bar. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 5 times. |
| + | *[[Support Expedition]]s are available on this map. |
| + | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
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| ===Tips=== | | ===Tips=== |
− | You must sink the Boss 5 times to clear the map.
| + | *As every [[World 5]] maps, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests. |
− | *Unlike the previous maps, all of 5-3 pre-boss nodes feature Night Nodes, where only the night battle is played, and so triggering all night cut-ins from your fleet and the enemy fleet, which can cause some difficulties. | + | |
− | **The use of '''Support Expeditions''' is highly recommended for both pre-boss and boss fights.
| + | *Unlike the previous maps, most of 5-3 pre-boss nodes feature '''"[[Node|Night Nodes]]"''', where only the night battle is played, and so triggering night mechanics from both fleets, which can cause some difficulties. |
− | ***With normal support expedition help, you can minimize the risk of your ships getting heavily damaged and subsequently increase the chances of your fleet arriving to the boss node in good conditions. | + | *The use of '''[[Support Expedition]]s''' is highly recommended for both pre-boss and boss fights. |
− | ***The use of Support Shelling is highly recommended, as Aerial Support will not trigger on pre-boss nodes, while Long Range Torpedo Attacks may activate but will cause negligible amounts of damage. | + | **"Normal Support Expeditions" can minimize the risk of ships taking damage and subsequently increase the chances of reaching the boss node in good condition. |
− | **Using night battle equipment ({{EquipmentLink|Star Shell|text=Star Shells}}, {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}, and a {{EquipmentLink|Type 98 Reconnaissance Seaplane (Night Recon)}}) is highly recommended.
| + | **"Support Shelling" is highly recommended, as Aerial Support cannot trigger on night nodes. |
− | ***Sparkling your ships is advised.
| |
− | ***Usage of the {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}}, however, is discouraged due to the drastic evasion reduction the equipped ship suffers in night battle.
| |
− | *Regarding boss node, the boss is [[Southern War Princess]] who has tough armor and firepower that can potentially wreck any of your ships.
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− | **There is a little chance that 2 [[Light Carrier Nu-Class]] Flagships show up at the boss, [[AACI]] can shoot down enemy bombers and protect your light ships.
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− | **CAV can carry SPF in order to obtain AS at the boss node ('''71+ air''' for the comp with [[Southern War Princess]] alone), or at least force AP for the comp with dual [[Light Carrier Nu-Class]] Flagship (requires '''140+ air''' for AS otherwise).
| |
− | **It's unlikely that you will finish the boss off at day so do expect the battle to last till night.
| |
| | | |
− | *As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests. | + | *Using night battle elements is highly advised: |
| + | **Equipment such as {{StarShell}} {{EquipmentLink|Star Shell}}, {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}, and {{Night Recon}} [[Night Recon]]s. |
| + | **Attacks like [[Night Cut-In]]s, especially the {{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Zuiun CI}}, or the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]". |
| + | **The usage of {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}}, however, is discouraged due to the drastic penalties the equipped ships suffer in night battle. |
| + | |
| + | *Regarding the boss node, the boss is a [[Southern War Princess]] who has tough armor and firepower. |
| + | **There is a little chance that 2 [[Light Carrier Nu-Class Flagship]]s show up at the boss. |
| + | **71+ air power is required to obtain '''AS''' at the boss node for the comp with [[Southern War Princess]] alone, or at least force '''AP''' for the comp with the 2CVL (requires '''140+''' for AS otherwise). |
| + | ***{{SPF}} [[SPF]] can be used, but are unadvised. Bringing an [[AACI]] can be advisable if it's not detrimental to the fleet's survivability and effectiveness. |
| + | **It is unlikely to kill the boss during day, so do expect the battle to last till night. |
| | | |
| ===Recommended Fleets=== | | ===Recommended Fleets=== |
| + | If not already sparkled, it can be advisable to '''start the sortie at 49 morale and go through the optional node''' {{MapRoute|P|purple}} all the time. Assuming S ranking both nodes {{MapRoute|I|purple}} and {{MapRoute|P|purple}}, the fleet will gain sparkle effect in node {{MapRoute|K|purple}}, which will help increase the pass rate for almost no cost. |
| + | |
| <tabber> | | <tabber> |
− | |-|Heavy fleets= | + | |-|G-I route= |
− | *1(F)BB, 2CA(V), 1CL, 2DD
| + | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}} |
− | *'''2 FBB, 1CAV, 1CL, 2DD''' (Fast)
| + | *2FBB, 1CAV/CLT, 1CL, 2DD '''(Fast)''' |
− | *5CA(V), 1CL (Quest [[Quests#Bq7|Bq7]])
| + | **[[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]] can be utilized. If that's the case, it is recommended to touch on node {{MapRoute|I|purple}} and {{MapRoute|K|purple}}. |
− | *'''3CA(V), 1CL, 2DD''' (Quest [[Quests#Bq7|Bq7]])
| |
− | *Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
| |
− | **Skipping resource Node {{MapRoute|H|green}} for more firepower at the boss node. | |
| | | |
− | |-|Medium fleets= | + | |
− | *'''2CAV, 1CL, 3DD''' | + | *2CAV, 1CL, 3DD |
− | *Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|H|green|E|blue|Q|red}}
| + | **CAVs can trigger an [[Artillery Spotting]] as long as AS is reached at the boss, helping take out enemy escorts more easily. |
− | **CAVs can trigger Artillery Spotting as long as you have AS at boss, helping to take out enemy escorts easier. | + | **Will also go through node {{MapRoute|H|green}} on the way to gain the resource in that node. |
| + | |
| + | |
| + | *4-5CA(V), 1-2CL |
| + | **Strongest comp without DDs, can be used to finish quest {{Q|Bq7}}. |
| + | |
| + | |
| + | *1(F)BB, 2CA(V)/CLT, 1CL, 2DD |
| + | **[[Special Attacks/Nelson-class Touch|''Nelson''-class Touch]] can be utilized. If that is the case, it is recommended to touch on node {{MapRoute|K|purple}}. |
| + | |
| + | |-|Advanced G-I route= |
| + | This solution requires more advanced gears, and might be out of reach of new players.<br> |
| + | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}} |
| + | * {{color|red|'''"Torpedo Squadron"''''}}: '''1CL (flagship), 3DD, 2CLT''' |
| + | ** To make this comp work properly, {{color|red|'''it is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| + | ***2 {{Med Gun}} [[Main Gun]]s, |
| + | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} (having a 2nd Night Zuiun or 1 {{Surface Radar}} [[Surface Radar]] is advised if possible, to increase the trigger rate), |
| + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| + | **The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| + | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| + | ***As there is no LoS check in this map, the boss routing is secured as long as '''2 DD are still in the fleet'''. |
| + | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}, something negligible face to the potential double targeting of the Night Zuiun CI on previous nodes. |
| + | |
| + | |-|G-J route= |
| + | Route = {{MapRoute|D|blue|G|blue|J|purple|L|pink|O|blue|K|purple|E|blue|Q|red}} |
| + | *BB, 1CAV, 1CL, 1CVL, 2DD '''(Fast)''' |
| + | **An heavy fleet utilizing the [[Special Attacks#Nelson-class Special Attack|''Nelson''-class Touch]] on Node {{MapRoute|K|purple}} and CVL with [[CVNCI]]. |
| + | **Equipping additional {{Radar}} [[Radar]]s will reduce the amount of fuel {{Fuel}} lost on the maelstrom at node {{MapRoute|L|pink}} |
| </tabber> | | </tabber> |
| + | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|F|green|H|green}} are "Normal Resource Nodes" rewarding respectively ammo {{Ammo}}, and steel {{Steel}}. |
| + | *''See [[Resource Node|here]] for more details. |
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| {{Map/Footer|5-3| | | {{Map/Footer|5-3| |