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Line 6:
===Sortie Tips===
===Sortie Tips===
* Having the lightest possible fleet is recommended to reduce costs and maximize gains.
* Having the lightest possible fleet is recommended to reduce costs and maximize gains.
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* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
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* For [[Combat/Map Mechanics and Nodes#Non-Combat Nodes|Resource Nodes]], using appropriate gear is essential to maximize gains :
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** The 11th Division and M4A1 do not increase resource gain.
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{|class="wikitable" style="text-align:center"
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** Amount gained varies from map to map.
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! rowspan=2|Type
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* You will need to '''complete a battle after the resource node''' in order to claim the resources.
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! rowspan=2|Name
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! colspan=3|Resource Gain Bonuses
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|-
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!{{Fuel}}{{Ammo}}{{Steel}}
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!{{Bauxite}}
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!{{IR}}{{IC}}{{DM}}<br>{{FBsmall}}{{FBmedium}}{{FBlarge}}
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|-
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! rowspan=8| {{LandingCraft}}
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! {{EquipmentLink|Daihatsu Landing Craft}}
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|rowspan=9| ++++
+
|rowspan=9| +++
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|rowspan=9| ++
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|-
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! {{EquipmentLink|Toku Daihatsu Landing Craft}}
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|-
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! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
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|-
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! {{EquipmentLink|Armed Daihatsu}}
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|-
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! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
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|-
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! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
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|-
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! {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
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|-
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! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
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|-
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! {{Amphibious Tank}}
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! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
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|-
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! {{Drum}}
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! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
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| +++
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| ++
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| +
+
|-
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! rowspan=2| {{LandingCraft}}
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! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
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|rowspan=2| 0
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|rowspan=2| 0
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|rowspan=2| 0
+
|-
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! {{EquipmentLink|M4A1 DD}}
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|}
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* ''Amount gained varies from map to map.''
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* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
** Exceptions are resource nodes that are dead-end nodes.
** Exceptions are resource nodes that are dead-end nodes.