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=Dark's Initial Guide=
 
=Dark's Initial Guide=
 
==Map Overview==
 
==Map Overview==
E6 has a total of 4 main phases. 2 [[Transport Operation]] & 2 Boss Killing phases.  
+
E6 has a total of 4 main phases. 2 [[Transport Operation]]s & 2 Boss Killing phases.  
 
* This map uses three locks:
 
* This map uses three locks:
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4
* There are 3 [[LBAS]] available to use throughout the map.  
+
* There are 3 [[LBAS]] available to use throughout the map.
 +
 
 
==Phase 0.5==
 
==Phase 0.5==
 
* There's only 1 requirement to unlock the initial TP Phase
 
* There's only 1 requirement to unlock the initial TP Phase
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| Casual|| A+ x2?
 
| Casual|| A+ x2?
 
|}
 
|}
* '''Single Fleet:''' 0-1 (F)BB(V), 0-1 CVL, 0-1 CA(V), 0-1 AV, 1 CL, 3-4 DD {{Shiplock|{{ROOTPAGENAME}} Tag 9}}
+
* '''Single Fleet:''' 0-1(F)BB(V), 0-1CVL, 0-1CA(V), 0-1AV, 1CL, 3-4DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red}}
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red}}
* '''LBAS Ranges:'''
+
** '''LBAS Ranges:'''
** {{MapRoute|C|red}}: Range = 6, AD/AP: 57/113 on '''Hard'''
+
*** {{MapRoute|C|red}}: Range = 6, AD/AP: 57/113 on '''Hard'''
** {{MapRoute|B|red}}: Range = 9, Sub Node
+
*** {{MapRoute|B|red}}: Range = 9, Sub Node
 
** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}}
 
** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}}
 
*** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
 
*** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
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==Phase 1: Casablanca Transport Operation==
 
==Phase 1: Casablanca Transport Operation==
 
This is a [[Transport Operation]]
 
This is a [[Transport Operation]]
* '''Strike Force:''' 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) {{Shiplock|{{ROOTPAGENAME}} Tag 9}}
+
* '''Strike Force:''' 1CL, 3-4DD, 0-2CVL, 0-1BBV, 0-1AV, 0-1CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}}
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}}
* Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps
+
** Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps.
* '''LBAS Ranges:'''  
+
** '''LBAS Ranges:'''  
** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162
+
*** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162
** {{MapRoute|B|red}}: Range = 9, Sub Node
+
*** {{MapRoute|B|red}}: Range = 9, Sub Node
* '''Notes:'''
+
 
** Equipping 3-5 of the Ships for Anti-Installation Warfare is recommended
+
;Notes:
*** As all variants of [[Landing Craft]] drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise
+
* Equipping 3-5 ships with [[Anti-Installation]] setups is recommended.
** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to the boss node {{MapRoute|G|red}}
+
** As all variants of [[Landing Craft]] drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise.
*** It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
+
* 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to the boss node {{MapRoute|G|red}}.
 +
** It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
    
==Phase 1.5: Unlock Path to {{MapRoute|S|red}}==
 
==Phase 1.5: Unlock Path to {{MapRoute|S|red}}==
There's only 1 requirement needed to unlock the 2nd TP Phase
+
There's only 1 requirement needed to unlock the 2nd TP Phase:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! D3
 
!      !! D3
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| Casual|| ??
 
| Casual|| ??
 
|}
 
|}
* For the fleet used, refer to Phase 1 as it is the same fleet but equipped for surface warfare.
+
* For the fleet used refer to Phase 1 as it is the same fleet but equipped for surface warfare.
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
* Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node
+
** Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node.
    
==Phase 2: Second Transport Operation==
 
==Phase 2: Second Transport Operation==
 
<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1-2 CL, 0-3 XX + 1 CL, 2-5 DD, 0-3XX'''  [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 1-2CL, 0-3XX + 1CL, 2-5DD, 0-3XX'''  [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Note: Lock is shared with the final phase so ships planned for the final boss can be used here  
+
** Lock is shared with the final phase so ships planned for the final boss can be used here
* Heavier fleet at the cost of slower TP per run
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** Very reliable fleet at the cost of lower TP per run.
 +
 
 
|-|TCF=
 
|-|TCF=
* TCF: '''0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* TCF: '''0-2XX, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Light fleet in exchange for higher TP per run  
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** Light fleet in exchange for higher TP per run  
* Aims for A rank only at the boss.  
+
** Aims for A ranks at the boss.
* Node & Boss [[Support Expedition]] is highly recommended to help reach the boss and achieve A rank
+
** Node & Boss [[Support Expedition]]s are highly recommended
 
</tabber>
 
</tabber>
 +
 
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 
* '''LBAS Ranges''':
 
* '''LBAS Ranges''':
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|}
 
|}
 
* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/[[AO|AO Kai]], 0-1 XX + 1 CL, 2-3 XX, 2-4 DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/[[AO|AO Kai]], 0-1 XX + 1 CL, 2-3 XX, 2-4 DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
** Repair Ship: [[Akitsushima Kai]], [[Akashi Kai]]
  −
** Max 1 of [[Yamato]] or [[Musashi]]
   
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}}
 
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}}
 +
** Repair Ships: [[Akitsushima Kai]], [[Akashi Kai]],
 +
** Max 1 of [[Yamato]] or [[Musashi]].
 
* '''LBAS Ranges''':
 
* '''LBAS Ranges''':
 
** {{MapRoute|P|red}}: Range = 2, no air presence
 
** {{MapRoute|P|red}}: Range = 2, no air presence
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==Phase 3: Permanently Destroy the Supply Depot Princess==
 
==Phase 3: Permanently Destroy the Supply Depot Princess==
* For the fleet used, refer to Phase 2.5 as it is the same fleet
+
* For the fleet used refer to Phase 2.5 as it is the same fleet
 
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}}
 
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}}
* Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}}
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** Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} and {{MapRoute|O|red}}
 +
** [[Anti-Installation]] equipment is required to kill the enemy escorts
 
* '''LBAS Ranges''':
 
* '''LBAS Ranges''':
 
** {{MapRoute|W|red}}: Range = 3, AD/AP: 71/142 (99/197 on LD)
 
** {{MapRoute|W|red}}: Range = 3, AD/AP: 71/142 (99/197 on LD)
 +
** {{MapRoute|P|red}}: Range = 2, no air presence
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 
** {{MapRoute|J|red}}: Range = 7, Sub Node
 
** {{MapRoute|J|red}}: Range = 7, Sub Node
 
** {{MapRoute|I|red}}: Range = 8, Sub Node
 
** {{MapRoute|I|red}}: Range = 8, Sub Node
* [[Anti-Installation]] equipment is required to kill the enemy escorts
+
 
* [[Supply Depot Princess C Vacation Mode|Supply Depot C]] boss at this node is different from other [[Supply Depot Princess|Supply Depots]] and can't be nuked the same way. TCI with [[Landing Craft]] is recommended to take her down effectively.
+
Both the {{EnemyLink|Supply Depot Princess C Vacation Mode}} (SDH-C-vac) boss and the {{EnemyLink|Anchorage Water Demon Vacation Mode}} are "Installation-like warships" (see ''[[Combat/Anti-Installation#Installation-like warships|here]]'').
 +
*They mostly behave like regular warships combat-wise, being notably not torpedo-immune anymore
 +
*They take additional damage from anti-installation equipment, see [[Installation|here]],
 +
*Unlike their regular counterparts they do not take any "pre-cap" damage from anti-installation equipment
 +
**Therefore they cannot be nuked the same way
 +
**Using TCI including a {{LandingCraft}}[[Landing Craft]] '''/''' {{Amphibious Tank}}[[Tank]] is recommended to take them down effectively, see below:
 +
 
 +
===How to defeat the "Supply Depot Princess C Vacation Mode"===
 +
The {{EnemyLink|Supply Depot Princess C Vacation Mode}} are classified as [[Combat/Anti-Installation#Installation-like warships|Installation-like warships]] and not regular [[Installation]]s
 +
*She can now be hit by any regular surface-type attacks, such as torpedo-based ones.
 +
*Using anti-installation equipment like Landing Craft will inflict additional post-cap damage.
 +
*During the day battle phase it is difficult to damage her with Landing Crafts only.
 +
*During the night battle phase using Landing Crafts on ships equipped with a TCI or a DA is very effective.
 +
**For these ships it is important to have high firepower {{Firepower}} and high torpedo-power {{Torpedo}} for better night attack effectiveness.
 +
 
 +
*Torpedo Cut-Ins {{TorpedoWeapon}}{{TorpedoWeapon}}{{LandingCraft}}/{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}} can deal 1000 to 1500 damage to her.
 +
*Double Attacks of a 4-slot ships can deal 1000 to 2000 damage to her.
 +
**[[Mogami Kai Ni Toku]] with {{RedGunMedium}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}} can deal 3000 to 4000 damage to her with her DA.
 +
 
 +
'''See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the equipment bonus table.'''
 +
 
 +
On Hard the first step is to reduce the HP of SDH-C-vac to near 4000 until the day-closing torpedo phase. After that she can be sunk by those special night attacks.
    
==Phase 4: Final Battle against the Incomplete Battleship Princess==
 
==Phase 4: Final Battle against the Incomplete Battleship Princess==
* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 0-2 XX, 1 CL + 1 CL, 3-4 DD, 1-2 XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 0-2XX, 1CL + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Max 1 of [[Yamato]] or [[Musashi]]
  −
** If included, DD ≥ 4
   
* Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}}
 
* Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}}
 +
** Max 1 of [[Yamato]] or [[Musashi]],
 +
*** If included, DD ≥ 4
 +
** Both [[Support Expedition]]s are highly recommended to help reach the boss and secure the kill on Last Dance
 +
** 1-2 OASW or 1 ASW LBAS can help pass through {{MapRoute|I|red}}
 +
** Fightersweeping {{MapRoute|Y|red}} can help with the pass rate at that node
 
* '''LBAS Ranges''':
 
* '''LBAS Ranges''':
 
** {{MapRoute|Z|red}}: Range = 4, AD/AP: 83/165 (164/328 on LD) on '''Hard'''
 
** {{MapRoute|Z|red}}: Range = 4, AD/AP: 83/165 (164/328 on LD) on '''Hard'''
 +
** {{MapRoute|Y|red}}: Range = 4, AD/AP: 172/343 (176/352 on LD) on '''Hard'''
 
** {{MapRoute|I|red}}: Range = 8, Sub Node
 
** {{MapRoute|I|red}}: Range = 8, Sub Node
* Both [[Support Expedition]]s are highly recommended to help reach the boss and secure the kill on Last Dance
+
 
* 1-2 OASW or 1 ASW LBAS can help pass through {{MapRoute|I|red}}
+
As an [[Combat/Anti-Installation#Installation-like warships|Installation-like warship]], the {{Enemy/Link|Dock Princess}} take additional damage from anti-installation equipment:
* Certain equipment have bonuses against the {{Enemy/Link|Dock Princess|Dock Princess/Damaged|text=Dock Princess}}
   
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
!colspan=2|{{Enemy/Link|Dock Princess|Dock Princess/Damaged|text=Dock Princess}} special damage bonuses
 +
|-
 
! Equipment
 
! Equipment
 
! Bonus
 
! Bonus
|-
   
|-
 
|-
 
! {{GreenAmmo}}[[List of Shells by stats|AA Shells]]
 
! {{GreenAmmo}}[[List of Shells by stats|AA Shells]]
 
| 1.3x
 
| 1.3x
 
|-
 
|-
! {{LandingCraft}} [[Landing Craft|Landing Craft]]
+
!colspan=2|See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the complete list.
| 1.25x
   
|-
 
|-
! {{LandingCraft}} {{Equipment/Link|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}
+
! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 
| 1.21x
 
| 1.21x
 
|}
 
|}
* Panzer Daihatsu have large bonuses against the {{Enemy/Link|Incomplete Battleship Princess|Incomplete Battleship Princess/Debuffed|text=Incomplete Battleship Princess}}
+
 
 +
Ships equipped with Panzer DLC enjoy a large bonus on this node, applied to all enemies present.
 +
* Therefore it is advisable to equip the intended main damage dealers of the fleet with those landing craft, either in TCI or as part of a special attack.
 +
* Only Bonuses originating from different types daihatsu stack
 
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
!colspan=2|Node Z special damage bonuses
 +
|-
 
! Equipment
 
! Equipment
 
! Bonus
 
! Bonus
 
|-
 
|-
! {{LandingCraft}} {{Equipment/Link|Daihatsu Landing Craft (Panzer II/North African Specification)}}
+
! {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
| 1.45x
 
| 1.45x
 
|-
 
|-
! {{LandingCraft}} {{Equipment/Link|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}
+
! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 
| 1.75x
 
| 1.75x
 
|}
 
|}
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