Changes

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<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: 2-3 BB, 1-2 CVL, 0-1 CV, 0-2 CA(V), 1 CL + 1 CL, 3-4 DD, 0-1 CA(V), 0-1 AV [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1-2 CL, 0-3 XX + 1 CL, 2-5 DD, 0-3XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Number of CL + DD >= 6?
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* Note: Lock is shared with the final phase so ships planned for the final boss can be used here
* Note: Shared the same lock with the final phase. This can be where all the ship use for the final boss can be use.
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* Heavier fleet at the cost of slower TP per run
* Strong shelling fleet but lower TP Drain per run
   
|-|TCF=
 
|-|TCF=
* TCF: 0-1 CVE, 0-1 AV, 1 CL, 4 DD + 1-2 CL, 3-4 DD, 0-2 CA(V) [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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* TCF: '''0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Allows bringing more Daihatsus and Drums to deplete the TP Gauge faster.
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* Light fleet in exchange for higher TP per run
 
* Aims for A rank only at the boss.  
 
* Aims for A rank only at the boss.  
* Node & Boss [[Support Expedition]] is highly recommended here to help pass through regular nodes and A rank the boss.
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* Node & Boss [[Support Expedition]] is highly recommended to help reach the boss and achieve A rank
 
</tabber>
 
</tabber>
 
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 +
* '''LBAS Ranges''':
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** {{MapRoute|S|red}}: Range = 5, AD/AP: 75/149 on '''Hard'''
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** {{MapRoute|O|red}}: Range = 3, no air presence
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** {{MapRoute|I|red}}: Range = 8, Sub Node
    
==Phase 2.5: Unlock Path to {{MapRoute|W|red}}==
 
==Phase 2.5: Unlock Path to {{MapRoute|W|red}}==
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