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|title = E-6 Branching Rules (Start Point 2)
 
|title = E-6 Branching Rules (Start Point 2)
 
|id = 55-6c
 
|id = 55-6c
|order = I,J,L,M,O,P,Q,Y
+
|order = I,J,L,M,O,P,T,Y,X,Q
|I -> J = *
+
|I -> J = * Does not meet the requirements to go to N or L
|I -> L/empty = *
+
|I -> L/empty = * Meet '''ALL''' of the following requirements:
|I -> N = *
+
** Does not meet the requirements to go to N
|J -> K = *
+
** Fleet is STF or TCF
|J -> N = *
+
** Amount of (F)BB(V) ≤ 3 '''or''' amount of CL ≥ 2
|L -> M = *
+
** Fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet)
|L -> N = *
+
|I -> N = * Meet '''ALL''' of the following requirements:
|M -> N = *
+
** Path to N is Unlocked
|M -> O = *
+
** Fleet is Fast CTF
|M -> X = *
+
** Amount of CL ≥ 2
|O -> P = *
+
** Amount of DD ≥ 3
|O -> Q/resource = *
+
|J -> K = * Does not meet the requirements to go to N
|O -> T = *
+
|J -> N = * Meet '''ALL''' of the following requirements:
|O -> X = *
+
** Amount of Yamato + Musashi ≤ 1
|O -> Y = *
+
** Amount of (F)BB(V) + CV(B) ≤ 4
|P -> U = *
+
** If Phase 4, fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet)
|P -> V = *
+
** Fleet is TCF, CTF, '''or''' amount of CL ≥ 2
|Q -> R/empty = *
+
|L/empty -> M,N = Choose your own adventure!
|Q -> S = *
+
|M -> N = * Does not meet the requirements to go to N or X
|Y -> R/empty = *
+
|M -> O = * Meet '''ALL''' of the following requirements:
|Y -> Z = *
+
** Path to O is Unlocked
 +
** Does not meet the requirements to go to X
 +
** Amount of (F)BB(V) ≤ 4
 +
** Amount of DD ≥ 3
 +
** If fleet contains Yamato or Musashi, amount of DD ≥ 4
 +
|M -> X = * Meet '''ALL''' of the following requirements:
 +
** Path to X is Unlocked
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 3
 +
** Amount of Yamato + Musashi ≤ 1
 +
** If fleet contains Yamato or Musashi, amount of DD ≥ 4
 +
** Amount of (F)BB(V) ≤ 3 '''or''' fleet is Fast (?)
 +
|O -> P = * Meet '''ALL''' of the following requirements:
 +
** If P2 or P3, meet '''ANY''' of the following requirements:
 +
*** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
*** Amount of AV ≥ 2
 +
*** Amount of DD ≤ 2
 +
*** If P3, amount of CL ≥ 2
 +
** If P4, meet '''ALL''' of the following requirements:
 +
*** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
*** Amount of CL ≥ 2
 +
|O -> T = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to P
 +
** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
|O -> Y = * Meet '''ALL''' of the following requirements:
 +
** Path to Y is Unlocked
 +
** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
 +
|O -> X = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to Y
 +
** Path to X is Unlocked
 +
** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
 +
** Fleet passed node M
 +
|O -> Q/resource = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to X or Y
 +
** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
 +
|P -> U = * Does not meet the requirements to go to V
 +
|P -> V/empty = * Fleet contains Akashi, Akitsushima, or [[AO|AO Kai]]
 +
|Q/resource -> R/empty = * Fail the LoS Check
 +
|Q/resource -> S = * Pass the LoS Check (Cn2 = 60 on Hard)
 +
|Y -> R/empty = * Fail the LoS Check
 +
|Y -> Z = * Pass the LoS Check (Cn2 = 85 on Hard)
 
}}
 
}}
    
=Dark's Initial Guide=
 
=Dark's Initial Guide=
 
==Map Overview==
 
==Map Overview==
E6 has a total of 4 main phases. 2 [[Transport Operation]] & 2 Boss Killing phases.  
+
E6 has a total of 4 main phases. 2 [[Transport Operation]]s & 2 Boss Killing phases.  
 
* This map uses three locks:
 
* This map uses three locks:
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet'''
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4
 
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4
* There are 3 [[LBAS]] available to use throughout the map.  
+
* There are 3 [[LBAS]] available to use throughout the map.
 +
 
 
==Phase 0.5==
 
==Phase 0.5==
 
* There's only 1 requirement to unlock the initial TP Phase
 
* There's only 1 requirement to unlock the initial TP Phase
Line 103: Line 144:  
| Casual|| A+ x2?
 
| Casual|| A+ x2?
 
|}
 
|}
* '''Single Fleet:''' 0-1 BB(V), 0-1 CV(L), 0-1 CA(V), 1 CL, 3-4 DD {{Shiplock|{{ROOTPAGENAME}} Tag 9}}
+
* '''Single Fleet:''' 0-1(F)BB(V), 0-1CVL, 0-1CA(V), 0-1AV, 1CL, 3-4DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red}}
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red}}
* '''LBAS Ranges:'''
+
** '''LBAS Ranges:'''
** {{MapRoute|C|red}}: 6 AD/AP: 57/113 on '''Hard'''
+
*** {{MapRoute|C|red}}: Range = 6, AD/AP: 57/113 on '''Hard'''
** {{MapRoute|B|red}}: 9 Sub Node
+
*** {{MapRoute|B|red}}: Range = 9, Sub Node
** Sending 1 ASW LBAS to {{MapRoute|B|red}} to help deal with the submarines is recommended, while the other LBAS may be sent to {{MapRoute|C|red}}
+
** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}}
*** It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources.
+
*** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
    
==Phase 1: Casablanca Transport Operation==
 
==Phase 1: Casablanca Transport Operation==
 
This is a [[Transport Operation]]
 
This is a [[Transport Operation]]
* '''Strike Force:''' 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) {{Shiplock|{{ROOTPAGENAME}} Tag 9}}
+
* '''Strike Force:''' 1CL, 3-4DD, 0-2CVL, 0-1BBV, 0-1AV, 0-1CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}}
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}}
* {{MapRoute|G|red}} is the boss node with Supply Depots and Artillery Imps present.
+
** Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps.
* '''LBAS Ranges:'''  
+
** '''LBAS Ranges:'''  
** {{MapRoute|G|red}}: 5 AD/AP: 81/162
+
*** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162
** {{MapRoute|B|red}}: 9 Sub Node
+
*** {{MapRoute|B|red}}: Range = 9, Sub Node
* '''Notes:'''
+
 
** Having 3-5 of the Ships set up for Anti-Installation Warfare is recommended
+
;Notes:
*** As Special Daihatsu also count like regular DLC for Transport Operations, both the Damage and Transport requirement can be reached this way without compromises
+
* Equipping 3-5 ships with [[Anti-Installation]] setups is recommended.
** Sending 1 ASW LBAS to {{MapRoute|B|red}} to help deal with the submarines is recommended, while the other LBAS may be sent to the boss {{MapRoute|G|red}}
+
** As all variants of [[Landing Craft]] drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise.
*** It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources.
+
* 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to the boss node {{MapRoute|G|red}}.
 +
** It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
    
==Phase 1.5: Unlock Path to {{MapRoute|S|red}}==
 
==Phase 1.5: Unlock Path to {{MapRoute|S|red}}==
There's only 1 requirement needed to unlock the 2nd TP Phase
+
There's only 1 requirement needed to unlock the 2nd TP Phase:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! D3
 
!      !! D3
Line 138: Line 180:  
| Casual|| ??
 
| Casual|| ??
 
|}
 
|}
* Refer to Phase 1 fleet as it is the same fleet, but set up for surface warfare.
+
* For the fleet used refer to Phase 1 as it is the same fleet but equipped for surface warfare.
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
 
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
* {{MapRoute|D3|blue}} is an end node. Proceeding with taiha from {{MapRoute|D1|red}} is fine as ships will not face combat and potentially sink.
+
** Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node.
    
==Phase 2: Second Transport Operation==
 
==Phase 2: Second Transport Operation==
 
<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: 2-3 BB, 1-2 CVL, 0-1 CV, 0-2 CA(V), 1 CL + 1 CL, 3-4 DD, 0-1 CA(V), 0-1 AV [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 1-2CL, 0-3XX + 1CL, 2-5DD, 0-3XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Number of CL + DD >= 6?
+
** Lock is shared with the final phase so ships planned for the final boss can be used here
* Note: Shared the same lock with the final phase. This can be where all the ship use for the final boss can be use.
+
** Very reliable fleet at the cost of lower TP per run.
* Strong shelling fleet but lower TP Drain per run
+
 
 
|-|TCF=
 
|-|TCF=
* TCF: 0-1 CVE, 0-1 AV, 1 CL, 4 DD + 1-2 CL, 3-4 DD, 0-2 CA(V) [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* TCF: '''0-2XX, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
* Allows bringing more Daihatsus and Drums to deplete the TP Gauge faster.
+
** Light fleet in exchange for higher TP per run
* Aims for A rank only at the boss.  
+
** Aims for A ranks at the boss.
* Node & Boss [[Support Expedition]] is highly recommended here to help pass through regular nodes and A rank the boss.
+
** Node & Boss [[Support Expedition]]s are highly recommended
 
</tabber>
 
</tabber>
 +
 
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|S|red}}: Range = 5, AD/AP: 75/149 on '''Hard'''
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
    
==Phase 2.5: Unlock Path to {{MapRoute|W|red}}==
 
==Phase 2.5: Unlock Path to {{MapRoute|W|red}}==
Line 170: Line 217:  
| Casual|| ??
 
| Casual|| ??
 
|}
 
|}
* STF: 3 BB, 1CV, 1 CL, 1 Repair Ship/AO Kai + 1 CL, 0-1 CA(V), 0-1 AV, 0-1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/[[AO|AO Kai]], 0-1 XX + 1 CL, 2-3 XX, 2-4 DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
** Repair Ship: [[Akitsushima Kai]], [[Akashi Kai]]
   
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}}
 
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}}
 +
** Repair Ships: [[Akitsushima Kai]], [[Akashi Kai]],
 +
** Max 1 of [[Yamato]] or [[Musashi]].
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|P|red}}: Range = 2, no air presence
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 +
** {{MapRoute|J|red}}: Range = 7, Sub Node
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
    
==Phase 3: Permanently Destroy the Supply Depot Princess==
 
==Phase 3: Permanently Destroy the Supply Depot Princess==
* Refer to phase 2.5 as it is the same fleet.
+
* For the fleet used refer to Phase 2.5 as it is the same fleet
 
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}}
 
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}}
* Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}}
+
** Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} and {{MapRoute|O|red}}
* LBAS Range: 3 to {{MapRoute|W|red}} AD/AP: 46/91
+
** [[Anti-Installation]] equipment is required to kill the enemy escorts
* Anti Installation setup is required to kill off the enemies at the boss with the exception of the Supply Depot Princess here.  
+
* '''LBAS Ranges''':
** Supply Depot at this node can't be nuke the same way as other Supply Depot. TCI with Daihatsu is recommended to take her down effectively.
+
** {{MapRoute|W|red}}: Range = 3, AD/AP: 71/142 (99/197 on LD)
 +
** {{MapRoute|P|red}}: Range = 2, no air presence
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 +
** {{MapRoute|J|red}}: Range = 7, Sub Node
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
 +
 
 +
Both the {{EnemyLink|Supply Depot Princess C Vacation Mode}} (SDH-C-vac) boss and the {{EnemyLink|Anchorage Water Demon Vacation Mode}} are "Installation-like warships" (see ''[[Combat/Anti-Installation#Installation-like warships|here]]'').
 +
*They mostly behave like regular warships combat-wise, being notably not torpedo-immune anymore
 +
*They take additional damage from anti-installation equipment, see [[Installation|here]],
 +
*Unlike their regular counterparts they do not take any "pre-cap" damage from anti-installation equipment
 +
**Therefore they cannot be nuked the same way
 +
**Using TCI including a {{LandingCraft}}[[Landing Craft]] '''/''' {{Amphibious Tank}}[[Tank]] is recommended to take them down effectively, see below:
 +
 
 +
===How to defeat the "Supply Depot Princess C Vacation Mode"===
 +
The {{EnemyLink|Supply Depot Princess C Vacation Mode}} are classified as [[Combat/Anti-Installation#Installation-like warships|Installation-like warships]] and not regular [[Installation]]s
 +
*She can now be hit by any regular surface-type attacks, such as torpedo-based ones.
 +
*Using anti-installation equipment like Landing Craft will inflict additional post-cap damage.
 +
*During the day battle phase it is difficult to damage her with Landing Crafts only.
 +
*During the night battle phase using Landing Crafts on ships equipped with a TCI or a DA is very effective.
 +
**For these ships it is important to have high firepower {{Firepower}} and high torpedo-power {{Torpedo}} for better night attack effectiveness.
 +
 
 +
*Torpedo Cut-Ins {{TorpedoWeapon}}{{TorpedoWeapon}}{{LandingCraft}}/{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}} can deal 1000 to 1500 damage to her.
 +
*Double Attacks of a 4-slot ships can deal 1000 to 2000 damage to her.
 +
**[[Mogami Kai Ni Toku]] with {{RedGunMedium}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}} can deal 3000 to 4000 damage to her with her DA.
 +
 
 +
'''See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the equipment bonus table.'''
 +
 
 +
On Hard the first step is to reduce the HP of SDH-C-vac to near 4000 until the day-closing torpedo phase. After that she can be sunk by those special night attacks.
    
==Phase 4: Final Battle against the Incomplete Battleship Princess==
 
==Phase 4: Final Battle against the Incomplete Battleship Princess==
* STF: 2-3 BB, 1 CV, 1 AV, 1 CL + 1 CL, 1 CAV, 3-4 DD, 0-1 CVL [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 0-2XX, 1CL + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}}
 
* Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}}
* LBAS Range: 4 AD/AP: 83/165 on '''Hard'''
+
** Max 1 of [[Yamato]] or [[Musashi]],
* [[Support Expedition]] is highly recommended to both pass through the node and secure the Last Dance kill once reached there.
+
*** If included, DD ≥ 4
* Have 1-2 OASW to pass through {{MapRoute|I|red}}
+
** Both [[Support Expedition]]s are highly recommended to help reach the boss and secure the kill on Last Dance
* Panzer Daihatsu has a huge bonus against the Incomplete Battleship Princess.
+
** 1-2 OASW or 1 ASW LBAS can help pass through {{MapRoute|I|red}}
{| class="wikitable" style="text-align:center; vertical-align:middle; width:auto;"
+
** Fightersweeping {{MapRoute|Y|red}} can help with the pass rate at that node
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|Z|red}}: Range = 4, AD/AP: 83/165 (164/328 on LD) on '''Hard'''
 +
** {{MapRoute|Y|red}}: Range = 4, AD/AP: 172/343 (176/352 on LD) on '''Hard'''
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
 +
 
 +
As an [[Combat/Anti-Installation#Installation-like warships|Installation-like warship]], the {{Enemy/Link|Dock Princess}} take additional damage from anti-installation equipment:
 +
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
!colspan=2|{{Enemy/Link|Dock Princess|Dock Princess/Damaged|text=Dock Princess}} special damage bonuses
 +
|-
 
! Equipment
 
! Equipment
! Node W
+
! Bonus
! Node Z
+
|-
 +
! {{GreenAmmo}}[[List of Shells by stats|AA Shells]]
 +
| 1.3x
 +
|-
 +
!colspan=2|See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the complete list.
 +
|-
 +
! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
| 1.21x
 +
|}
 +
 
 +
Ships equipped with Panzer DLC enjoy a large bonus on this node, applied to all enemies present.
 +
* Therefore it is advisable to equip the intended main damage dealers of the fleet with those landing craft, either in TCI or as part of a special attack.
 +
* Only Bonuses originating from different types daihatsu stack
 +
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
!colspan=2|Node Z special damage bonuses
 
|-
 
|-
! {{LandingCraft}} {{Equipment/Link|Daihatsu Landing Craft (Panzer II/North African Specification)}}
+
! Equipment
| 1.35x
+
! Bonus
 +
|-
 +
! {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
| 1.45x
 
| 1.45x
 
|-
 
|-
! {{LandingCraft}} {{Equipment/Link|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}
+
! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
| 1.53x
   
| 1.75x
 
| 1.75x
 
|}
 
|}
    
==Phase 4.33: Optional Shortcut Unlock==
 
==Phase 4.33: Optional Shortcut Unlock==
Once LD has been reached, there is an option for everyone to unlock a shortcut to route from {{MapRoute|I|red}} to {{MapRoute|N|pink}}
+
Once LD has been reached, there is an option for everyone to unlock a shortcut to route from {{MapRoute|I|red}} to {{MapRoute|N|pink}} and from {{MapRoute|O|red}} to {{MapRoute|Y|red}}
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !!  G  !!  N  !!  S  !! LBAS  
 
!      !!  G  !!  N  !!  S  !! LBAS  
Line 232: Line 336:  
The following steps have to be performed to debuff the boss
 
The following steps have to be performed to debuff the boss
 
{|class="wikitable"  
 
{|class="wikitable"  
!      !! D1 !! G !! S !! U !! Y !! LBAS  
+
!      !! D1 !! G !! S !! U !! Y !! LBAS  
 
|-
 
|-
| Hard  || S || S || S  || AS || S || AS
+
| Hard  || S || S || S  || AS || S || ASx2
 
|-
 
|-
| Medium|| -|| A+| S? || - || S? || AS?
+
| Medium|| - || A+ || S? || - || S? || AS?
 
|-
 
|-
| Easy  || -|| A+ || S? || - || S? || AS?
+
| Easy  || - || A+ || S? || - || S? || AS?
 
|-
 
|-
| Casual|| -|| ??|| ??|| - || ?? || ??
+
| Casual|| - || ?? || ?? || - || ?? || ??
 
|}
 
|}
    
<tabber>
 
<tabber>
 +
|-|Node D1=
 +
* For the fleet used, refer to Phase 1 as it is the same fleet.
 +
* Select to go to {{MapRoute|D1|red}} at {{MapRoute|D|blue}}
 
|-|Node G=
 
|-|Node G=
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
|-|Node N=
  −
* For the fleet used, refer to Phase 4 as it is the same fleet.
   
|-|Node S=
 
|-|Node S=
 
* For the fleet used, refer to Phase 2 as it is the same fleet.
 
* For the fleet used, refer to Phase 2 as it is the same fleet.
 +
|-|Node U=
 +
* For the fleet used, refer to Phase 3 as it is the same fleet.
 +
* Fleet must not have any Repair ship or AO Kai in order to route to {{MapRoute|U|pink}}
 +
|-|Node Y=
 +
* For the fleet used, refer to Phase 4 as it is the same fleet.
 
|-|LBAS=
 
|-|LBAS=
 
* LBAS: Air Defense
 
* LBAS: Air Defense
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