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| |title = E-6 Branching Rules (Start Point 2) | | |title = E-6 Branching Rules (Start Point 2) |
| |id = 55-6c | | |id = 55-6c |
− | |order = I,J,L,M,O,P,Q,Y | + | |order = I,J,L,M,O,P,T,Y,X,Q |
− | |I -> J = * | + | |I -> J = * Does not meet the requirements to go to N or L |
− | |I -> L/empty = * | + | |I -> L/empty = * Meet '''ALL''' of the following requirements: |
− | |I -> N = * | + | ** Does not meet the requirements to go to N |
− | |J -> K = * | + | ** Fleet is STF or TCF |
− | |J -> N = * | + | ** Amount of (F)BB(V) ≤ 3 '''or''' amount of CL ≥ 2 |
− | |L -> M = *
| + | ** Fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet) |
− | |L -> N = * | + | |I -> N = * Meet '''ALL''' of the following requirements: |
− | |M -> N = * | + | ** Path to N is Unlocked |
− | |M -> O = * | + | ** Fleet is Fast CTF |
− | |M -> X = * | + | ** Amount of CL ≥ 2 |
− | |O -> P = * | + | ** Amount of DD ≥ 3 |
− | |O -> Q/resource = * | + | |J -> K = * Does not meet the requirements to go to N |
− | |O -> T = * | + | |J -> N = * Meet '''ALL''' of the following requirements: |
− | |O -> X = * | + | ** Amount of Yamato + Musashi ≤ 1 |
− | |O -> Y = * | + | ** Amount of (F)BB(V) + CV(B) ≤ 4 |
− | |P -> U = * | + | ** If Phase 4, fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet) |
− | |P -> V = * | + | ** Fleet is TCF, CTF, '''or''' amount of CL ≥ 2 |
− | |Q -> R/empty = * | + | |L/empty -> M,N = Choose your own adventure! |
− | |Q -> S = * | + | |M -> N = * Does not meet the requirements to go to N or X |
− | |Y -> R/empty = * | + | |M -> O = * Meet '''ALL''' of the following requirements: |
− | |Y -> Z = * | + | ** Path to O is Unlocked |
| + | ** Does not meet the requirements to go to X |
| + | ** Amount of (F)BB(V) ≤ 4 |
| + | ** Amount of DD ≥ 3 |
| + | ** If fleet contains Yamato or Musashi, amount of DD ≥ 4 |
| + | |M -> X = * Meet '''ALL''' of the following requirements: |
| + | ** Path to X is Unlocked |
| + | ** Amount of CL ≥ 2 |
| + | ** Amount of DD ≥ 3 |
| + | ** Amount of Yamato + Musashi ≤ 1 |
| + | ** If fleet contains Yamato or Musashi, amount of DD ≥ 4 |
| + | ** Amount of (F)BB(V) ≤ 3 '''or''' fleet is Fast (?) |
| + | |O -> P = * Meet '''ALL''' of the following requirements: |
| + | ** If P2 or P3, meet '''ANY''' of the following requirements: |
| + | *** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet) |
| + | *** Amount of AV ≥ 2 |
| + | *** Amount of DD ≤ 2 |
| + | *** If P3, amount of CL ≥ 2 |
| + | ** If P4, meet '''ALL''' of the following requirements: |
| + | *** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet) |
| + | *** Amount of CL ≥ 2 |
| + | |O -> T = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to P |
| + | ** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet) |
| + | |O -> Y = * Meet '''ALL''' of the following requirements: |
| + | ** Path to Y is Unlocked |
| + | ** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet) |
| + | |O -> X = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to Y |
| + | ** Path to X is Unlocked |
| + | ** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet) |
| + | ** Fleet passed node M |
| + | |O -> Q/resource = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to X or Y |
| + | ** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet) |
| + | |P -> U = * Does not meet the requirements to go to V |
| + | |P -> V/empty = * Fleet contains Akashi, Akitsushima, or [[AO|AO Kai]] |
| + | |Q/resource -> R/empty = * Fail the LoS Check |
| + | |Q/resource -> S = * Pass the LoS Check (Cn2 = 60 on Hard) |
| + | |Y -> R/empty = * Fail the LoS Check |
| + | |Y -> Z = * Pass the LoS Check (Cn2 = 85 on Hard) |
| }} | | }} |
| | | |
| =Dark's Initial Guide= | | =Dark's Initial Guide= |
| ==Map Overview== | | ==Map Overview== |
− | E6 has a total of 4 main phases. 2 [[Transport Operation]] & 2 Boss Killing phases. | + | E6 has a total of 4 main phases. 2 [[Transport Operation]]s & 2 Boss Killing phases. |
| * This map uses three locks: | | * This map uses three locks: |
| ** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet''' | | ** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet''' |
| ** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet''' | | ** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet''' |
| ** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4 | | ** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4 |
− | * There are 3 [[LBAS]] available to use throughout the map. | + | * There are 3 [[LBAS]] available to use throughout the map. |
| + | |
| ==Phase 0.5== | | ==Phase 0.5== |
| * There's only 1 requirement to unlock the initial TP Phase | | * There's only 1 requirement to unlock the initial TP Phase |
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| | Casual|| A+ x2? | | | Casual|| A+ x2? |
| |} | | |} |
− | * '''Single Fleet:''' 0-1 BB(V), 0-1 CV(L), 0-1 CA(V), 1 CL, 3-4 DD {{Shiplock|{{ROOTPAGENAME}} Tag 9}} | + | * '''Single Fleet:''' 0-1(F)BB(V), 0-1CVL, 0-1CA(V), 0-1AV, 1CL, 3-4DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| * '''Route:''' {{MapRoute|A|blue|B|red|C|red}} | | * '''Route:''' {{MapRoute|A|blue|B|red|C|red}} |
− | * '''LBAS Ranges:''' | + | ** '''LBAS Ranges:''' |
− | ** {{MapRoute|C|red}}: 6 AD/AP: 57/113 on '''Hard''' | + | *** {{MapRoute|C|red}}: Range = 6, AD/AP: 57/113 on '''Hard''' |
− | ** {{MapRoute|B|red}}: 9 Sub Node | + | *** {{MapRoute|B|red}}: Range = 9, Sub Node |
− | ** Sending 1 ASW LBAS to {{MapRoute|B|red}} to help deal with the submarines is recommended, while the other LBAS may be sent to {{MapRoute|C|red}} | + | ** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}} |
− | *** It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources. | + | *** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources. |
| | | |
| ==Phase 1: Casablanca Transport Operation== | | ==Phase 1: Casablanca Transport Operation== |
| This is a [[Transport Operation]] | | This is a [[Transport Operation]] |
− | * '''Strike Force:''' 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) {{Shiplock|{{ROOTPAGENAME}} Tag 9}} | + | * '''Strike Force:''' 1CL, 3-4DD, 0-2CVL, 0-1BBV, 0-1AV, 0-1CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}} | | * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}} |
− | * {{MapRoute|G|red}} is the boss node with Supply Depots and Artillery Imps present. | + | ** Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps. |
− | * '''LBAS Ranges:''' | + | ** '''LBAS Ranges:''' |
− | ** {{MapRoute|G|red}}: 5 AD/AP: 81/162 | + | *** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162 |
− | ** {{MapRoute|B|red}}: 9 Sub Node | + | *** {{MapRoute|B|red}}: Range = 9, Sub Node |
− | * '''Notes:'''
| + | |
− | ** Having 3-5 of the Ships set up for Anti-Installation Warfare is recommended | + | ;Notes: |
− | *** As Special Daihatsu also count like regular DLC for Transport Operations, both the Damage and Transport requirement can be reached this way without compromises
| + | * Equipping 3-5 ships with [[Anti-Installation]] setups is recommended. |
− | ** Sending 1 ASW LBAS to {{MapRoute|B|red}} to help deal with the submarines is recommended, while the other LBAS may be sent to the boss {{MapRoute|G|red}} | + | ** As all variants of [[Landing Craft]] drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise. |
− | *** It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources.
| + | * 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to the boss node {{MapRoute|G|red}}. |
| + | ** It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources. |
| | | |
| ==Phase 1.5: Unlock Path to {{MapRoute|S|red}}== | | ==Phase 1.5: Unlock Path to {{MapRoute|S|red}}== |
− | There's only 1 requirement needed to unlock the 2nd TP Phase | + | There's only 1 requirement needed to unlock the 2nd TP Phase: |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! D3 | | ! !! D3 |
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| | Casual|| ?? | | | Casual|| ?? |
| |} | | |} |
− | * Refer to Phase 1 fleet as it is the same fleet, but set up for surface warfare. | + | * For the fleet used refer to Phase 1 as it is the same fleet but equipped for surface warfare. |
| * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}} | | * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}} |
− | * {{MapRoute|D3|blue}} is an end node. Proceeding with taiha from {{MapRoute|D1|red}} is fine as ships will not face combat and potentially sink. | + | ** Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node. |
| | | |
| ==Phase 2: Second Transport Operation== | | ==Phase 2: Second Transport Operation== |
| <tabber> | | <tabber> |
| |-|STF= | | |-|STF= |
− | * STF: 2-3 BB, 1-2 CVL, 0-1 CV, 0-2 CA(V), 1 CL + 1 CL, 3-4 DD, 0-1 CA(V), 0-1 AV [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | + | * STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 1-2CL, 0-3XX + 1CL, 2-5DD, 0-3XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
− | * Number of CL + DD >= 6? | + | ** Lock is shared with the final phase so ships planned for the final boss can be used here |
− | * Note: Shared the same lock with the final phase. This can be where all the ship use for the final boss can be use. | + | ** Very reliable fleet at the cost of lower TP per run. |
− | * Strong shelling fleet but lower TP Drain per run | + | |
| |-|TCF= | | |-|TCF= |
− | * TCF: 0-1 CVE, 0-1 AV, 1 CL, 4 DD + 1-2 CL, 3-4 DD, 0-2 CA(V) [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | + | * TCF: '''0-2XX, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
− | * Allows bringing more Daihatsus and Drums to deplete the TP Gauge faster. | + | ** Light fleet in exchange for higher TP per run |
− | * Aims for A rank only at the boss. | + | ** Aims for A ranks at the boss. |
− | * Node & Boss [[Support Expedition]] is highly recommended here to help pass through regular nodes and A rank the boss. | + | ** Node & Boss [[Support Expedition]]s are highly recommended |
| </tabber> | | </tabber> |
| + | |
| * Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}} | | * Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}} |
| + | * '''LBAS Ranges''': |
| + | ** {{MapRoute|S|red}}: Range = 5, AD/AP: 75/149 on '''Hard''' |
| + | ** {{MapRoute|O|red}}: Range = 3, no air presence |
| + | ** {{MapRoute|I|red}}: Range = 8, Sub Node |
| | | |
| ==Phase 2.5: Unlock Path to {{MapRoute|W|red}}== | | ==Phase 2.5: Unlock Path to {{MapRoute|W|red}}== |
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| | Casual|| ?? | | | Casual|| ?? |
| |} | | |} |
− | * STF: 3 BB, 1CV, 1 CL, 1 Repair Ship/AO Kai + 1 CL, 0-1 CA(V), 0-1 AV, 0-1 CLT, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/[[AO|AO Kai]], 0-1 XX + 1 CL, 2-3 XX, 2-4 DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | ** Repair Ship: [[Akitsushima Kai]], [[Akashi Kai]]
| |
| * Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}} | | * Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}} |
| + | ** Repair Ships: [[Akitsushima Kai]], [[Akashi Kai]], |
| + | ** Max 1 of [[Yamato]] or [[Musashi]]. |
| + | * '''LBAS Ranges''': |
| + | ** {{MapRoute|P|red}}: Range = 2, no air presence |
| + | ** {{MapRoute|O|red}}: Range = 3, no air presence |
| + | ** {{MapRoute|J|red}}: Range = 7, Sub Node |
| + | ** {{MapRoute|I|red}}: Range = 8, Sub Node |
| | | |
| ==Phase 3: Permanently Destroy the Supply Depot Princess== | | ==Phase 3: Permanently Destroy the Supply Depot Princess== |
− | * Refer to phase 2.5 as it is the same fleet. | + | * For the fleet used refer to Phase 2.5 as it is the same fleet |
| * Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}} | | * Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}} |
− | * Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} | + | ** Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} and {{MapRoute|O|red}} |
− | * LBAS Range: 3 to {{MapRoute|W|red}} AD/AP: 46/91 | + | ** [[Anti-Installation]] equipment is required to kill the enemy escorts |
− | * Anti Installation setup is required to kill off the enemies at the boss with the exception of the Supply Depot Princess here. | + | * '''LBAS Ranges''': |
− | ** Supply Depot at this node can't be nuke the same way as other Supply Depot. TCI with Daihatsu is recommended to take her down effectively. | + | ** {{MapRoute|W|red}}: Range = 3, AD/AP: 71/142 (99/197 on LD) |
| + | ** {{MapRoute|P|red}}: Range = 2, no air presence |
| + | ** {{MapRoute|O|red}}: Range = 3, no air presence |
| + | ** {{MapRoute|J|red}}: Range = 7, Sub Node |
| + | ** {{MapRoute|I|red}}: Range = 8, Sub Node |
| + | |
| + | Both the {{EnemyLink|Supply Depot Princess C Vacation Mode}} (SDH-C-vac) boss and the {{EnemyLink|Anchorage Water Demon Vacation Mode}} are "Installation-like warships" (see ''[[Combat/Anti-Installation#Installation-like warships|here]]''). |
| + | *They mostly behave like regular warships combat-wise, being notably not torpedo-immune anymore |
| + | *They take additional damage from anti-installation equipment, see [[Installation|here]], |
| + | *Unlike their regular counterparts they do not take any "pre-cap" damage from anti-installation equipment |
| + | **Therefore they cannot be nuked the same way |
| + | **Using TCI including a {{LandingCraft}}[[Landing Craft]] '''/''' {{Amphibious Tank}}[[Tank]] is recommended to take them down effectively, see below: |
| + | |
| + | ===How to defeat the "Supply Depot Princess C Vacation Mode"=== |
| + | The {{EnemyLink|Supply Depot Princess C Vacation Mode}} are classified as [[Combat/Anti-Installation#Installation-like warships|Installation-like warships]] and not regular [[Installation]]s |
| + | *She can now be hit by any regular surface-type attacks, such as torpedo-based ones. |
| + | *Using anti-installation equipment like Landing Craft will inflict additional post-cap damage. |
| + | *During the day battle phase it is difficult to damage her with Landing Crafts only. |
| + | *During the night battle phase using Landing Crafts on ships equipped with a TCI or a DA is very effective. |
| + | **For these ships it is important to have high firepower {{Firepower}} and high torpedo-power {{Torpedo}} for better night attack effectiveness. |
| + | |
| + | *Torpedo Cut-Ins {{TorpedoWeapon}}{{TorpedoWeapon}}{{LandingCraft}}/{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}} can deal 1000 to 1500 damage to her. |
| + | *Double Attacks of a 4-slot ships can deal 1000 to 2000 damage to her. |
| + | **[[Mogami Kai Ni Toku]] with {{RedGunMedium}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}} can deal 3000 to 4000 damage to her with her DA. |
| + | |
| + | '''See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the equipment bonus table.''' |
| + | |
| + | On Hard the first step is to reduce the HP of SDH-C-vac to near 4000 until the day-closing torpedo phase. After that she can be sunk by those special night attacks. |
| | | |
| ==Phase 4: Final Battle against the Incomplete Battleship Princess== | | ==Phase 4: Final Battle against the Incomplete Battleship Princess== |
− | * STF: 2-3 BB, 1 CV, 1 AV, 1 CL + 1 CL, 1 CAV, 3-4 DD, 0-1 CVL [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | + | * STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 0-2XX, 1CL + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| * Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}} | | * Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}} |
− | * LBAS Range: 4 AD/AP: 83/165 on '''Hard''' | + | ** Max 1 of [[Yamato]] or [[Musashi]], |
− | * [[Support Expedition]] is highly recommended to both pass through the node and secure the Last Dance kill once reached there. | + | *** If included, DD ≥ 4 |
− | * Have 1-2 OASW to pass through {{MapRoute|I|red}} | + | ** Both [[Support Expedition]]s are highly recommended to help reach the boss and secure the kill on Last Dance |
− | * Panzer Daihatsu has a huge bonus against the Incomplete Battleship Princess. | + | ** 1-2 OASW or 1 ASW LBAS can help pass through {{MapRoute|I|red}} |
− | {| class="wikitable" style="text-align:center; vertical-align:middle; width:auto;" | + | ** Fightersweeping {{MapRoute|Y|red}} can help with the pass rate at that node |
| + | * '''LBAS Ranges''': |
| + | ** {{MapRoute|Z|red}}: Range = 4, AD/AP: 83/165 (164/328 on LD) on '''Hard''' |
| + | ** {{MapRoute|Y|red}}: Range = 4, AD/AP: 172/343 (176/352 on LD) on '''Hard''' |
| + | ** {{MapRoute|I|red}}: Range = 8, Sub Node |
| + | |
| + | As an [[Combat/Anti-Installation#Installation-like warships|Installation-like warship]], the {{Enemy/Link|Dock Princess}} take additional damage from anti-installation equipment: |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center" |
| + | !colspan=2|{{Enemy/Link|Dock Princess|Dock Princess/Damaged|text=Dock Princess}} special damage bonuses |
| + | |- |
| ! Equipment | | ! Equipment |
− | ! Node W | + | ! Bonus |
− | ! Node Z | + | |- |
| + | ! {{GreenAmmo}}[[List of Shells by stats|AA Shells]] |
| + | | 1.3x |
| + | |- |
| + | !colspan=2|See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the complete list. |
| + | |- |
| + | ! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} |
| + | | 1.21x |
| + | |} |
| + | |
| + | Ships equipped with Panzer DLC enjoy a large bonus on this node, applied to all enemies present. |
| + | * Therefore it is advisable to equip the intended main damage dealers of the fleet with those landing craft, either in TCI or as part of a special attack. |
| + | * Only Bonuses originating from different types daihatsu stack |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center" |
| + | !colspan=2|Node Z special damage bonuses |
| |- | | |- |
− | ! {{LandingCraft}} {{Equipment/Link|Daihatsu Landing Craft (Panzer II/North African Specification)}} | + | ! Equipment |
− | | 1.35x
| + | ! Bonus |
| + | |- |
| + | ! {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| | 1.45x | | | 1.45x |
| |- | | |- |
− | ! {{LandingCraft}} {{Equipment/Link|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}} | + | ! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} |
− | | 1.53x
| |
| | 1.75x | | | 1.75x |
| |} | | |} |
| | | |
| ==Phase 4.33: Optional Shortcut Unlock== | | ==Phase 4.33: Optional Shortcut Unlock== |
− | Once LD has been reached, there is an option for everyone to unlock a shortcut to route from {{MapRoute|I|red}} to {{MapRoute|N|pink}} | + | Once LD has been reached, there is an option for everyone to unlock a shortcut to route from {{MapRoute|I|red}} to {{MapRoute|N|pink}} and from {{MapRoute|O|red}} to {{MapRoute|Y|red}} |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! G !! N !! S !! LBAS | | ! !! G !! N !! S !! LBAS |
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| The following steps have to be performed to debuff the boss | | The following steps have to be performed to debuff the boss |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! D1 !! G !! S !! U !! Y !! LBAS | + | ! !! D1 !! G !! S !! U !! Y !! LBAS |
| |- | | |- |
− | | Hard || S || S || S || AS || S || AS | + | | Hard || S || S || S || AS || S || ASx2 |
| |- | | |- |
− | | Medium|| -|| A+| S? || - || S? || AS? | + | | Medium|| - || A+ || S? || - || S? || AS? |
| |- | | |- |
− | | Easy || -|| A+ || S? || - || S? || AS? | + | | Easy || - || A+ || S? || - || S? || AS? |
| |- | | |- |
− | | Casual|| -|| ??|| ??|| - || ?? || ?? | + | | Casual|| - || ?? || ?? || - || ?? || ?? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
| + | |-|Node D1= |
| + | * For the fleet used, refer to Phase 1 as it is the same fleet. |
| + | * Select to go to {{MapRoute|D1|red}} at {{MapRoute|D|blue}} |
| |-|Node G= | | |-|Node G= |
| * For the fleet used, refer to Phase 1 as it is the same fleet. | | * For the fleet used, refer to Phase 1 as it is the same fleet. |
− | |-|Node N=
| |
− | * For the fleet used, refer to Phase 4 as it is the same fleet.
| |
| |-|Node S= | | |-|Node S= |
| * For the fleet used, refer to Phase 2 as it is the same fleet. | | * For the fleet used, refer to Phase 2 as it is the same fleet. |
| + | |-|Node U= |
| + | * For the fleet used, refer to Phase 3 as it is the same fleet. |
| + | * Fleet must not have any Repair ship or AO Kai in order to route to {{MapRoute|U|pink}} |
| + | |-|Node Y= |
| + | * For the fleet used, refer to Phase 4 as it is the same fleet. |
| |-|LBAS= | | |-|LBAS= |
| * LBAS: Air Defense | | * LBAS: Air Defense |