• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 208: Line 208:  
** AD/AP at Boss node R is 56/112 on Hard
 
** AD/AP at Boss node R is 56/112 on Hard
 
** Increases to 112/224 on Last Dance
 
** Increases to 112/224 on Last Dance
 +
 +
==Fuel Farming==
 +
<div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4>
 +
<div class="mw-collapsible-content">
 +
Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel:
 +
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
! Resources earnings
 +
! {{Fuel}}
 +
|-
 +
! Base
 +
| 30
 +
|-
 +
! Maximum
 +
| 140
 +
|}
 +
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=4| Equipment Bonuses
 +
|-
 +
! Type
 +
! Name
 +
! {{Fuel}}
 +
|-
 +
! rowspan=7| {{LandingCraft}}
 +
! {{EquipmentLink|Daihatsu Landing Craft}}
 +
|rowspan=8| +11
 +
|-
 +
! {{EquipmentLink|Toku Daihatsu Landing Craft}}
 +
|-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
 +
|-
 +
! {{EquipmentLink|Armed Daihatsu}}
 +
|-
 +
! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
 +
|-
 +
! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|-
 +
! {{Drum}}
 +
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
 +
| +9
 +
|-
 +
! rowspan=2| {{LandingCraft}}
 +
! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 +
|rowspan=2| 0
 +
|-
 +
! {{EquipmentLink|M4A1 DD}}
 +
|}
 +
;Recommended fleet:
 +
*'''1CL, 3DD, 2XX''' Fast
 +
*'''1CL, 4DD, 1XX''' Slow
 +
*Route:  {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}}
 +
**XX is mostly free, but AV/CL/DD are recommended.
 +
**The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet.
 +
 +
;Notes:
 +
* It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map.
 +
* Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node
 +
* If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier.
 +
* Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly
 +
* As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel.
 +
 +
;Loadout Notes:
 +
* 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap
 +
** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC)
 +
* LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel
 +
* Line Abreast with multiple OASW at {{MapRoute|A|red}}
 +
* Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills
 +
</div></div>
    
==Enemy Compositions==
 
==Enemy Compositions==
1,034

edits

Navigation menu