Line 110: |
Line 110: |
| *** Amount of (F)BB(V) + CV(B) ≤ 2 '''and''' (F)BB(V) + CVL ≤ 3 ('''Hard''') | | *** Amount of (F)BB(V) + CV(B) ≤ 2 '''and''' (F)BB(V) + CVL ≤ 3 ('''Hard''') |
| *** ??? | | *** ??? |
− | ** Amount of CL + DD ≥ 6 | + | ** If CTF, meet '''ANY''' of the following requirements: |
| + | *** Amount of DD ≥ 4 (?) |
| + | *** Amount of CL ≥ 3 (?) |
| + | ** If STF, meet '''ANY''' of the following requirements: |
| + | *** Amount of CA(V) ≥ 4 (?) |
| + | *** Amount of CL + DD ≥ 6 (?) |
| + | ** If Single Fleet, amount of DD ≥ 1 (?) |
| ** Pass the LoS Check (Cn3 = 120? on Hard) | | ** Pass the LoS Check (Cn3 = 120? on Hard) |
| }} | | }} |
Line 117: |
Line 123: |
| | | |
| ==Ship Bonuses== | | ==Ship Bonuses== |
− | No ship bonus has been observed so far.<!--{{:{{ROOTPAGENAME}}/E-2/Historical_Ships}}-->
| + | {{:{{ROOTPAGENAME}}/E-2/Historical_Ships}} |
| | | |
| ==Map overview== | | ==Map overview== |
Line 125: |
Line 131: |
| ** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets) | | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets) |
| * After completing an optional unlock phase, 1 [[LBAS]] will be available to sortie. | | * After completing an optional unlock phase, 1 [[LBAS]] will be available to sortie. |
| + | |
| + | Fuel {{Fuel}} can be farm extensively on node {{MapRoute|G|green}}, see ''[[#Fuel Farming|below]]''. |
| | | |
| ==Phase 1 - Deliver Supplies to the Coast of Yemen== | | ==Phase 1 - Deliver Supplies to the Coast of Yemen== |
Line 135: |
Line 143: |
| ** Must include 4DD if the fleet is Slow to avoid {{MapRoute|B|red}} | | ** Must include 4DD if the fleet is Slow to avoid {{MapRoute|B|red}} |
| ** (F)BB(V) or CV(B) may be included if the fleet is Fast, but at the cost of a slower TP rate | | ** (F)BB(V) or CV(B) may be included if the fleet is Fast, but at the cost of a slower TP rate |
| + | * Boss Support expedition is highly recommended to help secure A rank consistently. |
| | | |
| |-|Heavy Fleet= | | |-|Heavy Fleet= |
Line 142: |
Line 151: |
| </tabber> | | </tabber> |
| | | |
| + | * Los Note: There is no LOS check here to get to the boss. |
| * Node {{MapRoute|K|red}} contains [[PT Imp]]s along with other surface ships | | * Node {{MapRoute|K|red}} contains [[PT Imp]]s along with other surface ships |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| | | |
− | ==Optional Phase 1.25 - Unlock LBAS== | + | ==Phase 1.25 - Unlock LBAS and Node O== |
− | This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement: | + | This phase has only 1 requirement: |
| * Reach node {{MapRoute|G|green}} | | * Reach node {{MapRoute|G|green}} |
| ** For the fleet used, refer to Phase 1 as it is the same fleet | | ** For the fleet used, refer to Phase 1 as it is the same fleet |
| ** Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} | | ** Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} |
| + | * This task can be done at any time, but the unlocks will not occur until after finishing the TP Phase (Phase 1) |
| + | ** This will unlock 1 LBAS to Sortie, as well as the path to node {{MapRoute|O|red}} |
| | | |
| ==Phase 1.5 - Unlock the Second Start Point and the Second Boss== | | ==Phase 1.5 - Unlock the Second Start Point and the Second Boss== |
Line 159: |
Line 171: |
| | Medium || S|| A+ x2 | | | Medium || S|| A+ x2 |
| |- | | |- |
− | | Easy || ?|| ? | + | | Easy || A+|| A+ x2 |
| |- | | |- |
− | | Casual || ?|| ? | + | | Casual || A+|| A+ |
| |} | | |} |
| | | |
Line 201: |
Line 213: |
| | | |
| * There is a LoS check to enter node {{MapRoute|V|red}} | | * There is a LoS check to enter node {{MapRoute|V|red}} |
| + | ** Cn1: Casual/Easy/Medium/Hard = 21/??/??/32 |
| * LBAS Range = 3 to {{MapRoute|V|red}} | | * LBAS Range = 3 to {{MapRoute|V|red}} |
− | ** AD/AP at Boss node R is 56/112 on Hard | + | * In-route [[Support Expedition]] is needed for higher difficulties to try and reach the boss node. |
| + | ** AD/AP at Boss {{MapRoute|V|red}} is 56/112 on Hard |
| ** Increases to 112/224 on Last Dance | | ** Increases to 112/224 on Last Dance |
| + | |
| + | ==Fuel Farming== |
| + | <div class="mw-collapsible mw-collapsed"><h4>Guide to Farm Fuel on E2</h4> |
| + | <div class="mw-collapsible-content"> |
| + | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel: |
| + | |
| + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | ! Resources earnings |
| + | ! {{Fuel}} |
| + | |- |
| + | ! Base |
| + | | 30 |
| + | |- |
| + | ! Maximum |
| + | | 140 |
| + | |} |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=4| Equipment Bonuses |
| + | |- |
| + | ! Type |
| + | ! Name |
| + | ! {{Fuel}} |
| + | |- |
| + | ! rowspan=7| {{LandingCraft}} |
| + | ! {{EquipmentLink|Daihatsu Landing Craft}} |
| + | | rowspan=8| +11 |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft}} |
| + | |- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}} |
| + | |- |
| + | ! {{EquipmentLink|Armed Daihatsu}} |
| + | |- |
| + | ! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | |- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | |- |
| + | ! {{Amphibious Tank}} |
| + | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |- |
| + | ! {{Drum}} |
| + | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} |
| + | | +9 |
| + | |- |
| + | ! rowspan=3| {{LandingCraft}} |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} |
| + | |rowspan=3| 0 |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} |
| + | |- |
| + | ! {{EquipmentLink|M4A1 DD}} |
| + | |} |
| + | ;Recommended fleet: |
| + | *'''1CL, 3DD, 2XX''' Fast |
| + | *'''1CL, 4DD, 1XX''' Slow |
| + | *Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} |
| + | **XX is mostly free, but AV/CL/DD are recommended. |
| + | **The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet. |
| + | |
| + | ;Notes: |
| + | * It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map. |
| + | * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node |
| + | * If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier. |
| + | * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly |
| + | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel. |
| + | |
| + | ;Loadout Notes: |
| + | * 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap |
| + | ** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC) |
| + | * LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel |
| + | * Line Abreast with multiple OASW at {{MapRoute|A|red}} |
| + | * Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills |
| + | </div></div> |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |