• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
no edit summary
Line 14: Line 14:  
*'''Direct''', having to interact directly with the game,
 
*'''Direct''', having to interact directly with the game,
 
**''Bypasses'' to the Block, allowing to play from aboard,
 
**''Bypasses'' to the Block, allowing to play from aboard,
**''Loaders'', simply preloading some of the game assets to have,
+
**''Loaders'', simply preloading some of the game asset to have,
 
**''Patchers'', applying some mods to the game, most of the time visual ones,
 
**''Patchers'', applying some mods to the game, most of the time visual ones,
 
**''Viewers'', directly watching the game to then give more information to the player.
 
**''Viewers'', directly watching the game to then give more information to the player.
Line 29: Line 29:  
The main way to bypass any login restrictions, as well as applying patches on desktops.
 
The main way to bypass any login restrictions, as well as applying patches on desktops.
 
*It works with all major Internet browsers as well as most of the other viewers, and is compatible with Windows, Mac, and Linux.
 
*It works with all major Internet browsers as well as most of the other viewers, and is compatible with Windows, Mac, and Linux.
*It will also pre-download almost every game assets to then have faster loading across the game.
+
*It will also pre-download almost every game asset to then have faster loading across the game.
    
Link: [https://github.com/Tibowl/KCCacheProxy]
 
Link: [https://github.com/Tibowl/KCCacheProxy]
Line 138: Line 138:     
;English Patch
 
;English Patch
A translation of almost every game assets in English, allowing players to have close to the real Kancolle experience without speaking Japanese.
+
A translation of almost every game asset in English, allowing players to have close to the real Kancolle experience without speaking Japanese.
 
*Link: [https://github.com/Oradimi/KanColle-English-Patch-KCCP]
 
*Link: [https://github.com/Oradimi/KanColle-English-Patch-KCCP]
    
;Damage fix Patch
 
;Damage fix Patch
When damages are done in combat, almost never the "critical" or "miss" markers are relevant, the game applying those assets regardless of what is really happening. This patch fixes this issue by displaying the real damage status.
+
When damage is done in combat, "critical" markers are almost never relevant, as the game displays any damage above 39 as a critical hit. This patch changes this behavior to display more relevant damage marking.
 
*Link: []
 
*Link: []
    
;Live 2D
 
;Live 2D
Add live 2D elements to the game. Be aware that most of those additions are IA generated, and no may not feel natural.
+
Add live 2D elements to the game. Be aware that most of those additions are AI generated, and may not feel natural.
*Link: []
+
*Link: [https://github.com/laplamgor/kantai3d-kccp-patcher]
    
;Notes:
 
;Notes:
42,696

edits

Navigation menu