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** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence.
 
** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence.
 
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref> (player ships unconfirmed)
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*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
 
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success:
 
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success:
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
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