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| ==Map overview== | | ==Map overview== |
− | Soon™
| + | E2 is a two-phase map using both Single Fleets and Combined Fleets. |
| + | * This map uses two locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Expeditionary Reconnaissance Unit''' (single fleets) |
| + | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets) |
| + | * After completing an optional unlock phase, 1 [[LBAS]] will be available to sortie along with a second base only usable in defense. |
| + | ** Air raids will occur on this map. |
| + | |
| + | ==Phase 1 - Deliver Supplies to the Coast of Yemen== |
| + | A TP Phase where supplies must be delivered to the coast of Yemen. |
| + | <tabber> |
| + | |-|Light Fleet= |
| + | * Single Fleet: '''0-2XX, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|I|red|I1|green|K|red}} |
| + | ** XX cannot be SS(V) |
| + | ** (F)BB(V) may be included if the fleet is Fast, but at the cost of a slower TP rate |
| + | |
| + | |-|Heavy Fleet= |
| + | * Single Fleet: '''1-2(F)BB(V), 0-1CVL, 0-2CL(T), 3-5DD, 0-1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|B|red|C|blue|E|blue|H|blue|I|red|I1|green|K|red}} |
| + | ** A heavier fleet at the cost of a slower TP rate |
| + | </tabber> |
| + | |
| + | * Node {{MapRoute|K|red}} contains [[PT Imp]]s along with other surface ships |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | ==Optional Phase 1.25 - Unlock LBAS== |
| + | This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement: |
| + | * Reach node {{MapRoute|G|green}} |
| + | ** For the fleet used, refer to Phase 1 as it is the same fleet |
| + | ** Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} |
| + | |
| + | ==Phase 1.5 - Unlock the Second Start Point and the Second Boss== |
| + | {| class="wikitable" |
| + | ! !! J!! O |
| + | |- |
| + | | Hard || S|| A+ x2 |
| + | |- |
| + | | Medium || S|| A+ ? |
| + | |- |
| + | | Easy || ?|| ? |
| + | |- |
| + | | Casual || ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node J= |
| + | * For the fleet used, refer to Phase 1 as it is the same fleet |
| + | * Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|}} |
| + | |
| + | |-|Node O= |
| + | * Single Fleet: '''0-2XX, 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|C|blue|D|red|O|red}} |
| + | ** XX cannot be SS(V) |
| + | * A second (F)BB(V) or CVL may be included if the fleet is '''Fast''' (?) |
| + | ** Including either type in a '''Slow''' fleet will encounter extra battles at B, L, and Air Node M |
| + | </tabber> |
| + | |
| + | ==Phase 2 - Eliminate the Battleship Princess from the Strait== |
| + | |
| + | <tabber> |
| + | |-|STF= |
| + | * Surface Task Force: '''2(F)BB(V), 1CV(L/B), 2CA(V), 1CL + 1CL, 4DD, 0-1CLT, 0-1CA(V)''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| + | * Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}} |
| + | |
| + | |-|CTF= |
| + | * Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| + | ** At least 1 XX must be a CA(V) |
| + | * Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}} |
| + | |
| + | |-|Single Fleet= |
| + | * Single Fleet: '''0-1(F)BB(V), 1-2CV(B), 1CL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|R|green|S|red|V|red}} |
| + | * '''This fleet relies on strong [[Support Expedition]]s and [[LBAS]]''' |
| + | ** This fleet is designed to save on [[Ship Lock]]s and may have trouble killing the boss |
| + | * There is a significant Air Presence at node {{MapRoute|S|red}} and boss node {{MapRoute|V|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended due to the strong air presence |
| + | </tabber> |
| + | |
| + | * LBAS Range = 3 to {{MapRoute|V|red}} |
| + | ** AD/AP at Boss node R is 56/112 on Hard |
| + | ** Increases to 112/224 on Last Dance |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |