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=XX's Guide=
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=Memetail's Guide=
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==Map overview==
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E3 is a two-phase map using both Single Fleets and Combined Fleets.
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* This map uses two locks:
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** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (Single Fleets)
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** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Mediterranean Combined Fleet''' (Combined Fleets)
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* Multiple LBAS will be available to sortie after completing their unlock requirements, 1 LBAS will be available to sortie along with a second base only usable in defense.
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** 1 LBAS will be available to Sortie after completing Phase 0.5
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** A second LBAS will be available to Sortie partway through Phase 1.66
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** Air raids will occur on this map.
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==Phase 0.5 - Unlock the Boss Node==
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The following steps have to be performed to unlock the first boss:
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{|class="wikitable"
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! !! E !! C2
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|-
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| Hard || S x2 || S
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|-
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| Medium|| ? || ?
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|-
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| Easy || ? || ?
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|-
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| Casual|| ? || ?
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|}
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<tabber>
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|-|Node E=
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* Single Fleet: '''0-1CV(L/B), 0-2(F)BB(V), 0-3XX, 1-2CL, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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* Route: {{MapRoute|1||A|red|B|blue|C|blue|C1|red|E|red}}
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** Bringing a '''Slow''' fleet with multiple heavier ships such as (F)BB(V) or CV(B) will encounter extra battles
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** AD/AP at node {{MapRoute|E|red}} is 50/100 on Hard
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|-|Reach C2=
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* For the fleet used, refer to Node E as it is the same fleet.
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* Route: {{MapRoute|1||A|red|B|blue|C|blue|C2|red}}
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** [[Installation|Anti-installation]] equipment are required to clear this node.
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** Node {{MapRoute|C2|red}} contains [[PT Imp]]s along with other surface ships
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{{Anti-PT Imp Setups}}
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</tabber>
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After completion, 1 [[LBAS]] will be available to Sortie
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==Phase 1 - Ruin the French Battleship's Vacation==
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<tabber>
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|-|Light Fleet=
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* CTF: '''1(F)BB(V), 1CV, 2CVL, 2CA(V) + 1CL, 1CA(V), 1CLT, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||F|red|F2|red|H|blue|I|blue|L|red}}
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** Shortest route that reaches the boss.
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** 1CVL may be swapped for 1CV(B) but will face an extra Air Node at {{MapRoute|H1|pink}}
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|-|Heavy Fleet=
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* STF/CTF: '''2-3(F)BB(V), 0-1CV(B), 0-2CVL, 0-2XX + 1CL, 2-3DD, 2-3XX''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||F|red|F1|pink|F2|red|H|blue|I|blue|L|red}}
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** XX cannot be a SS(V) (?)
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** Bringing 5 or more (F)BB(V)+CV(B) will encounter extra battles at: {{MapRoute|H1|pink|H2|red}}
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** Will face an extra Air Node at {{MapRoute|F1|pink}} in exchange for allowing a heavier fleet and disregarding speed.
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</tabber>
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* LBAS: Range 6 to {{MapRoute|L|red}}, 60/160 AD/AP on Hard (138/276 on Last Dance)
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* It is recommended to bring [[AACI]].
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==Phase 1.33 - Open a Path to J==
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This phase has only 1 requirement:
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Reach node {{MapRoute|G|green}}
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* TCF: '''0-2CAV, 0-2CL, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||F|red|F2|red|G|green}}
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** Proceeding from {{MapRoute|F2|red}} with Taiha is safe as {{MapRoute|G|green}} is a non-combat node
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* An minimum fleet can be used to save on locks
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** Minimum fleet: 4DD + 1CL, 3DD
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==Phase 1.66 - Clear a Path to the Boss==
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The following steps have to be performed to unlock the final boss of E3:
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{|class="wikitable"
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! !! P !! N
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|-
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| Hard || S x2 || S x2
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|-
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| Medium|| ? || ?
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|-
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| Easy || ? || ?
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|-
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| Casual|| ? || ?
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|}
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<tabber>
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|-|Node P=
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* For the fleet used, refer to Phase 1 as it is the same fleet.
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* Route: {{MapRoute|2||F|red|F2|red|H|blue|I|blue|K|red|P|red}}
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** The Heavy Fleet from Phase 1 will encounter an extra Air Node at {{MapRoute|F1|pink}}
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* [[Installation|Anti-installation]] equipment are required to clear this node.
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* Node {{MapRoute|P|red}} contains [[PT Imp]]s along with other surface ships
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|-|Node N=
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* CTF: '''1(F)BB(V), 0-1CV, 1-2CVL, 1-2CA(V), 0-1CL, 0-1DD + 1CL, 0-2CA(V), 0-2CLT, 3-4DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||F|red|F2|red|H|blue|J|blue|M|red|N|red}}
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** The amount of CL + DD in the fleet must be ≥ 5 to avoid an extra battle at {{MapRoute|M2|red}}
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** 1CVL may be swapped for 1CV(B) but will face an extra Air Node at {{MapRoute|H1|pink}}
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* [[Installation|Anti-installation]] equipment are required to clear this node.
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* Node {{MapRoute|N|red}} contains [[PT Imp]]s along with other surface ships
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</tabber>
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After completing Node {{MapRoute|P|red}}, the second [[LBAS]] will be available to Sortie
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==Phase 2 - Boot the Boss from the Mediteranean==
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* STF: '''3(F)BB(V), 0-1CV, 0-2CVL, 0-1XX, 0-1[[Akitsushima Kai]]/[[Akashi Kai]] + 1CL, 0-1CVL, 0-2CA(V), 0-2CLT, 0-1AV, 2-3DD''' (Slow?) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||F|red|F1|pink|F2|red|H|blue|J|blue|O|red|Q|pink|U|red}}
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** An [[Emergency Anchorage Repair]] node is available at {{MapRoute|T|blue}} if [[Akitsushima Kai]] or [[Akashi Kai]] are present
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* LBAS: Range 8 to {{MapRoute|U|red}}, ?/? AD/AP on Hard (?/? on Last Dance)
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* It is recommended to bring [[AACI]].
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* Nodes {{MapRoute|F2|red|O|red}} are Submarine nodes
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** It is recommended to bring 1-2 [[OASW]] capable ships and/or use 1 LBAS with ASW Patrol Craft
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==Phase 2.5: Debuff==
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Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
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* The following requirements are needed to complete the debuffing process.
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{|class="wikitable"
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! !! P !! N !! S !! LBAS !! M(?)
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|-
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| Hard || S || S || S || ASx1(?) || S?
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|-
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| Medium|| ? || ? || ? || ? || ?
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|-
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| Easy || ? || ? || ? || ? || ?
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|-
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| Casual|| ? || ? || ? || ? || ?
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|}
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<tabber>
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|-|Node P=
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* For the fleet used, refer to Phase 1 as it is the same fleet.
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|-|Node N=
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* For the fleet used, refer to Phase 1.66 as it is the same fleet.
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|-|Node S=
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* STF: '''1-3(F)BB(V), 0-1CV, 0-2CVL, 0-3XX + 1CL, 0-2CA(V), 0-2CLT, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||F|red|F1|pink|F2|red|H|blue|J|blue|O|red|Q|pink|S|red}}
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|-|LBAS=
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* LBAS: Air Defense
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* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
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|-|Node M=
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* For the fleet used, refer to Phase 1.66 Node {{MapRoute|N|red}} as it is the same fleet.
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</tabber>
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===Phase 2 debuff===
===Phase 2 debuff===