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* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
 
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
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'''With:'''
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;With:
* <math>\text{ACC}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]''
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* <math>\text{ACC}_\text{Standard}</math> the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]''
 
** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively.
 
** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively.
 
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
 
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
* <math>\text{EVA}_\text{PT}</math> is the PT estimated evasion {{Evasion}} described bellow,
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* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
    
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
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'''The main Accuracy modifiers are:'''
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;The main Accuracy modifiers are:
 
* <math>\text{Mod}_\text{Amagiri}</math> being:
 
* <math>\text{Mod}_\text{Amagiri}</math> being:
 
** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
 
** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
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** '''0''' otherwise.
 
** '''0''' otherwise.
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* <math>\text{Mod}_\text{Formation}</math> is the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
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* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
* <math>\text{Mod}_\text{Morale}</math> are the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
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* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
* <math>\text{Mod}_\text{PT}</math> is '''0.42'''<!--0.35 x 1.2-->,
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* <math>\text{Mod}_\text{PT} = 0.42</math><!--0.35 x 1.2-->,
* <math>\text{Mod}_\text{Add}</math> is '''24'''<!--(15+5) x 1.2-->,
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* <math>\text{Mod}_\text{Add} = 24</math><!--(15+5) x 1.2-->,
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* <math>\text{Mod}_\text{Night}</math> is '''0.7''' during night battle, '''1''' during day battle.
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* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
* <math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
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* <math>\text{Mod}_\text{Vanguard}</math> being '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
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* <math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described below,
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* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
* <math>\text{Mod}_\text{Equipment}</math> is the bonus given by equipment, described below,
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* <math>\text{Mod}_\text{Equipment}</math> the bonuses given by equipment, described below,
 
** When several equipment are used on a ship, it is then the product of those bonuses.
 
** When several equipment are used on a ship, it is then the product of those bonuses.
 
|}
 
|}
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|}
 
|}
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'''Notes:'''
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;Notes:
 
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
 
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
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