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| |A -> B = * Does not meet requirements to go to C | | |A -> B = * Does not meet requirements to go to C |
| |A -> C/empty = * Meet '''ALL''' of the following requirements: | | |A -> C/empty = * Meet '''ALL''' of the following requirements: |
− | ** If slow fleet, amount of (F)BB(V) = 0 | + | ** If slow fleet, meet '''ALL''' of the following requirements: |
| + | *** Amount of (F)BB(V) + CV(B) = 0 |
| + | *** Amount of DD ≥ 4 |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
− | ** Amount of DD ≥ 3? | + | ** Amount of DD ≥ 3 |
| ** Amount of SS(V) = 0 | | ** Amount of SS(V) = 0 |
| |C/empty -> D,E/empty = Choose your own adventure! | | |C/empty -> D,E/empty = Choose your own adventure! |
− | |D -> L = * Does not meet the requirements to go to M or O | + | |D -> L = * Meet '''ALL''' of the following requirements: |
− | |D -> M = * ??? | + | ** Does not meet the requirements to go to M or O |
| + | ** Pass the LoS Check |
| + | |D -> M = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to O |
| + | ** Fast Fleet |
| + | ** Amount of CV(B) ≤ 2(?) |
| + | ** Amount of (F)BB(V) + CV(L/B) ≤ 3(?) |
| + | ** Amount of DD ≥ 3(?) |
| + | ** Pass the LoS check |
| |D -> N/empty = * '''Force N''' if fail the LoS Check | | |D -> N/empty = * '''Force N''' if fail the LoS Check |
| |D -> O = * Meet '''ALL''' of the following requirements: | | |D -> O = * Meet '''ALL''' of the following requirements: |
− | ** Fast Fleet | + | ** If Slow, meet '''ALL''' of the following requirements: |
− | *** If Slow, amount of (F)BB(V) = 0 | + | *** Amount of (F)BB(V) ≤ 1 |
− | ** Pass the LoS Check (Cn3 = 46(?) on Hard) | + | ** Fleet does '''not''' contain CV(B) |
| + | ** Amount of DD ≥ 3(?) |
| + | ** Pass the LoS Check (Cn3 = 50 on Hard) |
| |E/empty -> F,H/empty = Choose your own adventure! | | |E/empty -> F,H/empty = Choose your own adventure! |
| |H/empty -> I,J = Choose your own adventure! | | |H/empty -> I,J = Choose your own adventure! |
| |S -> T/empty = * '''Force T''' if fail the LoS Check | | |S -> T/empty = * '''Force T''' if fail the LoS Check |
− | |S -> U = * ??? | + | |S -> U = * Pass the LoS Check (CnX = ? on Hard) |
− | |S -> V = * Pass the LoS Check (CnX = ? on Hard) | + | * Does not meet the requirements to go to V |
| + | |S -> V = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CL ≥ 1(?) |
| + | ** Amount of DD ≥ 3(?) |
| + | ** Pass the LoS Check (CnX = ? on Hard) |
| }} | | }} |
| | | |
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| |id = 55-2c | | |id = 55-2c |
| |order = P,H,S | | |order = P,H,S |
− | |P/empty -> P1 = * Force P1, if fleet contains SS(V) | + | |P/empty -> P1 = * '''Force P1''', if fleet contains SS(V) |
| * Does not meet the requirements to go to Q or P2 | | * Does not meet the requirements to go to Q or P2 |
| |P/empty -> P2 = * Meet '''ALL''' of the following requirements: | | |P/empty -> P2 = * Meet '''ALL''' of the following requirements: |
| ** Does not meet the requirements to go to Q | | ** Does not meet the requirements to go to Q |
| + | ** Fleet does '''not''' contain SS(V) |
| + | ** If Slow, amount of CL + DD ≥ 4(?) |
| ** ??? | | ** ??? |
| |P/empty -> Q = * Meet '''ALL''' of the following requirements: | | |P/empty -> Q = * Meet '''ALL''' of the following requirements: |
| + | ** Fleet does '''not''' contain SS(V) |
| + | ** Amount of CV(B) ≤ 2 |
| + | ** Amount of AV + CA(V) ≥ 1 |
| ** Amount of CL ≥ 2 | | ** Amount of CL ≥ 2 |
− | ** ??? | + | ** If Slow fleet, amount of DD ≥ 4 |
| |H -> I,J = Choose your own adventure! | | |H -> I,J = Choose your own adventure! |
| |S -> T/empty = * '''Force T''' if fail the LoS Check | | |S -> T/empty = * '''Force T''' if fail the LoS Check |
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| * Does not meet the requirements to go to V | | * Does not meet the requirements to go to V |
| |S -> V = * Meet '''ALL''' of the following requirements: | | |S -> V = * Meet '''ALL''' of the following requirements: |
− | ** Amount of DD ≥ 4 | + | ** If Slow fleet, meet '''ALL''' of the following requirements: |
| + | *** Amount of (F)BB(V) + CV(B) ≤ 3 '''and''' (F)BB(V) + CVL ≤ 4 ('''Casual/Easy/Normal''') |
| + | *** Amount of (F)BB(V) + CV(B) ≤ 2 '''and''' (F)BB(V) + CVL ≤ 3 ('''Hard''') |
| + | *** ??? |
| + | ** Amount of DD ≥ 4(?) |
| ** Pass the LoS Check (CnX = ? on Hard) | | ** Pass the LoS Check (CnX = ? on Hard) |
| }} | | }} |
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| ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Expeditionary Reconnaissance Unit''' (single fleets) | | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Expeditionary Reconnaissance Unit''' (single fleets) |
| ** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets) | | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets) |
− | * 1 [[LBAS]] is available to sortie, a second base is only able to be used in defense. | + | * After completing an optional unlock phase, 1 [[LBAS]] will be available to sortie along with a second base only usable in defense. |
| ** Air raids will occur on this map. | | ** Air raids will occur on this map. |
| | | |
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| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| | | |
− | ==Phase 1.33 - Unlock the Route to J== | + | ==Optional Phase 1.25 - Unlock LBAS== |
− | {|class="wikitable" | + | This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement: |
− | ! !! K!! G
| + | * Reach node {{MapRoute|G|green}} |
− | |-
| + | ** For the fleet used, refer to Phase 1 as it is the same fleet |
− | | Hard|| A+?|| Reach?
| + | ** Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} |
− | |-
| |
− | | Medium|| A+?|| Reach?
| |
− | |-
| |
− | | Easy|| A+?|| Reach?
| |
− | |-
| |
− | | Casual|| A+?|| Reach?
| |
− | |} | |
− | | |
− | <tabber>
| |
− | |-|Node K=
| |
− | * For the fleet used, refer to Phase 1 as it is the same fleet | |
− | | |
− | |-|Reach G=
| |
− | * For the fleet used, refer to Phase 1 as it is the same fleet | |
− | * Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} | |
− | </tabber>
| |
| | | |
− | ==Phase 1.66 - Unlock the Second Boss and Start Point== | + | ==Phase 1.5 - Unlock the Second Start Point and the Second Boss== |
| {| class="wikitable" | | {| class="wikitable" |
| ! !! J!! O | | ! !! J!! O |
| |- | | |- |
− | | Hard || S|| S | + | | Hard || S|| A+ x2 |
| |- | | |- |
− | | Medium || ?|| ? | + | | Medium || S|| A+ ? |
| |- | | |- |
− | | Easy || ?|| S | + | | Easy || ?|| ? |
| |- | | |- |
− | | Casual || S|| ? | + | | Casual || ?|| ? |
| |} | | |} |
| | | |
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| | | |
| |-|Node O= | | |-|Node O= |
− | * Single Fleet: '''0-2XX, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | * Single Fleet: '''0-2XX, 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| * Route: {{MapRoute|1||A|red|C|blue|D|red|O|red}} | | * Route: {{MapRoute|1||A|red|C|blue|D|red|O|red}} |
| ** XX cannot be SS(V) | | ** XX cannot be SS(V) |
− | * (F)BB(V) and CVL may be included if the fleet is '''Fast''' | + | * A second (F)BB(V) or CVL may be included if the fleet is '''Fast''' (?) |
| ** Including either type in a '''Slow''' fleet will encounter extra battles at B, L, and Air Node M | | ** Including either type in a '''Slow''' fleet will encounter extra battles at B, L, and Air Node M |
| </tabber> | | </tabber> |
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| | | |
| |-|CTF= | | |-|CTF= |
− | * Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | * Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| + | ** At least 1 XX must be a CA(V) |
| * Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}} | | * Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}} |
| + | |
| + | |-|Single Fleet= |
| + | * Single Fleet: '''0-1(F)BB(V), 1-2CV(B), 1CL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|R|green|S|red|V|red}} |
| + | * '''This fleet relies on strong [[Support Expedition]]s and [[LBAS]]''' |
| + | ** This fleet is designed to save on [[Ship Lock]]s and may have trouble killing the boss |
| + | * There is a significant Air Presence at node {{MapRoute|S|red}} and boss node {{MapRoute|V|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended due to the strong air presence |
| </tabber> | | </tabber> |
| | | |
− | * AD/AP at Boss node R is 56/112 on Hard | + | * LBAS Range = 3 to {{MapRoute|V|red}} |
| + | ** AD/AP at Boss node R is 56/112 on Hard |
| ** Increases to 112/224 on Last Dance | | ** Increases to 112/224 on Last Dance |
| + | |
| + | ==Fuel Farming== |
| + | <div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4> |
| + | <div class="mw-collapsible-content"> |
| + | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel: |
| + | |
| + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | ! Resources earnings |
| + | ! {{Fuel}} |
| + | |- |
| + | ! Base |
| + | | 30 |
| + | |- |
| + | ! Maximum |
| + | | 140 |
| + | |} |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=4| Equipment Bonuses |
| + | |- |
| + | ! Type |
| + | ! Name |
| + | ! {{Fuel}} |
| + | |- |
| + | ! rowspan=7| {{LandingCraft}} |
| + | ! {{EquipmentLink|Daihatsu Landing Craft}} |
| + | |rowspan=8| +11 |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft}} |
| + | |- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}} |
| + | |- |
| + | ! {{EquipmentLink|Armed Daihatsu}} |
| + | |- |
| + | ! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | |- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}} |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | |- |
| + | ! {{Amphibious Tank}} |
| + | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |- |
| + | ! {{Drum}} |
| + | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} |
| + | | +9 |
| + | |- |
| + | ! rowspan=2| {{LandingCraft}} |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} |
| + | |rowspan=2| 0 |
| + | |- |
| + | ! {{EquipmentLink|M4A1 DD}} |
| + | |} |
| + | ;Recommended fleet: |
| + | *'''1CL, 3DD, 2XX''' Fast |
| + | *'''1CL, 4DD, 1XX''' Slow |
| + | *Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} |
| + | **XX is mostly free, but AV/CL/DD are recommended. |
| + | **The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet. |
| + | |
| + | ;Notes: |
| + | * It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map. |
| + | * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node |
| + | * If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier. |
| + | * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly |
| + | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel. |
| + | |
| + | ;Loadout Notes: |
| + | * 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap |
| + | ** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC) |
| + | * LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel |
| + | * Line Abreast with multiple OASW at {{MapRoute|A|red}} |
| + | * Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills |
| + | </div></div> |