Line 9:
Line 9:
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
choice = [=[|-
choice = [=[|-
−
!colspan="5" style="background-color:#3baef5;color:red"|OR]=],
+
!style="background-color:#eef2f7;color:red"|OR
+
|colspan="4" style="background-color:#eef2f7"|]=],
-- TODO: class="sortable"
-- TODO: class="sortable"
item_header = [[{|style="text-align:center;width:100%"
item_header = [[{|style="text-align:center;width:100%"
Line 23:
Line 24:
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
|style="background-color:#eef2f7;font-size:18px"|%s]=],
+
item_row_choice1 = [=[|-
+
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px;border-top:4px solid grey"|%s<br>[[%s]]
+
|style="background-color:#eef2f7;font-size:18px;border-top:4px solid grey"|%s
+
|style="background-color:#eef2f7;font-size:18px;border-top:4px solid grey"|%s
+
|style="background-color:#eef2f7;font-size:18px;border-top:4px solid grey"|%s
+
|style="background-color:#eef2f7;font-size:18px;border-top:4px solid grey"|%s]=],
+
item_row_choice2 = [=[|-
+
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px;border-bottom:4px solid grey"|%s<br>[[%s]]
+
|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey"|%s
+
|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey"|%s
+
|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey"|%s
+
|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey"|%s]=],
}
}
Line 29:
Line 42:
local assetSizes = { item = '75px', equipment = '75px', ship = '240px' }
local assetSizes = { item = '75px', equipment = '75px', ship = '240px' }
−
local function render(frame)
+
local function render(frame, event, map)
−
local event = frame.args[1] or "??"
+
local event = event or frame.args[1] or "??"
−
local map = frame.args[2] or "??"
+
local map = map or frame.args[2] or "??"
local success, data = U.loadData("Data/Map/" .. event)
local success, data = U.loadData("Data/Map/" .. event)
if not success then return "Unknown event: " .. event end
if not success then return "Unknown event: " .. event end
Line 39:
Line 52:
local tbl = {}
local tbl = {}
local types = {}
local types = {}
−
local choices = {}
-- TODO: assuming 0-1 single ship reward on all difficulties
-- TODO: assuming 0-1 single ship reward on all difficulties
local ship = false
local ship = false
−
local function setDataItem(diff, v, choice, last)
−
local name = v.item or v.equipment or v.ship or '??'
−
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
−
if choice then
−
if not U.ifind(index, name) then table.insert(index, name) end
−
tbl[name] = tbl[name] or {}
−
tbl[name][diff] = { count = v.count or 1, level = v.level }
−
if not last then
−
choices[name] = true
−
end
−
else
−
if v.ship then
−
ship = v.ship
−
else
−
if not U.ifind(index, name) then table.insert(index, name) end
−
tbl[name] = tbl[name] or {}
−
tbl[name][diff] = { count = v.count or 1, level = v.level }
−
end
−
end
−
end
local function setData(diff)
local function setData(diff)
for _, v in ipairs(data[diff] or {}) do
for _, v in ipairs(data[diff] or {}) do
if v.choice then
if v.choice then
−
for i, v in ipairs(v.choice) do
+
local v1 = v.choice[1]
−
setDataItem(diff, v, true, i == #v.choice)
+
local v2 = v.choice[2]
+
local name1 = v1.item or v1.equipment or v1.ship or '??'
+
local name2 = v2.item or v2.equipment or v2.ship or '??'
+
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
+
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
+
local names = {name1 .. '1', name2 .. '2'}
+
local name = names[1] .. '||' .. names[2]
+
types[name] = 'choice'
+
if not U.ifind(index, name) then table.insert(index, name) end
+
tbl[name] = tbl[name] or {}
+
tbl[name][diff] = {
+
{ name = name1, count = v1.count or 1, level = v1.level },
+
{ name = name2, count = v2.count or 1, level = v2.level },
+
}
+
else
+
local name = v.item or v.equipment or v.ship or '??'
+
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
+
if v.ship then
+
ship = v.ship
+
else
+
if not U.ifind(index, name) then table.insert(index, name) end
+
tbl[name] = tbl[name] or {}
+
tbl[name][diff] = { count = v.count or 1, level = v.level }
end
end
−
else
−
setDataItem(diff, v)
end
end
end
end
end
end
−
local function getCount(name, diff)
+
local function getCount(name, diff, i)
−
return ((tbl[name] or {})[diff] or {}).count or 0
+
if i then
+
return (((tbl[name] or {})[diff] or {})[i] or {}).count or 0
+
else
+
return ((tbl[name] or {})[diff] or {}).count or 0
+
end
end
end
−
local function getLevel(name, diff)
+
local function getLevel(name, diff, i)
−
local level = ((tbl[name] or {})[diff] or {}).level
+
local level
+
if i then
+
level = (((tbl[name] or {})[diff] or {})[i] or {}).level
+
else
+
level = ((tbl[name] or {})[diff] or {}).level
+
end
return level and string.format(" (★%d)", level) or ''
return level and string.format(" (★%d)", level) or ''
end
end
−
local function getCell(name, diff)
+
local function getCell(name, diff, i)
−
local count = getCount(name, diff)
+
local count = getCount(name, diff, i)
−
return (count == 0 and '' or count) .. getLevel(name, diff)
+
return (count == 0 and '' or count) .. getLevel(name, diff, i)
end
end
local function getAsset(name)
local function getAsset(name)
Line 97:
Line 118:
table.insert(result, template.footer)
table.insert(result, template.footer)
table.insert(result, template.item_header)
table.insert(result, template.item_header)
+
--[[
local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
table.sort(sortedIndex, function (x, y)
table.sort(sortedIndex, function (x, y)
Line 108:
Line 130:
local sortValues = {}
local sortValues = {}
for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
+
]]--
+
-- sortValues[name]
for i, name in ipairs(index) do
for i, name in ipairs(index) do
−
table.insert(result, string.format(template.item_row, sortValues[name], getAsset(name), name,
+
if types[name] == 'choice' then
−
getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
+
local names = U.split(name, '||')
−
if choices[name] then
+
local name1 = names[1]:sub(1, -2)
+
local name2 = names[2]:sub(1, -2)
+
table.insert(result, string.format(template.item_row_choice1, 0, getAsset(name1), name1,
+
getCell(name, 'Casual', 1), getCell(name, 'Easy', 1), getCell(name, 'Medium', 1), getCell(name, 'Hard', 1)))
table.insert(result, template.choice)
table.insert(result, template.choice)
+
table.insert(result, string.format(template.item_row_choice2, 0, getAsset(name2), name2,
+
getCell(name, 'Casual', 2), getCell(name, 'Easy', 2), getCell(name, 'Medium', 2), getCell(name, 'Hard', 2)))
+
else
+
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
+
getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
end
end
end
end
Line 119:
Line 151:
end
end
−
return { render = render }
+
local function test()
+
mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
+
end
+
+
return { render = render, test = test }