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==Map Unlocking / Phase Progression==
 
==Map Unlocking / Phase Progression==
 
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[[File:Highlight gimmicks.png|thumb|Nodes E & C2 are here highlighted]]
In some maps (mostly in Events), '''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
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In some maps (mostly in Events), '''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things:
 
* Boss [[debuff]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
 
* Boss [[debuff]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
 
* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 
* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 
** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 
** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 
*'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
 
*'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase.
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;Those "Gimmicks" can be:
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*Reaching certain nodes,  
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*Defeating specific nodes,  
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*Attaining air superiority (AS/AS+) on certain nodes,  
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*Defending against Air Raids.  
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As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase.
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*Since [[Summer 2019 Event]], completing a gimmick will play a '''"bell sound"''' when returning back to the main menu (according the sounds are activated),
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*Since [[Summer 2022 Event]], Nodes required to be visited/defeated in gimmicks are now '''highlighted'''.
    
<gallery widths=350px heights=250px style="margin: auto; text-align: center;">
 
<gallery widths=350px heights=250px style="margin: auto; text-align: center;">
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