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| =Type classification= | | =Type classification= |
| {{Category:Ship Types}} | | {{Category:Ship Types}} |
− | =General=
| + | =[[Equipment]] Icons & Types= |
− | ===API link===
| |
− | {{details|Tutorial: Proxy Connection#Play_without_VPN.2FProxy|l1=Play without VPN/Proxy}}
| |
− | A method to play the game without having to access the official [http://www.dmm.com/ DMM] website.
| |
− | | |
− | ===Docking===
| |
− | {{details|Docking}}
| |
− | This allows repairing damaged ships to full health by consuming steel and fuel. Using an {{IR}} instant repair (bucket) (高速修復材) will immediately finish it.
| |
− | | |
− | ===Expedition===
| |
− | {{details|Expedition}}
| |
− | Expeditions are sorties where fleets 2, 3, and 4 can be sent, rewarding resources and certain items. This is the main way to farm resources in the game.
| |
− | | |
− | ===Modernization===
| |
− | {{details|Modernization}}
| |
− | The process of using spare ships to increase the [[Stats]] (firepower, AA, torpedo, armor) of ships up to a certain point. Luck, ASW, and HP can also be increased in some very specific situations.
| |
− | | |
− | ===Naval Exercise===
| |
− | {{details|Exercises (PvP)}}
| |
− | These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. This is the main way to level up girls.
| |
− | *Opponent list refreshed at 03:00 and 15:00 JST.
| |
− | | |
− | ===Crossing the T===
| |
− | {{details|Day_Battle#Engagement|l1=Engagement}}
| |
− | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy.
| |
− | | |
− | Gameplay-wise:
| |
− | *When the fleet crosses the enemy fleet ('''{{color|green|Green T}}'''), both sides receive a significant damage buff,
| |
− | *When the enemy fleet crosses the fleet ('''{{color|red|Red T}}'''), both sides receive a significant damage debuff.
| |
− | | |
− | ===Phases of Battle===
| |
− | {{details|Combat#Combat_Stages|l1=Combat}}
| |
− | *[[Day Battle]]
| |
− | *#Reconnaissance
| |
− | *#[[Land-Based Air Squadron]] attacks
| |
− | *#[[Aerial Combat|Initial airstrikes]] (Jet Assault, opening bombing, air superiority)
| |
− | *#[[Support Expedition|Support fleet]] attack
| |
− | *#[[Battle Opening]] (OASW, Opening Torpedo Salvo)
| |
− | *#Shelling/artillery phase (regular airstrike happens here)
| |
− | *#Final Torpedo salvo
| |
− | *[[Night Battle]] (with special cut-ins)
| |
− | | |
− | ===Remodel===
| |
− | {{details|Remodel}}
| |
− | Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading.
| |
− | | |
− | ===Morale===
| |
− | {{details|Morale and Fatigue}}
| |
− | Morale greatly affects Expeditions and Combat. A ship's Morale can range from 0 to 100, it decreases when doing sorties, and increases by 3 every 3 min up to 49 when doing nothing.
| |
− | ====Fatigue====
| |
− | {{details|Tutorial: FAQ#Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?}}
| |
− | Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigued ships will have lower accuracy and evasion. If girls are still fatigued upon returning from expeditions, the '''expedition will fail''' even with all other criteria fulfilled.
| |
− | ====Sparkle====
| |
− | {{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=Sparkling/glittering!}}
| |
− | The opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See [[Help:Sparkling]] to learn how to sparkle ships.
| |
− | | |
− | ===[[Medal]]s & [[Blueprint]]s===
| |
− | {{details|Blueprint}}
| |
− | Medals and Blueprints owned are displayed in the [[Inventory]].
| |
− | | |
− | {{Medal}} Medals are a multi-purpose item that can be exchanged for resources, consumables, or a "Remodel Blueprint". They are also needed for certain quests and improvements.
| |
− | *They are obtained by clearing certain maps and quests and are common among event rewards.
| |
− | {{BP}} Blueprints (BP) are items used exclusively to remodel ships, most better remodels requiring at least one Blueprint.
| |
− | | |
− | ===Tracer-fire effect===
| |
− | This occurs when a ship fires any equipped AA guns against planes. The flagship will always do this by default, even without any anti-air stat.
| |
− | | |
− | =[[Equipment]] Icons= | |
| | | |
| Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator on what a given equipment is. | | Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator on what a given equipment is. |
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| <tabber> | | <tabber> |
| |-|Aircrafts= | | |-|Aircrafts= |
− | '''Carriers-Bassed:'''
| + | ;Carriers-Bassed: |
− | <br>The base type of plane in the game:
| + | The base type of plane in the game:<br> |
− | <br> | |
| *{{GreenPlane}} [[Fighter]]s. Provide air-power and shoot down opposing aircraft. | | *{{GreenPlane}} [[Fighter]]s. Provide air-power and shoot down opposing aircraft. |
| **{{Night Fighter Aircraft}} [[:Category:Night Fighters|Night Fighters]]. Night battle capable fighters. | | **{{Night Fighter Aircraft}} [[:Category:Night Fighters|Night Fighters]]. Night battle capable fighters. |
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| *{{YellowPlane}} [[:Category:Recon Aircraft|Recons]] boost accuracy and LoS greatly, enabeling contact in right conditions. | | *{{YellowPlane}} [[:Category:Recon Aircraft|Recons]] boost accuracy and LoS greatly, enabeling contact in right conditions. |
| **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{YellowPlane}}|Sp}} {{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Larger Recons|link_category=Recon Aircraft}}. Recons only equipable on CVB. | | **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{YellowPlane}}|Sp}} {{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Larger Recons|link_category=Recon Aircraft}}. Recons only equipable on CVB. |
− | <br>
| + | |
− | '''[[LBAS|Land-Based]]:'''
| + | ;[[LBAS|Land-Based]]: |
− | <br>Planes only usable on Land-Based (because of their size or use):
| + | Planes only usable on Land-Based (because of their size or use):<br> |
− | <br> | |
| *[[:Category:Land Based Bombers|Bombers]], act like dive bombers/torpedo bombers: | | *[[:Category:Land Based Bombers|Bombers]], act like dive bombers/torpedo bombers: |
| **Attackers: | | **Attackers: |
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| **{{Interceptor Fighter2}} Land-Based Fighter // IJA planes. | | **{{Interceptor Fighter2}} Land-Based Fighter // IJA planes. |
| *{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{YellowPlane}}|LB}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Land-based Recons|link_category=Recon Aircraft}}. Boosts accuracy and LoS greatly and act as range extenders. | | *{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{YellowPlane}}|LB}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Land-based Recons|link_category=Recon Aircraft}}. Boosts accuracy and LoS greatly and act as range extenders. |
− | <br>
| + | |
− | '''[[Seaplane]]s:'''
| + | ;[[Seaplane]]s: |
− | <br>Planes only compatible with ships having the appropriate catapult:
| + | Planes only compatible with ships having the appropriate catapult: |
| *{{Seaplane}} Seaplanes: | | *{{Seaplane}} Seaplanes: |
| ** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}} [[SPR|Seaplane Recons]], provide Artillery spotting. | | ** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}} [[SPR|Seaplane Recons]], provide Artillery spotting. |
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| *{{SeaplaneFighter}} [[SPF|Seaplane Fighters]]. Act like fighters. | | *{{SeaplaneFighter}} [[SPF|Seaplane Fighters]]. Act like fighters. |
| *{{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}}. Only participate in bombing if other planes are present, and are only equipable by several AVs. On LBAS, they mostly act as range extenders. {{Equipment/Link|PBY-5A Catalina}} have an additional crew recovery mechanic. | | *{{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}}. Only participate in bombing if other planes are present, and are only equipable by several AVs. On LBAS, they mostly act as range extenders. {{Equipment/Link|PBY-5A Catalina}} have an additional crew recovery mechanic. |
− | <br>
| + | |
− | '''Misc:'''
| + | ;Misc: |
− | <br>Some ASW focused aircraft used in niche roles:
| + | Some ASW focused aircraft used in niche roles: |
| *{{Autogyro}} [[:Category:Rotorcraft|Rotorcraft]], including {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogyros}} and {{EquipmentLink|S-51J|S-51J Kai|text=Helicopters}}. | | *{{Autogyro}} [[:Category:Rotorcraft|Rotorcraft]], including {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogyros}} and {{EquipmentLink|S-51J|S-51J Kai|text=Helicopters}}. |
| *{{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Liaison Aircrafts|link_category=Liaison Aircrafts}}. | | *{{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Liaison Aircrafts|link_category=Liaison Aircrafts}}. |
| | | |
| |-|Main armement= | | |-|Main armement= |
− | '''Naval Guns:'''
| + | ;Naval Guns: |
| *[[:Category:Main Gun|Main Guns]]. Primarily used for surface combat: | | *[[:Category:Main Gun|Main Guns]]. Primarily used for surface combat: |
| **{{RedGunLight}} [[:Category:Small Gun|Small Guns]], are mostly used on smaller ships like Destroyers. | | **{{RedGunLight}} [[:Category:Small Gun|Small Guns]], are mostly used on smaller ships like Destroyers. |
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| **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunDP}}|Sec}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]] act like secondary guns with AA boost. | | **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{GreenGunDP}}|Sec}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]] act like secondary guns with AA boost. |
| *{{GreenGunMG}} [[:Category:Anti-Air Gun|AA Machine Guns]] // {{Equipment/Link|12cm 30-tube Rocket Launcher|12cm 30-tube Rocket Launcher Kai Ni|20-tube 7inch UP Rocket Launchers|text=AA Rocket Launchers}}, specifically attack aircraft and trigger a tracer-fire effect. | | *{{GreenGunMG}} [[:Category:Anti-Air Gun|AA Machine Guns]] // {{Equipment/Link|12cm 30-tube Rocket Launcher|12cm 30-tube Rocket Launcher Kai Ni|20-tube 7inch UP Rocket Launchers|text=AA Rocket Launchers}}, specifically attack aircraft and trigger a tracer-fire effect. |
− | <br>
| + | |
− | '''Torpedoes:'''
| + | ;Torpedoes: |
| *{{TorpedoWeapon}} [[:Category:Torpedoes|Torpedoes]]. Are used to enable special attacks and cut-ins. | | *{{TorpedoWeapon}} [[:Category:Torpedoes|Torpedoes]]. Are used to enable special attacks and cut-ins. |
| **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Sub}} [[:Category:Submarine Torpedoes|Submarine Torpedoes]]. Torpedoes exclusive to submarines: | | **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Sub}} [[:Category:Submarine Torpedoes|Submarine Torpedoes]]. Torpedoes exclusive to submarines: |
− | ***{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Sub_LM}} [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]]. Advance torpedoes, enabeling special cut-ins. | + | ***{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Sub_LM}} [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]]. Advance torpedoes, enabling special cut-ins. |
| ***{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Stern}} {{Equipment/Link|Submarine 4-tube Stern Torpedo Launcher (Initial Model)|Submarine 4-tube Stern Torpedo Launcher (Late Model)|text=Stern Submarine Torpedoes}}. Can be equipped in a [[Reinforcement Expansion]] slot. | | ***{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Stern}} {{Equipment/Link|Submarine 4-tube Stern Torpedo Launcher (Initial Model)|Submarine 4-tube Stern Torpedo Launcher (Late Model)|text=Stern Submarine Torpedoes}}. Can be equipped in a [[Reinforcement Expansion]] slot. |
| *{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Minisub}} {{Equipment/Link|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine|link_category=Midget Submarine}}. When equipped, they trigger an [[Combat/Battle_Opening#Opening_Torpedo_Salvo|opening torpedo salvo]]. They do not count as regular torpedoes and so cannot trigger any relevant cut-in. | | *{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{TorpedoWeapon}}|Minisub}} {{Equipment/Link|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine|link_category=Midget Submarine}}. When equipped, they trigger an [[Combat/Battle_Opening#Opening_Torpedo_Salvo|opening torpedo salvo]]. They do not count as regular torpedoes and so cannot trigger any relevant cut-in. |
− | <br>
| + | |
− | '''Anti-Submarine Warfare:'''
| + | ;[[:Category:Anti-submarine Weaponry|Anti-Submarine Warfare]]: |
| *{{DepthCharge}} [[:Category:Depth Charges|Depth Charges]]. Bombs set to detonate at a specific depth, crippling target submarines: | | *{{DepthCharge}} [[:Category:Depth Charges|Depth Charges]]. Bombs set to detonate at a specific depth, crippling target submarines: |
| ** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{DepthCharge}}|DCP}} [[:Category:Depth Charge Projector|Depth Charge Projectors]]. Greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | | ** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{DepthCharge}}|DCP}} [[:Category:Depth Charge Projector|Depth Charge Projectors]]. Greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. |
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| ***{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} for battleships. | | ***{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} for battleships. |
| **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|AA}} [[:Category:Air Radar|Air Radars]] are AA focused, and are required for most [[AACI]] | | **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|AA}} [[:Category:Air Radar|Air Radars]] are AA focused, and are required for most [[AACI]] |
− | **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} [[:Category:Surface Radar|Surface Radars]] give more LoS anc accuracy, and may be needed for [[Combat/Map Mechanics and Nodes|Routing]]. | + | **{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} [[:Category:Surface Radar|Surface Radars]] give more LoS and accuracy, and may be needed for [[Combat/Map Mechanics and Nodes|Routing]]. |
| | | |
| *{{SubmarineRadar}}{{Equipment/Link|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|Late Model Radar & Passive Radiolocator + Snorkel Equipment|text=Submarine Radars|link_category=Submarine Radar}} are exclusive to submarines and have a similar effect as regular radars. | | *{{SubmarineRadar}}{{Equipment/Link|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|Late Model Radar & Passive Radiolocator + Snorkel Equipment|text=Submarine Radars|link_category=Submarine Radar}} are exclusive to submarines and have a similar effect as regular radars. |
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| **{{NightFighterEn}} = {{Night Fighter Aircraft}} [[:Category:Night Fighters|Night Fighters]] | | **{{NightFighterEn}} = {{Night Fighter Aircraft}} [[:Category:Night Fighters|Night Fighters]] |
| </tabber> | | </tabber> |
| + | |
| + | =General= |
| + | ===API link=== |
| + | {{details|Tutorial: Proxy Connection#Play_without_VPN.2FProxy|l1=Play without VPN/Proxy}} |
| + | A method to play the game without having to access the official [http://www.dmm.com/ DMM] website. |
| + | |
| + | ===Docking=== |
| + | {{details|Docking}} |
| + | This allows repairing damaged ships to full health by consuming steel and fuel. Using an {{IR}} instant repair (bucket) (高速修復材) will immediately finish it. |
| + | |
| + | ===Expedition=== |
| + | {{details|Expedition}} |
| + | Expeditions are sorties where fleets 2, 3, and 4 can be sent, rewarding resources and certain items. This is the main way to farm resources in the game. |
| + | |
| + | ===Modernization=== |
| + | {{details|Modernization}} |
| + | The process of using spare ships to increase the [[Stats]] (firepower, AA, torpedo, armor) of ships up to a certain point. Luck, ASW, and HP can also be increased in some very specific situations. |
| + | |
| + | ===Naval Exercise=== |
| + | {{details|Exercises (PvP)}} |
| + | These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. This is the main way to level up girls. |
| + | *Opponent list refreshed at 03:00 and 15:00 JST. |
| + | |
| + | ===Crossing the T=== |
| + | {{details|Day_Battle#Engagement|l1=Engagement}} |
| + | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. |
| + | |
| + | Gameplay-wise: |
| + | *When the fleet crosses the enemy fleet ('''{{color|green|Green T}}'''), both sides receive a significant damage buff, |
| + | *When the enemy fleet crosses the fleet ('''{{color|red|Red T}}'''), both sides receive a significant damage debuff. |
| + | |
| + | ===Phases of Battle=== |
| + | {{details|Combat#Combat_Stages|l1=Combat}} |
| + | *[[Day Battle]] |
| + | *#Reconnaissance |
| + | *#[[Land-Based Air Squadron]] attacks |
| + | *#[[Aerial Combat|Initial airstrikes]] (Jet Assault, opening bombing, air superiority) |
| + | *#[[Support Expedition|Support fleet]] attack |
| + | *#[[Battle Opening]] (OASW, Opening Torpedo Salvo) |
| + | *#Shelling/artillery phase (regular airstrike happens here) |
| + | *#Final Torpedo salvo |
| + | *[[Night Battle]] (with special cut-ins) |
| + | |
| + | ===Remodel=== |
| + | {{details|Remodel}} |
| + | Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading. |
| + | |
| + | ===Morale=== |
| + | {{details|Morale and Fatigue}} |
| + | Morale greatly affects Expeditions and Combat. A ship's Morale can range from 0 to 100, it decreases when doing sorties, and increases by 3 every 3 min up to 49 when doing nothing. |
| + | ====Fatigue==== |
| + | {{details|Tutorial: FAQ#Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?}} |
| + | Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigued ships will have lower accuracy and evasion. If girls are still fatigued upon returning from expeditions, the '''expedition will fail''' even with all other criteria fulfilled. |
| + | ====Sparkle==== |
| + | {{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=Sparkling/glittering!}} |
| + | The opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See [[Help:Sparkling]] to learn how to sparkle ships. |
| + | |
| + | ===[[Medal]]s & [[Blueprint]]s=== |
| + | {{details|Blueprint}} |
| + | Medals and Blueprints owned are displayed in the [[Inventory]]. |
| + | |
| + | {{Medal}} Medals are a multi-purpose item that can be exchanged for resources, consumables, or a "Remodel Blueprint". They are also needed for certain quests and improvements. |
| + | *They are obtained by clearing certain maps and quests and are common among event rewards. |
| + | {{BP}} Blueprints (BP) are items used exclusively to remodel ships, most better remodels requiring at least one Blueprint. |
| + | |
| + | ===Tracer-fire effect=== |
| + | This occurs when a ship fires any equipped AA guns against planes. The flagship will always do this by default, even without any anti-air stat. |
| | | |
| =IJN ship-naming conventions= | | =IJN ship-naming conventions= |