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| There is a check to initiate the contact. | | There is a check to initiate the contact. |
| | | |
− | <center><math>\text {Contact Chance (%)} = \sum^\text{All equipment slots} 4 \times \text {Plane's LOS Value} \times \sqrt{\text{Number of Planes}} </math> | + | <center><math>\text {Contact Chance (%)} = \text{Aerial Control Modifier} \times \sum^\text{All equipment slots} 4 \times \text {Plane's LOS Value} \times \sqrt{\text{Number of Planes in Slot}}</math> |
| </center> | | </center> |
| | | |
− | Different types of planes have different trigger rates, as shown
| + | *Chance is reduced at stages lower than air supremacy. The aerial control modifier is thought to be 0.6 at only air superiority. Other stages currently unknown. |
− | {| class="wikitable"
| + | *Carrier recon plane, recon seaplane, and [[Type 2 Flying Boat]]) can initiate the contact. |
− | |-
| + | :*It's possible to initiate contact with only torpedo bombers, but the chance is extremely low. |
− | ! scope="col" style="text-align:center;" |Type
| + | *If this check succeeds, there is a Phase II check. Failing this check means there is no contact. |
− | ! scope="col" style="text-align:center;" |Contact Rate
| + | |
− | |-
| |
− | | Torpedo Bomber
| |
− | | style="text-align:center;" |~2%
| |
− | |-
| |
− | | Night Scout
| |
− | | style="text-align:center;" |~5%
| |
− | |-
| |
− | | Seaplane Scout
| |
− | | style="text-align:center;" |~20%
| |
− | |-
| |
− | | Carrier Scout
| |
− | | style="text-align:center;" |~50%
| |
− | |}
| |
| =====Contact Damage Modifier===== | | =====Contact Damage Modifier===== |
| *The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact. | | *The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact. |