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| **Some equipment receive some exclusive mechanics within their category for no apparent reason, this should be extended for better consistency. | | **Some equipment receive some exclusive mechanics within their category for no apparent reason, this should be extended for better consistency. |
| **Make the AA rocket barrage available to all AA rocket launchers: | | **Make the AA rocket barrage available to all AA rocket launchers: |
− | ***The Rosa K2 stay the same, the regular Rosa have a worse trigger rate & stop fewer planes, and the British rockets have in-between properties. | + | ***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties. |
| **Give all Yellow recons Red T avoidance properties, with an avoidance effectiveness proportional to their LoS, and with maybe a chance to also avoid Head-ons for the better recons. | | **Give all Yellow recons Red T avoidance properties, with an avoidance effectiveness proportional to their LoS, and with maybe a chance to also avoid Head-ons for the better recons. |
| ***This mechanic could be extended to Radas & SPR, with the better ones having similar properties, maybe less advantageous. | | ***This mechanic could be extended to Radas & SPR, with the better ones having similar properties, maybe less advantageous. |
| + | **The Catalina resue function should come to more planes, like all flying boats and relevant seaplanes like the OS2U. |
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| |-|Sorties= | | |-|Sorties= |
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| *More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets. | | *More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets. |
| | | |
− | *In-port log of all the fleets used on the map | + | *In-port log of the fleets used on the map. |
| **Just knowing the girls' types and fleet LoS could be enough. | | **Just knowing the girls' types and fleet LoS could be enough. |
| **This could be replaced with an expedition type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed. | | **This could be replaced with an expedition type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed. |
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| *General screw price balancing : | | *General screw price balancing : |
− | **Some equipments are way too expensive for what they are, and others are very cheap. | + | **Some equipment are way too expensive for what they are, and others are very cheap. |
| ***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest. | | ***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest. |
| **The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason. | | **The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason. |
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| *For sparkling (making it more visible), | | *For sparkling (making it more visible), |
| *More accurate percentage for quests (like with 10 % increments), | | *More accurate percentage for quests (like with 10 % increments), |
− | *To sort ships and equipment by stats, by types, by capacities (like DLC capable), ... | + | *To sort ships and equipment by stats, by types, by capacities (e.g. DLC capable), ... |
| *Dark mode (for my poor eyes), | | *Dark mode (for my poor eyes), |
| *Notifications for expeditions, repair, craft, morale, … | | *Notifications for expeditions, repair, craft, morale, … |
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| ''Not really needed, but highly appreciable. | | ''Not really needed, but highly appreciable. |
| | | |
− | *New equipement classification. Many different type of equipment share a same icon, it would be more logical and convenient to add some distinctions : | + | *New equipement classification. Many different types of equipment share a same icon, where it would be more logical and convenient to add some distinctions : |
| **Separating "high angle guns" depending on if they are DD main, CL main, or secondary, | | **Separating "high angle guns" depending on if they are DD main, CL main, or secondary, |
| **Separating large & very large guns, | | **Separating large & very large guns, |
| **Separating CL & CA guns, | | **Separating CL & CA guns, |
| **Separating turret / submarine / midget-sub torpedoes, | | **Separating turret / submarine / midget-sub torpedoes, |
− | **Separating dive bombers and fighter bombers, | + | **Separating dive bombers and fighter bombers, and make USN fighter bombers real ones, |
| **Combining jets (no need for 2 unique icons), | | **Combining jets (no need for 2 unique icons), |
| **Making the night fighter & night bomber icons more distinguishable, | | **Making the night fighter & night bomber icons more distinguishable, |
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| **Separating DLC / landing Tanks / Armed boats, | | **Separating DLC / landing Tanks / Armed boats, |
| **Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, | | **Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, |
− | ***Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as Army planes and not Navy. | + | ***Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as Army planes and not Navy, |
| + | ***Combining land-based bombers/assault/Hayabusa bomber. |
| **Adding a "dual-purpose" nuance could also help for : | | **Adding a "dual-purpose" nuance could also help for : |
| ***High-angle guns, | | ***High-angle guns, |
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| ***Fighter bombers, | | ***Fighter bombers, |
| ***Bomber / ASW plane, | | ***Bomber / ASW plane, |
− | ***Normal & larger equipments (guns, lamps, radars, sonars, armors…). | + | ***Normal & larger equipment (guns, lamps, radars, sonars, recons, armors…). |
| | | |
| *Any player-to-player interactions, where players can interact and maybe even play with or against each other. | | *Any player-to-player interactions, where players can interact and maybe even play with or against each other. |
| **Having the possibility to display our port to other players, to share data, or just to flex. | | **Having the possibility to display our port to other players, to share data, or just to flex. |
| *Live CG. | | *Live CG. |
| + | *A proper icon for "longest range". |
| | | |
| *Ranking hints : | | *Ranking hints : |
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| *Auto-leveling mechanic. | | *Auto-leveling mechanic. |
| *Any power creep equipment : | | *Any power creep equipment : |
− | **Specific unit/commander equipment. | + | **Specific unit/commander equipment, |
− | **Overspecific prototypes (like missile planes) | + | **Overspecific prototypes (like missile planes), |
− | **Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…) | + | **Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…). |
| *Post WW2 content (to some extent). | | *Post WW2 content (to some extent). |
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| *Fit bonuses: | | *Fit bonuses: |
| **'''{{color|red|Too many fit bonuses just don't work!!!}} | | **'''{{color|red|Too many fit bonuses just don't work!!!}} |
− | **Harmonization of fit bonus effects. | + | **Harmonization of fit bonus effects. |
− | **No more hidden fit bonus (with guns mostly). | + | **No more hidden fit bonus, making them visible. |
− | **More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs) | + | **More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs). |
− | **No more OP fit bonus (a greater gear diversity is better than some META defining ones) | + | **No more OP fit bonus (a greater gear diversity is better than some META defining ones). |
| **No more broken stats. | | **No more broken stats. |
| **More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus. | | **More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus. |
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| In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game. | | In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game. |
| I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint. | | I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint. |
| + | |
| + | The dev also must stop their stupid taboos about fixing stuff : |
| + | *It is not bad to nerf past equipment or ships, |
| + | *It is not bad to go back and remove broken elements, |
| + | *It is not bad to apologize. |
| | | |
| Basically, '''I reject anything that is the signature of Gacha games''', which would just transform KC into another generic and forgettable game. | | Basically, '''I reject anything that is the signature of Gacha games''', which would just transform KC into another generic and forgettable game. |