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**Some equipment receive some exclusive mechanics within their category for no apparent reason, this should be extended for better consistency.
 
**Some equipment receive some exclusive mechanics within their category for no apparent reason, this should be extended for better consistency.
 
**Make the AA rocket barrage available to all AA rocket launchers:
 
**Make the AA rocket barrage available to all AA rocket launchers:
***The Rosa K2 stay the same, the regular Rosa have a worse trigger rate & stop fewer planes, and the British rockets have in-between properties.
+
***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
 
**Give all Yellow recons Red T avoidance properties, with an avoidance effectiveness proportional to their LoS, and with maybe a chance to also avoid Head-ons for the better recons.
 
**Give all Yellow recons Red T avoidance properties, with an avoidance effectiveness proportional to their LoS, and with maybe a chance to also avoid Head-ons for the better recons.
 
***This mechanic could be extended to Radas & SPR, with the better ones having similar properties, maybe less advantageous.
 
***This mechanic could be extended to Radas & SPR, with the better ones having similar properties, maybe less advantageous.
 +
**The Catalina resue function should come to more planes, like all flying boats and relevant seaplanes like the OS2U.
    
|-|Sorties=
 
|-|Sorties=
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*More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets.
 
*More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets.
   −
*In-port log of all the fleets used on the map
+
*In-port log of the fleets used on the map.
 
**Just knowing the girls' types and fleet LoS could be enough.
 
**Just knowing the girls' types and fleet LoS could be enough.
 
**This could be replaced with an expedition type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed.
 
**This could be replaced with an expedition type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed.
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*General screw price balancing :
 
*General screw price balancing :
**Some equipments are way too expensive for what they are, and others are very cheap.
+
**Some equipment are way too expensive for what they are, and others are very cheap.
 
***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 
***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
 
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
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*For sparkling (making it more visible),
 
*For sparkling (making it more visible),
 
*More accurate percentage for quests (like with 10 % increments),
 
*More accurate percentage for quests (like with 10 % increments),
*To sort ships and equipment by stats, by types, by capacities (like DLC capable), ...
+
*To sort ships and equipment by stats, by types, by capacities (e.g. DLC capable), ...
 
*Dark mode (for my poor eyes),
 
*Dark mode (for my poor eyes),
 
*Notifications for expeditions, repair, craft, morale, …
 
*Notifications for expeditions, repair, craft, morale, …
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''Not really needed, but highly appreciable.
 
''Not really needed, but highly appreciable.
   −
*New equipement classification. Many different type of equipment share a same icon, it would be more logical and convenient to add some distinctions :
+
*New equipement classification. Many different types of equipment share a same icon, where it would be more logical and convenient to add some distinctions :
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating large & very large guns,
 
**Separating large & very large guns,
 
**Separating CL & CA guns,
 
**Separating CL & CA guns,
 
**Separating turret / submarine / midget-sub torpedoes,
 
**Separating turret / submarine / midget-sub torpedoes,
**Separating dive bombers and fighter bombers,
+
**Separating dive bombers and fighter bombers, and make USN fighter bombers real ones,
 
**Combining jets (no need for 2 unique icons),
 
**Combining jets (no need for 2 unique icons),
 
**Making the night fighter & night bomber icons more distinguishable,
 
**Making the night fighter & night bomber icons more distinguishable,
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**Separating DLC / landing Tanks / Armed boats,
 
**Separating DLC / landing Tanks / Armed boats,
 
**Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers,
 
**Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers,
***Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as Army planes and not Navy.
+
***Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as Army planes and not Navy,
 +
***Combining land-based bombers/assault/Hayabusa bomber.
 
**Adding a "dual-purpose" nuance could also help for :
 
**Adding a "dual-purpose" nuance could also help for :
 
***High-angle guns,
 
***High-angle guns,
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***Fighter bombers,
 
***Fighter bombers,
 
***Bomber / ASW plane,
 
***Bomber / ASW plane,
***Normal & larger equipments (guns, lamps, radars, sonars, armors…).
+
***Normal & larger equipment (guns, lamps, radars, sonars, recons, armors…).
    
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
**Having the possibility to display our port to other players, to share data, or just to flex.
 
**Having the possibility to display our port to other players, to share data, or just to flex.
 
*Live CG.
 
*Live CG.
 +
*A proper icon for "longest range".
    
*Ranking hints :
 
*Ranking hints :
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*Auto-leveling mechanic.
 
*Auto-leveling mechanic.
 
*Any power creep equipment :
 
*Any power creep equipment :
**Specific unit/commander equipment.
+
**Specific unit/commander equipment,
**Overspecific prototypes (like missile planes)
+
**Overspecific prototypes (like missile planes),
**Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…)
+
**Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…).
 
*Post WW2 content (to some extent).
 
*Post WW2 content (to some extent).
   Line 345: Line 348:  
*Fit bonuses:
 
*Fit bonuses:
 
**'''{{color|red|Too many fit bonuses just don't work!!!}}
 
**'''{{color|red|Too many fit bonuses just don't work!!!}}
**Harmonization of fit bonus effects.  
+
**Harmonization of fit bonus effects.
**No more hidden fit bonus (with guns mostly).
+
**No more hidden fit bonus, making them visible.
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs)
+
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs).
**No more OP fit bonus (a greater gear diversity is better than some META defining ones)
+
**No more OP fit bonus (a greater gear diversity is better than some META defining ones).
 
**No more broken stats.
 
**No more broken stats.
 
**More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus.
 
**More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus.
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In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game.
 
In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game.
 
I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint.
 
I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint.
 +
 +
The dev also must stop their stupid taboos about fixing stuff :
 +
*It is not bad to nerf past equipment or ships,
 +
*It is not bad to go back and remove broken elements,
 +
*It is not bad to apologize.
    
Basically, '''I reject anything that is the signature of Gacha games''', which would just transform KC into another generic and forgettable game.
 
Basically, '''I reject anything that is the signature of Gacha games''', which would just transform KC into another generic and forgettable game.
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