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| =Miscellaneous Damage Modifiers= | | =Miscellaneous Damage Modifiers= |
− | ===Chip Damage=== | + | ===Scratch Damage=== |
− | If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"chip damages"''' instead, also called '''"scratch damages"'''. | + | {{Anchor|Chip Damage}}If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"scratch damage"''' instead, also called '''"chip damage"'''. |
− | *Chip damage is dealt as a percentage of remaining HP calculated using the following formula: | + | *Scratch damage is dealt as a percentage of remaining HP calculated using the following formula: |
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− | <math>\text{Chip} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> | + | <math>\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> |
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| * <math>\text{HP}_\text{current}</math> is the current HP of the target. | | * <math>\text{HP}_\text{current}</math> is the current HP of the target. |
| * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math> | | * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math> |
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− | Therefore the maximum possible chip damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning chip damage is generally between '''6-14% of current HP'''. | + | Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning scratch damage is generally between '''6-14% of current HP'''. |
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| * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down. | | * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down. |
− | ** This means the target's HP cannot be reduced to 0 by chip damage. | + | ** This means the target's HP cannot be reduced to 0 by scratch damage. |
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| ===Historical Bonus=== | | ===Historical Bonus=== |