• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
→‎Chip Damage: Fully renamed to scratch
Line 524: Line 524:     
=Miscellaneous Damage Modifiers=
 
=Miscellaneous Damage Modifiers=
===Chip Damage===
+
===Scratch Damage===
If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"chip damages"''' instead, also called '''"scratch damages"'''.  
+
{{Anchor|Chip Damage}}If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"scratch damage"''' instead, also called '''"chip damage"'''.  
*Chip damage is dealt as a percentage of remaining HP calculated using the following formula:
+
*Scratch damage is dealt as a percentage of remaining HP calculated using the following formula:
   −
<math>\text{Chip} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
+
<math>\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
    
* <math>\text{HP}_\text{current}</math> is the current HP of the target.
 
* <math>\text{HP}_\text{current}</math> is the current HP of the target.
 
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
 
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
   −
Therefore the maximum possible chip damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning chip damage is generally between '''6-14% of current HP'''.
+
Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning scratch damage is generally between '''6-14% of current HP'''.
    
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
 
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
** This means the target's HP cannot be reduced to 0 by chip damage.
+
** This means the target's HP cannot be reduced to 0 by scratch damage.
    
===Historical Bonus===
 
===Historical Bonus===
advmod, cssedit, janitor, Moderators, prechecked, Widget editors
6,974

edits

Navigation menu