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!Map & Comp
 
!Map & Comp
 
!Morale draining rate
 
!Morale draining rate
!Boss sunk rate <font color="blue"><sup>1 2</sup></font>
+
!Boss sunk rate <font color="red"><sup>1 2</sup></font>
!Retreat rate <font color="blue"><sup>2</sup></font>
+
!Retreat rate <font color="red"><sup>2</sup></font>
!Average resource used per boss sunk <font color="blue"><sup>2</sup></font>
+
!Average resource used per boss sunk <font color="red"><sup>2</sup></font>
!Average bucket used per boss sunk <font color="blue"><sup>2</sup></font>
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!Average bucket used per boss sunk <font color="red"><sup>2</sup></font>
 
!Notes
 
!Notes
 
|-
 
|-
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|98.7%
 
|98.7%
 
|1.3%
 
|1.3%
|66/72/17/0 <font color="blue"><sup>'''3'''</sup></font>
+
|66/72/17/0 <font color="red"><sup>'''3'''</sup></font>
 
|0.21
 
|0.21
|''1. Boss node always contains transport ship to hunt so this map can be a great way to do weekly transport. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill here.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See '''Note 3''' below for details.''
+
|''1. Boss node always contains transport ship to hunt so this map can be a great way to do weekly transport. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/><br/>
 
|-
 
|-
 
|'''4-4 3CVL 1CL 2DD''' - 3-6 OASW
 
|'''4-4 3CVL 1CL 2DD''' - 3-6 OASW
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|132/100/117/13
 
|132/100/117/13
 
|style="background-color: #FF0000"|<font color="white">1.794</font>
 
|style="background-color: #FF0000"|<font color="white">1.794</font>
|''1. '''Not recommended in general''' unless the player really needs devmat and can afford exchanging bucket for devmat.''<br/>''2. Yahagi (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 6 devmat if the player is lucky (Still requires at least a victory at the boss node to obtain though).''
+
|''1. '''Not recommended in general''' unless the player really needs devmat and can afford exchanging bucket for devmat.''<br/>''2. Yahagi (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 6 devmat if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/>
 
|-
 
|-
 
|'''7-1 1CL 4DD''' - Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing]
 
|'''7-1 1CL 4DD''' - Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing]
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|45/27/7/0
 
|45/27/7/0
 
|style="background-color: #00FF00"|0.08
 
|style="background-color: #00FF00"|0.08
|''1. Standard ranking fleet, '''default chosen by most of the players'''. Yahagi (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''
+
|''1. Standard ranking fleet, '''default chosen by most of the players'''. Yahagi (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/>
 
|-
 
|-
 
|'''7-3 1AV 2CA 3DD''' - Kamikaze Ashigara Haguro historical fleet
 
|'''7-3 1AV 2CA 3DD''' - Kamikaze Ashigara Haguro historical fleet
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|style="background-color: #FF0000"|<font color="white">204/258/40/57</font>
 
|style="background-color: #FF0000"|<font color="white">204/258/40/57</font>
 
|0.208
 
|0.208
|''1. Hyuuga OASW with helicopter, Zuihou also OASW, Yukikaze K2 requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.''<br/>''2. If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.''
+
|''1. Hyuuga OASW with helicopter, Zuihou also OASW, Yukikaze K2 requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.''<br/>''2. If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.''<br/><br/>
 
|}
 
|}
 
</div>
 
</div>
 
<div align="center">''Special thanks to '''Keshak''' for providing the comp and '''Divinity_123''' for adjusting the setup and verifying the numbers.''</div>
 
<div align="center">''Special thanks to '''Keshak''' for providing the comp and '''Divinity_123''' for adjusting the setup and verifying the numbers.''</div>
 
----
 
----
''Note 1: Boss sunk rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.''<br/>
+
''<font color="red">'''Note 1'''</font>: Boss sunk rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.''<br/>
''Note 2: The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however''<br/>
+
''<font color="red">'''Note 2'''</font>: The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however''<br/>
''Note 3: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
+
''<font color="red">'''Note 3'''</font>: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
 
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
 
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
  
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