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=Support Types=
 
=Support Types=
 
==Shelling Support==
 
==Shelling Support==
   
This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet.
 
This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet.
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Meet '''all''' of the following requirements:
 
Meet '''all''' of the following requirements:
* 1 or more FBB/BB/BBV/CA/CAV in the fleet.
+
* 2 or more (F)BB(V) '''OR''' 4 CA(V),
* Not more than 1 CVL/CV/CVB/AV/LHA.
+
* No more than 1 CV(B/L)/AV/LHA.
* 2 or more FBB/BB/BBV '''OR''' 4 CA/CAV
      
'''Recommended Composition'''
 
'''Recommended Composition'''
* 3BB, 1CV, 2DD
+
* 2DD, 3(F)BB(V), 1CV(B)
    
'''Details'''
 
'''Details'''
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** Costs can be controlled by using cheaper battleships and light carriers but '''it is not recommended to use heavy cruisers'''.
 
** Costs can be controlled by using cheaper battleships and light carriers but '''it is not recommended to use heavy cruisers'''.
 
* Try to aim for 147 displayed firepower on battleships to meet the parallel cap (184 for head-on).
 
* Try to aim for 147 displayed firepower on battleships to meet the parallel cap (184 for head-on).
* For carriers, 52 displayed firepower is needed to meet the parallel cap with a single 10{{Dive}} plane (77 for head-on).
+
* For carriers, 52 displayed firepower is needed to meet the parallel cap with a single 10{{Dive}} plane (77 for head-on).
 
** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes.
 
** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes.
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Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order.
 
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order.
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="75%" style="margin:auto"
 +
!width="150px"|Equipment Setup
 +
!Notes
 +
|-
 +
!colspan=3|Destroyers
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Battleships
+
|{{RedGunLight}}{{Radar}}{{Radar}}
 +
|When running a red gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential.
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
+
|{{Radar}}{{Radar}}{{Radar}}
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:60%;"|Notes
+
|For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit.
 +
|-
 +
!colspan=3|Battleships
 
|-  
 
|-  
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
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|This is for battleships with '''95 to 120 firepower'''{{Firepower}} that require 2 guns to get to the parallel attack cap or for trying to hit the head-on cap. It is not recommended to run more than two guns on a battleship because it will compromise their ability to land a hit.
 
|This is for battleships with '''95 to 120 firepower'''{{Firepower}} that require 2 guns to get to the parallel attack cap or for trying to hit the head-on cap. It is not recommended to run more than two guns on a battleship because it will compromise their ability to land a hit.
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Carrier/Light Carrier
+
!colspan=3|Carriers
|-
  −
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
  −
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"|Notes
   
|-  
 
|-  
 
|{{RedPlane}}{{Radar}}{{Radar}}{{Radar}}
 
|{{RedPlane}}{{Radar}}{{Radar}}{{Radar}}
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|{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}}
 
|{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}}
 
|This is for carriers that have '''above 39 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane or for carriers to get closer to the head-on attack cap. It is not recommended to run more than two dive bombers on a carrier because it will compromise their ability to land a hit.
 
|This is for carriers that have '''above 39 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane or for carriers to get closer to the head-on attack cap. It is not recommended to run more than two dive bombers on a carrier because it will compromise their ability to land a hit.
|-
  −
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; width:20%;" colspan="3"| Destroyers
  −
|-
  −
!style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|Equipment Setup
  −
!style="text-align: center; border-style: solid; border-width: 1px; width:60%;"| Notes
  −
|-
  −
|{{RedGunLight}}{{Radar}}{{Radar}}
  −
|When running a red gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential.
  −
|-
  −
|{{Radar}}{{Radar}}{{Radar}}
  −
|For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit.
  −
|-
   
|}
 
|}
  
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