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'''AACI''' the Anti Air Cut-in (AACI) multipliers:
+
'''AACI''' the Anti Air Cut-in multipliers:
 
*If no ACCI triggers:
 
*If no ACCI triggers:
**<math>\text{AACI}_\text{cst1} = 1</math>
+
**Ally
**<math>\text{AACI}_\text{cst2} = 2</math>
+
***<math>\text{AACI}_\text{cst1} = 1</math>  
**<math>\text{AACI}_\text{cst3} = 3</math>
+
***<math>\text{AACI}_\text{cst2} = 0</math>
 +
***<math>\text{AACI}_\text{cst3} = 1</math>
 +
**Enemy
 +
***<math>\text{AACI}_\text{cst1} = 0</math>
 +
***<math>\text{AACI}_\text{cst2} = 0</math>
 +
***<math>\text{AACI}_\text{cst3} = 1</math>
 +
 
 
*If an ACCI triggers:
 
*If an ACCI triggers:
 
**<math>\text{AACI}_\text{cst1} = \text{AACI}_\text{cstA}</math>
 
**<math>\text{AACI}_\text{cst1} = \text{AACI}_\text{cstA}</math>
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