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* 1 Anti-Submarine Warfare DD
 
* 1 Anti-Submarine Warfare DD
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ {{Medal}} The Best
 
|+ {{Medal}} The Best
 
|-
 
|-
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ {{Firepower}} Surface Combat DDs
 
|+ {{Firepower}} Surface Combat DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Shimakaze/Kai|small=true}}<br/>{{Ship/Banner|Yukikaze/Kai|small=true}}|| The difference between them and other destroyers becomes less pronounced or even disappears as other DDs reach their final remodels, but they're still strong and the fact that they require only a small amount of experience to do their job is valuable, allowing you to funnel more EXP into other ships.  
 
| {{Ship/Banner|Shimakaze/Kai|small=true}}<br/>{{Ship/Banner|Yukikaze/Kai|small=true}}|| The difference between them and other destroyers becomes less pronounced or even disappears as other DDs reach their final remodels, but they're still strong and the fact that they require only a small amount of experience to do their job is valuable, allowing you to funnel more EXP into other ships.  
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ {{AntiGroundArtillery}} Anti-Installation DDs
 
|+ {{AntiGroundArtillery}} Anti-Installation DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD.
 
| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD.
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ {{ASW}} Anti-Submarine Warfare DDs
 
|+ {{ASW}} Anti-Submarine Warfare DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Johnston/Kai|small=true}}|| Can perform OASW attacks regardless of equipment at all times. However, she is a rare drop from 2-3 only and requires her Kai remodel to be effective, which is at level 55. Highly recommended regardless, as not needing certain gear or level to OASW makes her very flexible.
 
| {{Ship/Banner|Johnston/Kai|small=true}}|| Can perform OASW attacks regardless of equipment at all times. However, she is a rare drop from 2-3 only and requires her Kai remodel to be effective, which is at level 55. Highly recommended regardless, as not needing certain gear or level to OASW makes her very flexible.
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The DD below are important to have not for combat, but for various utility outside of combat.
 
The DD below are important to have not for combat, but for various utility outside of combat.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Other DDs
 
|+ Other DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers.  
 
| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers.  
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Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma is likely to end up on the bench as her lead over other IJN ships disappears at this point.
 
Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma is likely to end up on the bench as her lead over other IJN ships disappears at this point.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Recommended CL
 
|+ Recommended CL
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone.
 
| {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone.
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For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. '''I recommend training Maya and at least one surface combat CA.'''  
 
For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. '''I recommend training Maya and at least one surface combat CA.'''  
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ {{Firepower}} Surface Combat CA
 
|+ {{Firepower}} Surface Combat CA
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage.  
 
| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage.  
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ {{AA}} Anti-Air CA
 
|+ {{AA}} Anti-Air CA
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI.
 
| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI.
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Other CA
 
|+ Other CA
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5.
 
| {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5.
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All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend trying to get '''two'''. The Mogami-class at Kai are much weaker than Tone, but do not require a blueprint to function as a CAV.  
 
All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend trying to get '''two'''. The Mogami-class at Kai are much weaker than Tone, but do not require a blueprint to function as a CAV.  
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Mogami-class
 
|+ Mogami-class
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV.  
 
| {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV.  
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Tone-class
 
|+ Tone-class
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}.  
 
| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}.  
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</div>
 
</div>
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ 🦃 Cranes
 
|+ 🦃 Cranes
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage.  
 
| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage.  
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Both cranes additionally require Prototype Flight Deck Catapults to remodel, which are obtained by clearing a rather large chain of quests.
 
Both cranes additionally require Prototype Flight Deck Catapults to remodel, which are obtained by clearing a rather large chain of quests.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ 🐉 Dragons
 
|+ 🐉 Dragons
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity, compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion).
 
| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity, compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion).
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CVL fulfill the exact same role as in Part 1, but unlike CV here they have no quests that grant them access to powerful equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game '''is at least three, with at least two being Fast.'''
 
CVL fulfill the exact same role as in Part 1, but unlike CV here they have no quests that grant them access to powerful equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game '''is at least three, with at least two being Fast.'''
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Fast CVL
 
|+ Fast CVL
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Zuihou/Kai Ni|small=true}} || Zuihou is highly recommended due to a variety of reasons: She's explicitly needed to get the 2nd of the first two available Prototype Catapults, and she has a very powerful K2 with solid stats and slots (but a high remodel level). She is difficult to get however, and some target farming will be needed to hunt her down.
 
| {{Ship/Banner|Zuihou/Kai Ni|small=true}} || Zuihou is highly recommended due to a variety of reasons: She's explicitly needed to get the 2nd of the first two available Prototype Catapults, and she has a very powerful K2 with solid stats and slots (but a high remodel level). She is difficult to get however, and some target farming will be needed to hunt her down.
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|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Slow CVL
 
|+ Slow CVL
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Junyou/Kai Ni|small=true}} || Excellent capacity, stats, and aircraft distribution - she also comes with a valuable Prototype Reppuu Late Model and 12cm 30-tube rockets as stock equipment. Her only downside is her slow speed and high level requirement.
 
| {{Ship/Banner|Junyou/Kai Ni|small=true}} || Excellent capacity, stats, and aircraft distribution - she also comes with a valuable Prototype Reppuu Late Model and 12cm 30-tube rockets as stock equipment. Her only downside is her slow speed and high level requirement.
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Since standard maps are very restrictive on how many battleships you can use in a fleet, I recommend leveling many of them in PVP.
 
Since standard maps are very restrictive on how many battleships you can use in a fleet, I recommend leveling many of them in PVP.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Fast Battleships
 
|+ Fast Battleships
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time.
 
| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time.
 
|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Aviation Battleships
 
|+ Aviation Battleships
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them.
 
| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them.
 
|}
 
|}
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ Slow Battleships
 
|+ Slow Battleships
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks.
 
| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks.
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Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough.
 
Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ SS(V)
 
|+ SS(V)
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|I-58/|small=true}}</br>{{Ship/Banner|I-168/|small=true}}</br>{{Ship/Banner|I-8/|small=true}}</br>{{Ship/Banner|I-19/|small=true}}</br> || Mostly quite similar in stats, but I-168 is weaker than the rest.  
 
| {{Ship/Banner|I-58/|small=true}}</br>{{Ship/Banner|I-168/|small=true}}</br>{{Ship/Banner|I-8/|small=true}}</br>{{Ship/Banner|I-19/|small=true}}</br> || Mostly quite similar in stats, but I-168 is weaker than the rest.  
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Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps.
 
Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ DE
 
|+ DE
 
|-
 
|-
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Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters but are extremely fragile. But sorties are not their primary use - they really shine in that they allow you to freely develop three very important pieces of equipment: Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts, the latter of which is vital for two reasons - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts.
 
Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters but are extremely fragile. But sorties are not their primary use - they really shine in that they allow you to freely develop three very important pieces of equipment: Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts, the latter of which is vital for two reasons - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts.
   −
{| class="wikitable"
+
{| class="wikitable" style="max-width:970px"
 
|+ LHA
 
|+ LHA
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
! style="max-width:800px"|Explanation
+
! Explanation
 
|-
 
|-
 
| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC.   
 
| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC.   
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