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* <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details.
 
* <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details.
* <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise.
+
* <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise.
    
=Accuracy Formulas=
 
=Accuracy Formulas=
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** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Improvement]] modifier for the applicable attack.
 
** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Improvement]] modifier for the applicable attack.
 
** <math>\bigstar</math> is the equipment's improvement level.
 
** <math>\bigstar</math> is the equipment's improvement level.
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
+
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.''
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
+
 
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=5|<math>\text{Mod}_\text{formation}</math>
 +
|-
 +
!Formation
 +
!Day Shelling &<br>Carrier Attacks
 +
!Torpedo Attacks
 +
!ASW
 +
!Night Battles
 +
|-
 +
|Line Ahead||1.0||1.0||1.0||1.0
 +
|-
 +
|Double Line||1.2||0.8||1.2||0.9
 +
|-
 +
|Diamond||1.0||0.4||1.0||0.7
 +
|-
 +
|Echelon||1.2||0.75||1.2||0.9
 +
|-
 +
|Line Abreast||1.2||0.3||1.2||0.8
 +
|-
 +
|Vanguard (Top)||0.8||?||?||?
 +
|-
 +
|Vanguard (Bottom)||1.2||?||?||?
 +
|-
 +
|Double Line vs Line Abreast||rowspan=3|1.0||rowspan=3|N/A||rowspan=3|1.0||rowspan=3|N/A
 +
|-
 +
|Echelon vs Line Ahead
 +
|-
 +
|Line Abreast vs Echelon
 +
|-
 +
|Combined Fleet Cruising Formation 1||?||?||?||?
 +
|-
 +
|Combined Fleet Cruising Formation 2||1.0||?||?||?
 +
|-
 +
|Combined Fleet Cruising Formation 3||?||?||?||?
 +
|-
 +
|Combined Fleet Cruising Formation 4||1.1||?||?||?
 +
|}
 +
 
 +
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. ''See [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details''.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=2|<math>\text{Mod}_\text{morale}</math>
 
!colspan=2|<math>\text{Mod}_\text{morale}</math>
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|}
 
|}
 
<references/>
 
<references/>
  −
* <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows:
  −
  −
{|class="wikitable mw-collapsible mw-collapsed"
  −
!colspan=2|<math>\text{Mod}_\text{formation}</math>
  −
|-
  −
|Line Ahead/Diamond||1.0
  −
|-
  −
|Double Line/Echelon/Line Abreast/Vanguard (Bottom)||1.2
  −
|-
  −
|Double Line vs Line Abreast||rowspan=3|1
  −
|-
  −
|Echelon vs Line Ahead
  −
|-
  −
|Line Abreast vs Echelon
  −
|-
  −
|Vanguard (Top)||0.8
  −
|-
  −
|Combined Fleet Cruising Formation 1||?
  −
|-
  −
|Combined Fleet Cruising Formation 2||1.0
  −
|-
  −
|Combined Fleet Cruising Formation 3||?
  −
|-
  −
|Combined Fleet Cruising Formation 4||1.1
  −
|}
      
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
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<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
 
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
   −
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
  −
{|class="wikitable mw-collapsible mw-collapsed"
  −
!colspan=2|<math>\text{Mod}_\text{formation}</math>
  −
|-
  −
|Line Ahead||1.0
  −
|-
  −
|Double Line||0.8
  −
|-
  −
|Diamond||0.4
  −
|-
  −
|Echelon||0.6
  −
|-
  −
|Line Abreast||0.3
  −
|-
  −
|Vanguard (Top & Bottom)||?
  −
|-
  −
|Combined Fleet Cruising Formation 1||?
  −
|-
  −
|Combined Fleet Cruising Formation 2||?
  −
|-
  −
|Combined Fleet Cruising Formation 3||?
  −
|-
  −
|Combined Fleet Cruising Formation 4||?
  −
|}
      
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
 
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
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This formula applies to all ASW attacks in the combat phase and support.
 
This formula applies to all ASW attacks in the combat phase and support.
   −
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
+
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
 
  −
* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
  −
{|class="wikitable mw-collapsible mw-collapsed"
  −
!colspan=2|<math>\text{Mod}_\text{formation}</math>
  −
|-
  −
|Line Ahead/Diamond||1.0
  −
|-
  −
|Double Line/Echelon/Line Abreast||1.2
  −
|-
  −
|Double Line vs Line Abreast||rowspan=3|1
  −
|-
  −
|Echelon vs Line Ahead
  −
|-
  −
|Line Abreast vs Echelon
  −
|-
  −
|Vanguard (Top & Bottom)||?
  −
|-
  −
|Combined Fleet Cruising Formation 1||?
  −
|-
  −
|Combined Fleet Cruising Formation 2||?
  −
|-
  −
|Combined Fleet Cruising Formation 3||?
  −
|-
  −
|Combined Fleet Cruising Formation 4||?
  −
|}
     −
* <math>\text{Acc}_\text{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy
+
* <math>\text{Acc}_\bigstar</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from [[Improvement]] related to ASW accuracy
 
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
 
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
 
* <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment.
 
* <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment.
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'''Notes:'''
 
'''Notes:'''
 
* Equipping more sonars is the best way to boost ASW accuracy.
 
* Equipping more sonars is the best way to boost ASW accuracy.
** Large sonars are not counted for this bonus.
+
** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus.
    
==Night Battles==
 
==Night Battles==
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<math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit}</math>
 
<math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit}</math>
   −
* <math>\text{Mod}_\text{contact}</math> is the night contact modifier of '''1.1''' if triggered, '''1.0''' otherwise.
+
* <math>\text{Mod}_\text{contact}</math> is '''1.1''' if a {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}} triggered, '''1.0''' otherwise.
* <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of '''5''' if triggered, '''0''' otherwise.
+
* <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
* <math>\text{Mod}_\text{formation}</math> for night battle is as follows:
+
* <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
{|class="wikitable mw-collapsible mw-collapsed"
+
* <math>\text{Mod}_\text{fit}</math> is the [[Gun Fit Bonuses|Hidden Fit]] bonuses or penalties when applicable.
!colspan=2|<math>\text{Mod}_\text{formation}</math>
+
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. ''See [[Night Battle]] for more details.''
|-
  −
|Line Ahead||1.0
  −
|-
  −
|Double Line/Echelon||0.9
  −
|-
  −
|Diamond||0.7
  −
|-
  −
|Line Abreast||0.8
  −
|-
  −
|Vanguard (Top & Bottom)||?
  −
|-
  −
|Combined Fleet Cruising Formation 1||?
  −
|-
  −
|Combined Fleet Cruising Formation 2||?
  −
|-
  −
|Combined Fleet Cruising Formation 3||?
  −
|-
  −
|Combined Fleet Cruising Formation 4||?
  −
|}
  −
 
  −
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle]] for more details.
   
** Torpedo Cut-in: '''1.65''',
 
** Torpedo Cut-in: '''1.65''',
 
** Gun Cut-in: '''2.0''',
 
** Gun Cut-in: '''2.0''',
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** Double Attack: '''1.1''',
 
** Double Attack: '''1.1''',
 
** Other multipliers are unknown.
 
** Other multipliers are unknown.
* <math>\text{Mod}_\text{searchlight}</math> is the {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}} modifier of '''7''' if triggered, '''0''' otherwise.
  −
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
      
==Land-Based Air Squadron==
 
==Land-Based Air Squadron==
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