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*Fighters {{GreenPlane}} are not subject to AA fire from ships.
 
*Fighters {{GreenPlane}} are not subject to AA fire from ships.
 
*The ship performing AA fire is not necessarily the same ship that the bomber will attack; the ship performing AA fire may not even be a surface ship.
 
*The ship performing AA fire is not necessarily the same ship that the bomber will attack; the ship performing AA fire may not even be a surface ship.
The defending ship's '''weighted anti-air value''' will be used in calculations for two types of anti-air shootdowns: ''percentage shootdown'' and ''fixed shootdown''.
+
The defending ship's '''weighted anti-air value''' and the fleet's total '''fleet anti-air value'''' are calculated and used in the formula for the two types of anti-air shootdowns: ''percentage shootdown'' and ''fixed shootdown''.
 +
*Fleet anti-air value is only used in calculation for fixed shootdown.
 
*Both shootdowns have 50% chance to succeed; failing means no planes are shot down for that part of the calculation.
 
*Both shootdowns have 50% chance to succeed; failing means no planes are shot down for that part of the calculation.
 
*Percentage shootdown will be done prior to anti-air cut-in and fixed shootdown calculation.
 
*Percentage shootdown will be done prior to anti-air cut-in and fixed shootdown calculation.
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''There was a bug causing the formation anti-air modifier and fleet anti-air bonus to not function; this was fixed on June 26, 2015.''<br>
 
''There was a bug causing the formation anti-air modifier and fleet anti-air bonus to not function; this was fixed on June 26, 2015.''<br>
Fleet Anti-Air Bonus is currently suggested to only apply to ''fixed shootdown'' calculation.
      
For each ship, the formula for its weighted anti-air value is calculated as follows:
 
For each ship, the formula for its weighted anti-air value is calculated as follows:
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|-
 
|-
 
! scope="col" style="text-align:center;" |Equipment Type
 
! scope="col" style="text-align:center;" |Equipment Type
! scope="col" style="text-align:center;" |Equipment Modifier
+
! scope="col" style="text-align:center;" |Equipment Multiplier
 
|-
 
|-
 
| High-Angle Gun Mount {{GreenGunDP}}<br>(Both Main and secondary)
 
| High-Angle Gun Mount {{GreenGunDP}}<br>(Both Main and secondary)
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| Anti-Aircraft Fire Director {{AntiAircraftFireDirector}}
 
| Anti-Aircraft Fire Director {{AntiAircraftFireDirector}}
 
| style="text-align:center;" |x4
 
| style="text-align:center;" |x4
 +
|}
 +
 +
The fleet's fleet anti-air value is calculated as follows: 
 +
<center><math>\text {Fleet Anti-Air Value} = \text {Floor( Formation Modifier} \times \sum^\text{All ships} \text{Ship's Fleet Anti-Air Bonus)} \times 2,</math></center>
 +
where
 +
<center><math>\text {Ship's Fleet Anti-Air Bonus} = \text {Floor( }\sum^\text{All equipment slots} \text {Equipment's Anti-Air Value} \times \text{Equipment Modifier )}</math></center>
 +
The Formation Modifier and the Equipment Modifier are shown below:
 +
 +
{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center;" |Formation
 +
! scope="col" style="text-align:center;" |Formation Modifier
 +
|-
 +
| Line Ahead<br>Echelon<br>Line Abreast
 +
| style="text-align:center;" |x0.77
 +
|-
 +
| Double Line
 +
| style="text-align:center;" |x0.91
 +
|-
 +
| Diamond
 +
| style="text-align:center;" |x1.2
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center;" |Equipment Type
 +
! scope="col" style="text-align:center;" |Equipment Modifier
 +
|-
 +
| High-Angle Gun Mount {{GreenGunDP}}<br>Anti-Aircraft Fire Director {{AntiAircraftFireDirector}}
 +
| style="text-align:center;" |x0.35
 +
|-
 +
| All other guns {{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}<br>Autocannon {{GreenGunMG}}
 +
| style="text-align:center;" |x6
 +
|-
 +
| Air RADAR {{Radar}}
 +
| style="text-align:center;" |x0.4
 +
|-
 +
| [[Type 3 Shell]] {{GreenAmmo}}
 +
| style="text-align:center;" |x0.6
 
|}
 
|}
    
Multipliers for equipment not listed are not confirmed at this time.
 
Multipliers for equipment not listed are not confirmed at this time.
   −
<math>\text {Percentage Shootdown (in percent)} = \text {Weighted Anti-Air Value} \div 400</math><br>
+
<math>\text {Percentage Shootdown (in # of planes)} = \text{Floor(Weighted Anti-Air Value} \times 0.9 \text{)} \div 360 \times \text{Number of Planes in Slot}</math><br>
*Alternative suggestion of <math>\text {Percentage Shootdown (in # of planes)} = \text{Floor(Weighted Anti-Air Value} \times 0.9 \text{)} \div 360 \times \text{Number of Planes in Slot}</math> exists)
+
<math>\text {Fixed Shootdown (in # of planes)} = \text {Floor[(Weighted Anti-Air Value + Fleet Anti-Air Value)} \div 10 \text{]}</math>
<math>\text {Fixed Shootdown (in # of planes)} = \text {Floor(Weighted Anti-Air Value} \div 10 \text{)}</math>
      
====Example of shootdown calculation====
 
====Example of shootdown calculation====
[[Akizuki]] (Innate AA value of 116, equipped with two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm HA+FD *+6]] and an [[Type 13 Air RADAR Kai]]) is defending against [[Aircraft Carrier Princess]]'s torpedo bomber slot (with 56 planes). Ignoring all other contributing factors such as Anti-Air Cut-In, fighter combat, and bonus from other members in fleet,<br>
+
[[Akizuki]] (Innate AA value of 116, equipped with two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm HA+FD *+6]] and an [[Type 13 Air RADAR Kai]]) is defending against [[Aircraft Carrier Princess]]'s torpedo bomber slot (with 56 planes). Assuming the formation is Line Ahead and no other AA factors such as Anti-Air Cut-In, fighter combat, and bonus from other members in fleet,<br>
 
<math>\text {Akizuki's Weighted AA Value} = 116 + 4 \times (10 + 0.7 \times \sqrt{6} ) \times 2 + 3 \times 4 = 221</math><br>
 
<math>\text {Akizuki's Weighted AA Value} = 116 + 4 \times (10 + 0.7 \times \sqrt{6} ) \times 2 + 3 \times 4 = 221</math><br>
 +
<math>\text {Akizuki's Fleet AA Bonus} = \text{Floor(} 10 \times 0.35 \times 2 + 4 \times 0.4 \text{)}= 8</math><br>
 +
<math>\text {Fleet AA Value} = \text {Floor(} 0.77 \times 8 \text{)} \times 2 = 12</math>
 +
 
Thus, the values for the shootdown are calculated as follows:<br>
 
Thus, the values for the shootdown are calculated as follows:<br>
<math>\text {Akizuki's percentage shootdown} = 221 \div 400 = 0.55 = 55 \%</math><br>
+
<math>\text {Akizuki's percentage shootdown} = 221 \times 0.9 \div 360 \times 56 = 30</math><br>
<math>\text {Akizuki's fixed shootdown} = \text{Floor(} 221 \div 10 \text{)} = 22</math><br>
+
<math>\text {Akizuki's fixed shootdown} = \text{Floor[(} 221 + 12 \text{)} \div 10 \text{]} = 23</math><br>
 
The shootdown takes place in the order of percentage, then fixed, then guaranteed, so there are 4 possible outcomes:
 
The shootdown takes place in the order of percentage, then fixed, then guaranteed, so there are 4 possible outcomes:
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| Both Percentage and Fixed Shootdown
 
| Both Percentage and Fixed Shootdown
| style="text-align:center;" |56x50% (percentage) + 22 (fixed) + 1 (guaranteed)<br>= 30 + 22 + 1 = 53
+
| style="text-align:center;" |30 (percentage) + 23 (fixed) + 1 (guaranteed) = 54
| style="text-align:center;" |3
+
| style="text-align:center;" |2
 
|-
 
|-
 
| Percentage Shootdown Only
 
| Percentage Shootdown Only
| style="text-align:center;" |56x50% (percentage) + 1 (guaranteed)<br>= 30 + 1 = 31
+
| style="text-align:center;" |30 (percentage) + 1 (guaranteed) = 31
 
| style="text-align:center;" |25
 
| style="text-align:center;" |25
 
|-
 
|-
 
| Fixed Shootdown Only
 
| Fixed Shootdown Only
| style="text-align:center;" |22 (fixed) + 1 (guaranteed) = 23
+
| style="text-align:center;" |23 (fixed) + 1 (guaranteed) = 24
| style="text-align:center;" |33
+
| style="text-align:center;" |32
 
|-
 
|-
 
| Neither
 
| Neither
1,424

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